commit
20d888dbc4
103 changed files with 5085 additions and 981 deletions
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@ -8,7 +8,19 @@ AnimatorController:
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@ -22,14 +34,84 @@ AnimatorController:
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--- !u!1102 &1102275762780126800
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--- !u!206 &206562206788270934
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--- !u!206 &206674423866706998
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- serializedVersion: 2
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--- !u!1102 &1102132816377026092
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AnimatorState:
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m_PrefabAsset: {fileID: 0}
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m_CycleOffset: 0
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@ -42,7 +124,189 @@ AnimatorState:
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m_Motion: {fileID: 7400000, guid: 2cdaef357e9274d569d0b48634ff44c2, type: 2}
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m_Motion: {fileID: 7400000, guid: 19dc6e34d6d9047d99b6de00eb5a0a82, type: 2}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1102 &1102232667013857788
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AnimatorState:
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serializedVersion: 5
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: PlayerIdleRight
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m_Speed: 1
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--- !u!1102 &1102255259036527984
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AnimatorState:
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--- !u!1102 &1102760441456271074
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AnimatorState:
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serializedVersion: 5
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m_TimeParameter:
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--- !u!1102 &1102822415438344482
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AnimatorState:
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serializedVersion: 5
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m_TimeParameter:
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--- !u!1102 &1102864886641969330
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AnimatorState:
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serializedVersion: 5
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--- !u!1102 &1102904270210786814
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AnimatorState:
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m_TimeParameter:
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--- !u!1102 &1102923169592650640
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AnimatorState:
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@ -58,15 +322,36 @@ AnimatorStateMachine:
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89
Assets/Animations/Player/PlayerIdleDown.anim
Normal file
89
Assets/Animations/Player/PlayerIdleDown.anim
Normal file
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@ -0,0 +1,89 @@
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m_LoopBlendPositionXZ: 0
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m_KeepOriginalOrientation: 0
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m_KeepOriginalPositionY: 1
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m_KeepOriginalPositionXZ: 0
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m_HeightFromFeet: 0
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m_Mirror: 0
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m_EditorCurves: []
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m_EulerEditorCurves: []
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m_HasGenericRootTransform: 0
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m_HasMotionFloatCurves: 0
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m_Events: []
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Assets/Animations/Player/PlayerRunRight.anim.meta
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Assets/Animations/Player/PlayerRunRight.anim.meta
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userData:
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assetBundleName:
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assetBundleVariant:
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89
Assets/Animations/Player/PlayerRunUp.anim
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89
Assets/Animations/Player/PlayerRunUp.anim
Normal file
|
@ -0,0 +1,89 @@
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|
%YAML 1.1
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m_PrefabAsset: {fileID: 0}
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m_Legacy: 0
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m_UseHighQualityCurve: 1
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m_CompressedRotationCurves: []
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m_EulerCurves: []
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m_PositionCurves: []
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m_ScaleCurves: []
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m_EditorCurves: []
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m_EulerEditorCurves: []
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8
Assets/Animations/Player/PlayerRunUp.anim.meta
Normal file
8
Assets/Animations/Player/PlayerRunUp.anim.meta
Normal file
|
@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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|
guid: 5cfba2509014e441a812fd5493deaaca
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 7400000
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userData:
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assetBundleName:
|
||||||
|
assetBundleVariant:
|
File diff suppressed because it is too large
Load diff
|
@ -1,10 +1,11 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
using src.Base;
|
||||||
using src.Managers;
|
using src.Managers;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace src.Ammo
|
namespace src.Ammo
|
||||||
{
|
{
|
||||||
public class BombController : MonoBehaviour, IExplosable
|
public class BombController : GameplayComponent, IExplosable
|
||||||
{
|
{
|
||||||
public GameObject explosionPrefab;
|
public GameObject explosionPrefab;
|
||||||
|
|
||||||
|
@ -36,10 +37,11 @@ namespace src.Ammo
|
||||||
|
|
||||||
private IEnumerator CreateExplosions(Vector3 direction)
|
private IEnumerator CreateExplosions(Vector3 direction)
|
||||||
{
|
{
|
||||||
for (int i = 1; i < _bombsUtil.Power; i++)
|
var currentPosition = transform.position;
|
||||||
|
for (var i = 1; i < _bombsUtil.Power; i++)
|
||||||
{
|
{
|
||||||
RaycastHit2D hit = Physics2D.Raycast(new Vector3(transform.position.x + 0.5f, transform.position.y + 0.5f, 0) , direction, i,
|
var hit = Physics2D.Raycast(new Vector2(currentPosition.x + 0.5f,
|
||||||
1 << 8);
|
currentPosition.y + 0.5f), direction, i, 1 << 8);
|
||||||
|
|
||||||
if (!hit.collider)
|
if (!hit.collider)
|
||||||
{
|
{
|
||||||
|
@ -49,13 +51,12 @@ namespace src.Ammo
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
var key = hit.collider.GetComponent<IExplosable>();
|
var key = hit.collider.GetComponent<IExplosable>();
|
||||||
if (key != null)
|
key?.onExplosion();
|
||||||
{
|
|
||||||
key.onExplosion();
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
yield return new WaitForSeconds(0.05f);
|
yield return new WaitForSeconds(0.05f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,23 +1,25 @@
|
||||||
using src.Managers;
|
using src.Base;
|
||||||
using System.Collections;
|
using src.Managers;
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class BombsSpawner : MonoBehaviour
|
namespace src.Ammo
|
||||||
{
|
{
|
||||||
|
public class BombsSpawner : GameplayComponent
|
||||||
|
{
|
||||||
public GameObject bombPrefab;
|
public GameObject bombPrefab;
|
||||||
|
|
||||||
private BombsUtilManager _bombsUtil = BombsUtilManager.Instance;
|
private readonly BombsUtilManager _bombsUtil = BombsUtilManager.Instance;
|
||||||
|
|
||||||
public void PlaceBomb(Transform transform)
|
public void PlaceBomb(Transform transform)
|
||||||
{
|
{
|
||||||
var absX = Mathf.RoundToInt(transform.position.x);
|
var absX = Mathf.RoundToInt(transform.position.x);
|
||||||
var absY = Mathf.RoundToInt(transform.position.y);
|
var absY = Mathf.RoundToInt(transform.position.y);
|
||||||
Vector3 position = new Vector3(absX, absY, 0);
|
var position = new Vector2(absX, absY);
|
||||||
if (_bombsUtil.CanPlaceBomb(position))
|
if (_bombsUtil.CanPlaceBomb(position))
|
||||||
{
|
{
|
||||||
Instantiate(bombPrefab, position, Quaternion.identity);
|
Instantiate(bombPrefab, position, Quaternion.identity);
|
||||||
_bombsUtil.PlaceBomb(position);
|
_bombsUtil.PlaceBomb(position);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,14 +1,15 @@
|
||||||
using System.Collections;
|
using src.Base;
|
||||||
using System.Collections.Generic;
|
|
||||||
using src.Managers;
|
using src.Managers;
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class Explosion : MonoBehaviour
|
namespace src.Ammo
|
||||||
{
|
{
|
||||||
|
public class Explosion : GameplayComponent
|
||||||
|
{
|
||||||
private readonly BombsUtilManager _bombUtil = BombsUtilManager.Instance;
|
private readonly BombsUtilManager _bombUtil = BombsUtilManager.Instance;
|
||||||
|
|
||||||
public void Start()
|
public void Start()
|
||||||
{
|
{
|
||||||
Destroy(gameObject, _bombUtil.ExplosionDuration);
|
Destroy(gameObject, _bombUtil.ExplosionDuration);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -9,11 +9,11 @@ namespace src.Base
|
||||||
public float movementSpeed = 4f;
|
public float movementSpeed = 4f;
|
||||||
|
|
||||||
/* Movement */
|
/* Movement */
|
||||||
protected Rigidbody2D Rigidbody2d;
|
protected Rigidbody2D rigidbody2d;
|
||||||
|
|
||||||
protected void Start()
|
protected void Start()
|
||||||
{
|
{
|
||||||
Rigidbody2d = GetComponent<Rigidbody2D>();
|
rigidbody2d = GetComponent<Rigidbody2D>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnTriggerEnter2D(Collider2D other)
|
public void OnTriggerEnter2D(Collider2D other)
|
||||||
|
|
|
@ -5,7 +5,7 @@ namespace src.Managers
|
||||||
{
|
{
|
||||||
public sealed class BombsUtilManager
|
public sealed class BombsUtilManager
|
||||||
{
|
{
|
||||||
private HashSet<Vector3> _usedPosition = new HashSet<Vector3>();
|
private readonly HashSet<Vector3> _usedPosition = new HashSet<Vector3>();
|
||||||
|
|
||||||
private const int MaxPower = 7;
|
private const int MaxPower = 7;
|
||||||
private const int MaxAllowedBombs = 10;
|
private const int MaxAllowedBombs = 10;
|
||||||
|
|
|
@ -4,7 +4,7 @@ namespace src.Managers
|
||||||
{
|
{
|
||||||
public class GameManager : MonoBehaviour
|
public class GameManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
public static GameManager Instance = null;
|
public static GameManager Instance;
|
||||||
private LevelManager _levelManager;
|
private LevelManager _levelManager;
|
||||||
|
|
||||||
public void Awake()
|
public void Awake()
|
||||||
|
|
|
@ -1,18 +1,25 @@
|
||||||
using System;
|
using src.Ammo;
|
||||||
using src.Base;
|
using src.Base;
|
||||||
|
using src.Helpers;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Tilemaps;
|
|
||||||
|
|
||||||
namespace src.Player
|
namespace src.Player
|
||||||
{
|
{
|
||||||
public class PlayerController : PlayerBase
|
public class PlayerController : PlayerBase
|
||||||
{
|
{
|
||||||
public Transform respawnPosition;
|
private Transform _respawnPosition;
|
||||||
|
private BombsSpawner _bombsSpawner;
|
||||||
|
private Animator _animator;
|
||||||
|
private static readonly int AnimHorizontal = Animator.StringToHash("AnimHorizontal");
|
||||||
|
private static readonly int AnimVertical = Animator.StringToHash("AnimVertical");
|
||||||
|
|
||||||
protected new void Start()
|
protected new void Start()
|
||||||
{
|
{
|
||||||
base.Start();
|
base.Start();
|
||||||
|
|
||||||
|
_respawnPosition = GameObject.Find("RespawnPosition").transform;
|
||||||
|
_bombsSpawner = GameObject.Find("BombSpawner").GetComponent<BombsSpawner>();
|
||||||
|
_animator = GetComponentInChildren<Animator>();
|
||||||
/* Always start at the starting point. */
|
/* Always start at the starting point. */
|
||||||
Respawn();
|
Respawn();
|
||||||
}
|
}
|
||||||
|
@ -33,19 +40,11 @@ namespace src.Player
|
||||||
var horizontal = Input.GetAxis("Horizontal");
|
var horizontal = Input.GetAxis("Horizontal");
|
||||||
var vertical = Input.GetAxis("Vertical");
|
var vertical = Input.GetAxis("Vertical");
|
||||||
|
|
||||||
// Restrict movement in only one axis at the same time.
|
_animator.SetFloat(AnimHorizontal, horizontal);
|
||||||
if (Math.Abs(vertical) > 0.00001)
|
_animator.SetFloat(AnimVertical, vertical);
|
||||||
{
|
|
||||||
horizontal = 0;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
vertical = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
var movementVector = new Vector2(horizontal, vertical);
|
var movementVector = new Vector2(horizontal, vertical);
|
||||||
|
rigidbody2d.MovePosition(rigidbody2d.position + movementSpeed * Time.deltaTime * movementVector);
|
||||||
Rigidbody2d.position += movementSpeed * Time.deltaTime * movementVector;
|
|
||||||
#elif UNITY_IOS || UNITY_ANDROID
|
#elif UNITY_IOS || UNITY_ANDROID
|
||||||
// Phone movement is not supported yet.
|
// Phone movement is not supported yet.
|
||||||
#elif UNITY_PS4 || UNITY_XBOXONE
|
#elif UNITY_PS4 || UNITY_XBOXONE
|
||||||
|
@ -55,8 +54,7 @@ namespace src.Player
|
||||||
|
|
||||||
private void PlaceBomb()
|
private void PlaceBomb()
|
||||||
{
|
{
|
||||||
GameObject bombsSpawnerObject = GameObject.Find("BombSpawner");
|
_bombsSpawner.PlaceBomb(transform);
|
||||||
bombsSpawnerObject.GetComponent<BombsSpawner>().PlaceBomb(transform);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HandleBomb()
|
private void HandleBomb()
|
||||||
|
@ -75,7 +73,7 @@ namespace src.Player
|
||||||
|
|
||||||
private void Respawn()
|
private void Respawn()
|
||||||
{
|
{
|
||||||
transform.position = respawnPosition.position;
|
transform.SetPositionAndRotation(_respawnPosition.position, Quaternion.identity);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnTriggerExit2D(Collider2D other)
|
public void OnTriggerExit2D(Collider2D other)
|
||||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 19 KiB |
BIN
Assets/Sprites/Player/player_spritesheet.png
Normal file
BIN
Assets/Sprites/Player/player_spritesheet.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 31 KiB |
1118
Assets/Sprites/Player/player_spritesheet.png.meta
Normal file
1118
Assets/Sprites/Player/player_spritesheet.png.meta
Normal file
File diff suppressed because it is too large
Load diff
BIN
Assets/Sprites/Player/player_spritesheet_flipped_x.png
Normal file
BIN
Assets/Sprites/Player/player_spritesheet_flipped_x.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 30 KiB |
1118
Assets/Sprites/Player/player_spritesheet_flipped_x.png.meta
Normal file
1118
Assets/Sprites/Player/player_spritesheet_flipped_x.png.meta
Normal file
File diff suppressed because it is too large
Load diff
|
@ -41,6 +41,114 @@ Tilemap:
|
||||||
m_GameObject: {fileID: 1245870692359032171}
|
m_GameObject: {fileID: 1245870692359032171}
|
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m_Enabled: 1
|
m_Enabled: 1
|
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m_Tiles:
|
m_Tiles:
|
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|
- first: {x: -1, y: -7, z: 0}
|
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|
second:
|
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|
m_TileIndex: 32
|
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|
m_TileSpriteIndex: 32
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m_TileMatrixIndex: 0
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m_TileColorIndex: 0
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|
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m_ColliderType: 1
|
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m_TileSpriteIndex: 21
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second:
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second:
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second:
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m_TileIndex: 19
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8
Assets/Sprites/Tiles/Snow/Sprites.meta
Normal file
8
Assets/Sprites/Tiles/Snow/Sprites.meta
Normal file
|
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|
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assetBundleVariant:
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BIN
Assets/Sprites/Tiles/Snow/Sprites/outer_tiles.png
Normal file
BIN
Assets/Sprites/Tiles/Snow/Sprites/outer_tiles.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.2 KiB |
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fileIDToRecycleName:
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21300000: outer_tiles_0
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21300002: outer_tiles_1
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21300004: player_run_2
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21300004: outer_tiles_2
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21300006: player_run_3
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21300006: outer_tiles_3
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21300008: player_run_4
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21300008: outer_tiles_4
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21300010: outer_tiles_5
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21300012: player_run_6
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21300012: outer_tiles_6
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21300014: outer_tiles_7
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21300016: outer_tiles_8
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21300018: outer_tiles_9
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|
21300020: outer_tiles_10
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|
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