Add Playe BlendTree animations
This commit is contained in:
parent
001eca70c5
commit
8e237a9dc4
25 changed files with 3347 additions and 309 deletions
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@ -8,7 +8,19 @@ AnimatorController:
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m_PrefabAsset: {fileID: 0}
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m_Name: PlayerAnimator
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serializedVersion: 5
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m_AnimatorParameters: []
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m_AnimatorParameters:
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- m_Name: AnimVertical
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m_Type: 1
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 0}
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- m_Name: AnimHorizontal
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m_Type: 1
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 0}
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m_AnimatorLayers:
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- serializedVersion: 5
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m_Name: Base Layer
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@ -22,14 +34,84 @@ AnimatorController:
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m_IKPass: 0
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m_SyncedLayerAffectsTiming: 0
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m_Controller: {fileID: 9100000}
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--- !u!1102 &1102275762780126800
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--- !u!206 &206562206788270934
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BlendTree:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: BlendTree
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m_Childs: []
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m_BlendParameter: AnimHorizontal
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m_BlendParameterY: Blend
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m_MinThreshold: 0
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m_MaxThreshold: 1
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m_UseAutomaticThresholds: 1
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m_NormalizedBlendValues: 0
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m_BlendType: 0
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--- !u!206 &206674423866706998
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BlendTree:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Blend Tree
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m_Childs:
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- serializedVersion: 2
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m_Motion: {fileID: 7400000, guid: 2337addfd1df04b75a2f6e9b66367f34, type: 2}
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m_Threshold: 0
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m_Position: {x: 0, y: -0.5}
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m_TimeScale: 1
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m_CycleOffset: 0
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m_DirectBlendParameter: AnimVertical
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m_Mirror: 0
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- serializedVersion: 2
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m_Motion: {fileID: 7400000, guid: b7a9ce2fb18da4647af9b13ba8d28017, type: 2}
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m_Threshold: 0.2
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m_Position: {x: 0, y: 0}
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m_TimeScale: 1
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m_CycleOffset: 0
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m_DirectBlendParameter: AnimVertical
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m_Mirror: 0
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- serializedVersion: 2
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m_Motion: {fileID: 7400000, guid: 5cfba2509014e441a812fd5493deaaca, type: 2}
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m_Threshold: 0.4
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m_Position: {x: 0, y: 0.5}
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m_TimeScale: 1
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m_CycleOffset: 0
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m_DirectBlendParameter: AnimVertical
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m_Mirror: 0
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- serializedVersion: 2
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m_Motion: {fileID: 7400000, guid: 96df1e786c8d74c8f98e0ba167ee5a80, type: 2}
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m_Threshold: 0.6
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m_Position: {x: 0.5, y: 0}
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m_TimeScale: 1
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m_CycleOffset: 0
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m_DirectBlendParameter: AnimVertical
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m_Mirror: 0
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- serializedVersion: 2
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m_Motion: {fileID: 7400000, guid: 8de583040b3af46e9ab707c87ae51e79, type: 2}
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m_Threshold: 0.8
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m_Position: {x: -0.5, y: 0}
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m_TimeScale: 1
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m_CycleOffset: 0
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m_DirectBlendParameter: AnimVertical
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m_Mirror: 0
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m_BlendParameter: AnimHorizontal
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m_BlendParameterY: AnimVertical
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m_MinThreshold: 0
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m_MaxThreshold: 0.8
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m_UseAutomaticThresholds: 1
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m_NormalizedBlendValues: 0
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m_BlendType: 1
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--- !u!1102 &1102132816377026092
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AnimatorState:
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serializedVersion: 5
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: PlayerRunning
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m_Name: PlayerIdleUp
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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@ -42,7 +124,189 @@ AnimatorState:
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: 2cdaef357e9274d569d0b48634ff44c2, type: 2}
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m_Motion: {fileID: 7400000, guid: 19dc6e34d6d9047d99b6de00eb5a0a82, type: 2}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1102 &1102232667013857788
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AnimatorState:
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serializedVersion: 5
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: PlayerIdleRight
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: 832b860e387b44ff3ace50d911b69420, type: 2}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1102 &1102255259036527984
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AnimatorState:
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serializedVersion: 5
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: CrossBlendTreeOnlyIdleDown
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 206674423866706998}
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m_Tag:
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m_SpeedParameter: AnimVertical
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1102 &1102760441456271074
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AnimatorState:
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serializedVersion: 5
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: PlayerRunRight
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_TimeParameterActive: 0
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m_Tag:
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m_SpeedParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1102 &1102822415438344482
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AnimatorState:
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serializedVersion: 5
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: PlayerIdleLeft
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_WriteDefaultValues: 1
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1102 &1102864886641969330
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AnimatorState:
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serializedVersion: 5
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: PlayerRunDown
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_StateMachineBehaviours: []
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m_SpeedParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1102 &1102904270210786814
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AnimatorState:
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serializedVersion: 5
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: PlayerRunLeft
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1102 &1102923169592650640
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AnimatorState:
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serializedVersion: 5
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: PlayerRunUp
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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@ -58,15 +322,36 @@ AnimatorStateMachine:
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m_Name: Base Layer
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- serializedVersion: 1
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89
Assets/Animations/Player/PlayerIdleDown.anim
Normal file
89
Assets/Animations/Player/PlayerIdleDown.anim
Normal file
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@ -0,0 +1,89 @@
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--- !u!1001 &2013742123
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@ -1,5 +1,6 @@
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|||
using src.Ammo;
|
||||
using src.Base;
|
||||
using src.Helpers;
|
||||
using UnityEngine;
|
||||
|
||||
namespace src.Player
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|
@ -8,12 +9,17 @@ namespace src.Player
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{
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private Transform _respawnPosition;
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private BombsSpawner _bombsSpawner;
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private Animator _animator;
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private static readonly int AnimHorizontal = Animator.StringToHash("AnimHorizontal");
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private static readonly int AnimVertical = Animator.StringToHash("AnimVertical");
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protected new void Start()
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{
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base.Start();
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_respawnPosition = GameObject.Find("RespawnPosition").transform;
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_bombsSpawner = GameObject.Find("BombSpawner").GetComponent<BombsSpawner>();
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_animator = GetComponentInChildren<Animator>();
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/* Always start at the starting point. */
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Respawn();
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}
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|
@ -33,6 +39,10 @@ namespace src.Player
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#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WEBGL
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var horizontal = Input.GetAxis("Horizontal");
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var vertical = Input.GetAxis("Vertical");
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_animator.SetFloat(AnimHorizontal, horizontal);
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_animator.SetFloat(AnimVertical, vertical);
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var movementVector = new Vector2(horizontal, vertical);
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rigidbody2d.MovePosition(rigidbody2d.position + movementSpeed * Time.deltaTime * movementVector);
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#elif UNITY_IOS || UNITY_ANDROID
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BIN
Assets/Sprites/Player/player_spritesheet.png
Normal file
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Normal file
1118
Assets/Sprites/Player/player_spritesheet.png.meta
Normal file
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Load diff
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Assets/Sprites/Player/player_spritesheet_flipped_x.png
Normal file
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Normal file
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1118
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Normal file
File diff suppressed because it is too large
Load diff
Loading…
Reference in a new issue