diff --git a/Assets/Animations/Player/PlayerAnimator.controller b/Assets/Animations/Player/PlayerAnimator.controller index 66b2029..7d2ca19 100644 --- a/Assets/Animations/Player/PlayerAnimator.controller +++ b/Assets/Animations/Player/PlayerAnimator.controller @@ -8,7 +8,19 @@ AnimatorController: m_PrefabAsset: {fileID: 0} m_Name: PlayerAnimator serializedVersion: 5 - m_AnimatorParameters: [] + m_AnimatorParameters: + - m_Name: AnimVertical + m_Type: 1 + m_DefaultFloat: 0 + m_DefaultInt: 0 + m_DefaultBool: 0 + m_Controller: {fileID: 0} + - m_Name: AnimHorizontal + m_Type: 1 + m_DefaultFloat: 0 + m_DefaultInt: 0 + m_DefaultBool: 0 + m_Controller: {fileID: 0} m_AnimatorLayers: - serializedVersion: 5 m_Name: Base Layer @@ -22,14 +34,84 @@ AnimatorController: m_IKPass: 0 m_SyncedLayerAffectsTiming: 0 m_Controller: {fileID: 9100000} ---- !u!1102 &1102275762780126800 +--- !u!206 &206562206788270934 +BlendTree: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + 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7400000, guid: 5cfba2509014e441a812fd5493deaaca, type: 2} + m_Threshold: 0.4 + m_Position: {x: 0, y: 0.5} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: AnimVertical + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: 96df1e786c8d74c8f98e0ba167ee5a80, type: 2} + m_Threshold: 0.6 + m_Position: {x: 0.5, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: AnimVertical + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: 8de583040b3af46e9ab707c87ae51e79, type: 2} + m_Threshold: 0.8 + m_Position: {x: -0.5, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: AnimVertical + m_Mirror: 0 + m_BlendParameter: AnimHorizontal + m_BlendParameterY: AnimVertical + m_MinThreshold: 0 + m_MaxThreshold: 0.8 + m_UseAutomaticThresholds: 1 + m_NormalizedBlendValues: 0 + m_BlendType: 1 +--- !u!1102 &1102132816377026092 AnimatorState: serializedVersion: 5 m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: PlayerRunning + m_Name: PlayerIdleUp m_Speed: 1 m_CycleOffset: 0 m_Transitions: [] @@ -42,7 +124,189 @@ AnimatorState: m_MirrorParameterActive: 0 m_CycleOffsetParameterActive: 0 m_TimeParameterActive: 0 - m_Motion: {fileID: 7400000, guid: 2cdaef357e9274d569d0b48634ff44c2, type: 2} + m_Motion: {fileID: 7400000, guid: 19dc6e34d6d9047d99b6de00eb5a0a82, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &1102232667013857788 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: PlayerIdleRight + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + 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m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: PlayerRunRight + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: 96df1e786c8d74c8f98e0ba167ee5a80, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &1102822415438344482 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: PlayerIdleLeft + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 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GetComponentInChildren(); /* Always start at the starting point. */ Respawn(); } @@ -33,6 +39,10 @@ namespace src.Player #if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WEBGL var horizontal = Input.GetAxis("Horizontal"); var vertical = Input.GetAxis("Vertical"); + + _animator.SetFloat(AnimHorizontal, horizontal); + _animator.SetFloat(AnimVertical, vertical); + var movementVector = new Vector2(horizontal, vertical); rigidbody2d.MovePosition(rigidbody2d.position + movementSpeed * Time.deltaTime * movementVector); #elif UNITY_IOS || UNITY_ANDROID diff --git a/Assets/Sprites/Player/player_run.png b/Assets/Sprites/Player/player_run.png deleted file mode 100644 index 340c096..0000000 Binary files a/Assets/Sprites/Player/player_run.png and /dev/null differ diff --git a/Assets/Sprites/Player/player_run.png.meta b/Assets/Sprites/Player/player_run.png.meta deleted file mode 100644 index 41cabde..0000000 --- a/Assets/Sprites/Player/player_run.png.meta +++ /dev/null @@ -1,278 +0,0 @@ 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