diff --git a/Assets/Animations/Player/PlayerAnimator.controller b/Assets/Animations/Player/PlayerAnimator.controller index 66b2029..7d2ca19 100644 --- a/Assets/Animations/Player/PlayerAnimator.controller +++ b/Assets/Animations/Player/PlayerAnimator.controller @@ -8,7 +8,19 @@ AnimatorController: m_PrefabAsset: {fileID: 0} m_Name: PlayerAnimator serializedVersion: 5 - m_AnimatorParameters: [] + m_AnimatorParameters: + - m_Name: AnimVertical + m_Type: 1 + m_DefaultFloat: 0 + m_DefaultInt: 0 + m_DefaultBool: 0 + m_Controller: {fileID: 0} + - m_Name: AnimHorizontal + m_Type: 1 + m_DefaultFloat: 0 + m_DefaultInt: 0 + m_DefaultBool: 0 + m_Controller: {fileID: 0} m_AnimatorLayers: - serializedVersion: 5 m_Name: Base Layer @@ -22,14 +34,84 @@ AnimatorController: m_IKPass: 0 m_SyncedLayerAffectsTiming: 0 m_Controller: {fileID: 9100000} ---- !u!1102 &1102275762780126800 +--- !u!206 &206562206788270934 +BlendTree: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + 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7400000, guid: 5cfba2509014e441a812fd5493deaaca, type: 2} + m_Threshold: 0.4 + m_Position: {x: 0, y: 0.5} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: AnimVertical + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: 96df1e786c8d74c8f98e0ba167ee5a80, type: 2} + m_Threshold: 0.6 + m_Position: {x: 0.5, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: AnimVertical + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: 8de583040b3af46e9ab707c87ae51e79, type: 2} + m_Threshold: 0.8 + m_Position: {x: -0.5, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: AnimVertical + m_Mirror: 0 + m_BlendParameter: AnimHorizontal + m_BlendParameterY: AnimVertical + m_MinThreshold: 0 + m_MaxThreshold: 0.8 + m_UseAutomaticThresholds: 1 + m_NormalizedBlendValues: 0 + m_BlendType: 1 +--- !u!1102 &1102132816377026092 AnimatorState: serializedVersion: 5 m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: PlayerRunning + m_Name: PlayerIdleUp m_Speed: 1 m_CycleOffset: 0 m_Transitions: [] @@ -42,7 +124,189 @@ AnimatorState: m_MirrorParameterActive: 0 m_CycleOffsetParameterActive: 0 m_TimeParameterActive: 0 - m_Motion: {fileID: 7400000, guid: 2cdaef357e9274d569d0b48634ff44c2, type: 2} + m_Motion: {fileID: 7400000, guid: 19dc6e34d6d9047d99b6de00eb5a0a82, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &1102232667013857788 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: PlayerIdleRight + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + 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m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: PlayerRunRight + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: 96df1e786c8d74c8f98e0ba167ee5a80, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &1102822415438344482 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: PlayerIdleLeft + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 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0.5f, 0) , direction, i, - 1 << 8); + var hit = Physics2D.Raycast(new Vector2(currentPosition.x + 0.5f, + currentPosition.y + 0.5f), direction, i, 1 << 8); if (!hit.collider) { @@ -49,13 +51,12 @@ namespace src.Ammo else { var key = hit.collider.GetComponent(); - if (key != null) - { - key.onExplosion(); - } + key?.onExplosion(); + break; } } + yield return new WaitForSeconds(0.05f); } diff --git a/Assets/Scripts/src/Ammo/BombsSpawner.cs b/Assets/Scripts/src/Ammo/BombsSpawner.cs index 13ccb0d..a0a4c72 100644 --- a/Assets/Scripts/src/Ammo/BombsSpawner.cs +++ b/Assets/Scripts/src/Ammo/BombsSpawner.cs @@ -1,23 +1,25 @@ -using src.Managers; -using System.Collections; -using System.Collections.Generic; +using src.Base; +using src.Managers; using UnityEngine; -public class BombsSpawner : MonoBehaviour +namespace src.Ammo { - public GameObject bombPrefab; - - private BombsUtilManager _bombsUtil = BombsUtilManager.Instance; - - public void PlaceBomb(Transform transform) + public class BombsSpawner : GameplayComponent { - var absX = Mathf.RoundToInt(transform.position.x); - var absY = Mathf.RoundToInt(transform.position.y); - Vector3 position = new Vector3(absX, absY, 0); - if (_bombsUtil.CanPlaceBomb(position)) + public GameObject bombPrefab; + + private readonly BombsUtilManager _bombsUtil = BombsUtilManager.Instance; + + public void PlaceBomb(Transform transform) { - Instantiate(bombPrefab, position, Quaternion.identity); - _bombsUtil.PlaceBomb(position); + var absX = Mathf.RoundToInt(transform.position.x); + var absY = Mathf.RoundToInt(transform.position.y); + var position = new Vector2(absX, absY); + if (_bombsUtil.CanPlaceBomb(position)) + { + Instantiate(bombPrefab, position, Quaternion.identity); + _bombsUtil.PlaceBomb(position); + } } } } diff --git a/Assets/Scripts/src/Ammo/Explosion.cs b/Assets/Scripts/src/Ammo/Explosion.cs index 431eec7..ec30d55 100644 --- a/Assets/Scripts/src/Ammo/Explosion.cs +++ b/Assets/Scripts/src/Ammo/Explosion.cs @@ -1,14 +1,15 @@ -using System.Collections; -using System.Collections.Generic; +using src.Base; using src.Managers; -using UnityEngine; -public class Explosion : MonoBehaviour +namespace src.Ammo { - private readonly BombsUtilManager _bombUtil = BombsUtilManager.Instance; - - public void Start() + public class Explosion : GameplayComponent { - Destroy(gameObject, _bombUtil.ExplosionDuration); + private readonly BombsUtilManager _bombUtil = BombsUtilManager.Instance; + + public void Start() + { + Destroy(gameObject, _bombUtil.ExplosionDuration); + } } } diff --git a/Assets/Scripts/src/Base/PlayerBase.cs b/Assets/Scripts/src/Base/PlayerBase.cs index ca4007c..57fb9cf 100644 --- a/Assets/Scripts/src/Base/PlayerBase.cs +++ b/Assets/Scripts/src/Base/PlayerBase.cs @@ -9,11 +9,11 @@ namespace src.Base public float movementSpeed = 4f; /* Movement */ - protected Rigidbody2D Rigidbody2d; + protected Rigidbody2D rigidbody2d; protected void Start() { - Rigidbody2d = GetComponent(); + rigidbody2d = GetComponent(); } public void OnTriggerEnter2D(Collider2D other) diff --git a/Assets/Scripts/src/Managers/BombsUtilManager.cs b/Assets/Scripts/src/Managers/BombsUtilManager.cs index 5ef931b..2091465 100644 --- a/Assets/Scripts/src/Managers/BombsUtilManager.cs +++ b/Assets/Scripts/src/Managers/BombsUtilManager.cs @@ -5,7 +5,7 @@ namespace src.Managers { public sealed class BombsUtilManager { - private HashSet _usedPosition = new HashSet(); + private readonly HashSet _usedPosition = new HashSet(); private const int MaxPower = 7; private const int MaxAllowedBombs = 10; diff --git a/Assets/Scripts/src/Managers/GameManager.cs b/Assets/Scripts/src/Managers/GameManager.cs index 2d50961..adc3f65 100644 --- a/Assets/Scripts/src/Managers/GameManager.cs +++ b/Assets/Scripts/src/Managers/GameManager.cs @@ -4,7 +4,7 @@ namespace src.Managers { public class GameManager : MonoBehaviour { - public static GameManager Instance = null; + public static GameManager Instance; private LevelManager _levelManager; public void Awake() diff --git a/Assets/Scripts/src/Player/PlayerController.cs b/Assets/Scripts/src/Player/PlayerController.cs index 0193fbd..f9bb23a 100644 --- a/Assets/Scripts/src/Player/PlayerController.cs +++ b/Assets/Scripts/src/Player/PlayerController.cs @@ -1,18 +1,25 @@ -using System; +using src.Ammo; using src.Base; +using src.Helpers; using UnityEngine; -using UnityEngine.Tilemaps; namespace src.Player { public class PlayerController : PlayerBase { - public Transform respawnPosition; + private Transform _respawnPosition; + private BombsSpawner _bombsSpawner; + private Animator _animator; + private static readonly int AnimHorizontal = Animator.StringToHash("AnimHorizontal"); + private static readonly int AnimVertical = Animator.StringToHash("AnimVertical"); protected new void Start() { base.Start(); + _respawnPosition = GameObject.Find("RespawnPosition").transform; + _bombsSpawner = GameObject.Find("BombSpawner").GetComponent(); + _animator = GetComponentInChildren(); /* Always start at the starting point. */ Respawn(); } @@ -32,20 +39,12 @@ namespace src.Player #if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WEBGL var horizontal = Input.GetAxis("Horizontal"); var vertical = Input.GetAxis("Vertical"); - - // Restrict movement in only one axis at the same time. - if (Math.Abs(vertical) > 0.00001) - { - horizontal = 0; - } - else - { - vertical = 0; - } - + + _animator.SetFloat(AnimHorizontal, horizontal); + _animator.SetFloat(AnimVertical, vertical); + var movementVector = new Vector2(horizontal, vertical); - - Rigidbody2d.position += movementSpeed * Time.deltaTime * movementVector; + rigidbody2d.MovePosition(rigidbody2d.position + movementSpeed * Time.deltaTime * movementVector); #elif UNITY_IOS || UNITY_ANDROID // Phone movement is not supported yet. #elif UNITY_PS4 || UNITY_XBOXONE @@ -55,8 +54,7 @@ namespace src.Player private void PlaceBomb() { - GameObject bombsSpawnerObject = GameObject.Find("BombSpawner"); - bombsSpawnerObject.GetComponent().PlaceBomb(transform); 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