commit
ac22074b99
26 changed files with 7624 additions and 1365 deletions
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File diff suppressed because it is too large
Load diff
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@ -2,13 +2,11 @@
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using System.Collections.Generic;
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using UnityEngine;
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public class BombController : MonoBehaviour
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public class BombController : MonoBehaviour, IExplosable
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{
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public LayerMask levelMask;
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public GameObject explosionPrefab;
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BombStatsUtil bombStatsUtil = BombStatsUtil.Instance;
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BombStatsManager bombStatsUtil = BombStatsManager.Instance;
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bool exploded = false;
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// Start is called before the first frame update
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@ -21,52 +19,23 @@ public class BombController : MonoBehaviour
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{
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Instantiate(explosionPrefab, transform.position, Quaternion.identity);
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GetComponent<SpriteRenderer>().enabled = false;
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transform.Find("2DCollider").gameObject.SetActive(false);
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//StartCoroutine(CreateExplosions(Vector3.up));
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//StartCoroutine(CreateExplosions(Vector3.down));
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||||
//StartCoroutine(CreateExplosions(Vector3.left));
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||||
//StartCoroutine(CreateExplosions(Vector3.right));
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CreateExplosions(Vector3.up);
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CreateExplosions(Vector3.down);
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CreateExplosions(Vector3.left);
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CreateExplosions(Vector3.right);
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GetComponent<SpriteRenderer>().enabled = false;
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StartCoroutine(CreateExplosions(Vector3.down));
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StartCoroutine(CreateExplosions(Vector3.left));
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StartCoroutine(CreateExplosions(Vector3.up));
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StartCoroutine(CreateExplosions(Vector3.right));
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exploded = true;
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//Destroy(gameObject, 0.3f);
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Destroy(gameObject);
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Destroy(gameObject, 0.3f);
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}
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//private IEnumerator CreateExplosions(Vector3 direction)
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//{
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// for (int i = 1; i < bombStatsUtil.Power; i++)
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// {
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// RaycastHit2D hit = Physics2D.Raycast(transform.position + new Vector3(0, .5f, 0), direction, i, levelMask);
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// if (!hit.collider)
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// {
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// Instantiate(explosionPrefab, transform.position + (i * direction), explosionPrefab.transform.rotation);
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// }
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// else
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||||
// {
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// break;
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||||
// }
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||||
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||||
// }
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||||
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||||
// yield return new WaitForSeconds(0.05f);
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||||
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||||
//}
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||||
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||||
private void CreateExplosions(Vector3 direction)
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||||
private IEnumerator CreateExplosions(Vector3 direction)
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{
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for (int i = 1; i < bombStatsUtil.Power; i++)
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||||
{
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||||
RaycastHit2D hit = Physics2D.Raycast(transform.position + new Vector3(0, .5f, 0), direction, i, levelMask);
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||||
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||||
RaycastHit2D hit = Physics2D.Raycast(new Vector2(transform.position.x, transform.position.y), direction, i, 1 << 8);
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||||
if (!hit.collider)
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||||
{
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||||
Instantiate(explosionPrefab, transform.position + (i * direction), explosionPrefab.transform.rotation);
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@ -78,15 +47,22 @@ public class BombController : MonoBehaviour
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}
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yield return new WaitForSeconds(0.05f);
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}
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||||
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||||
public void OnTriggerEnter2D(Collider2D other)
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||||
{
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||||
if (!exploded && other.CompareTag("Explosion"))
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||||
{
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||||
//In caz ca o bomba loveste bomba, dam cancel la explozie sa nu explodeze twice si o explodam automagic
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||||
CancelInvoke("Explode");
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||||
Explode();
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||||
onExplosion();
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||||
}
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||||
}
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||||
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||||
public void onExplosion()
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||||
{
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||||
//In caz ca o bomba loveste bomba, dam cancel la explozie sa nu explodeze twice si o explodam automagic
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||||
CancelInvoke("Explode");
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||||
Explode();
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||||
}
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||||
}
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||||
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@ -4,10 +4,10 @@ using UnityEngine;
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|||
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||||
public class Explosion : MonoBehaviour
|
||||
{
|
||||
BombStatsManager bombUtil = BombStatsManager.Instance;
|
||||
|
||||
public void Start()
|
||||
{
|
||||
Destroy(gameObject, 1);
|
||||
Destroy(gameObject, bombUtil.ExplosionDuration);
|
||||
}
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||||
|
||||
}
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||||
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@ -3,7 +3,7 @@ using UnityEngine;
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|||
|
||||
namespace src.Base
|
||||
{
|
||||
public abstract class PlayerBase : GameplayComponent
|
||||
public abstract class PlayerBase : GameplayComponent, IExplosable
|
||||
{
|
||||
public float movementSpeed = 4f;
|
||||
|
||||
|
@ -14,5 +14,18 @@ namespace src.Base
|
|||
{
|
||||
Rigidbody2d = GetComponent<Rigidbody2D>();
|
||||
}
|
||||
|
||||
public void OnTriggerEnter2D(Collider2D other)
|
||||
{
|
||||
if (other.CompareTag("Explosion"))
|
||||
{
|
||||
onExplosion();
|
||||
}
|
||||
}
|
||||
|
||||
public void onExplosion()
|
||||
{
|
||||
Debug.Log("Player hit by explosion");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,5 +1,5 @@
|
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|
|
8
Assets/Scripts/src/Interfaces/IExplosable.cs
Normal file
8
Assets/Scripts/src/Interfaces/IExplosable.cs
Normal file
|
@ -0,0 +1,8 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public interface IExplosable
|
||||
{
|
||||
void onExplosion();
|
||||
}
|
11
Assets/Scripts/src/Interfaces/IExplosable.cs.meta
Normal file
11
Assets/Scripts/src/Interfaces/IExplosable.cs.meta
Normal file
|
@ -0,0 +1,11 @@
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|
@ -1,27 +1,23 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public sealed class BombStatsUtil
|
||||
public sealed class BombStatsManager
|
||||
{
|
||||
|
||||
private static readonly BombStatsUtil instance = new BombStatsUtil();
|
||||
private static readonly BombStatsManager instance = new BombStatsManager();
|
||||
const int MAX_POWER = 7;
|
||||
|
||||
public int Power { get; private set; } = 3;
|
||||
|
||||
public float Timer { get; } = 3.0f;
|
||||
|
||||
// Explicit static constructor to tell C# compiler
|
||||
// not to mark type as beforefieldinit
|
||||
static BombStatsUtil()
|
||||
public float ExplosionDuration { get; } = 0.55f;
|
||||
|
||||
private BombStatsManager()
|
||||
{
|
||||
}
|
||||
|
||||
private BombStatsUtil()
|
||||
{
|
||||
}
|
||||
|
||||
public static BombStatsUtil Instance
|
||||
public static BombStatsManager Instance
|
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{
|
||||
get
|
||||
{
|
|
@ -1,6 +1,7 @@
|
|||
using System;
|
||||
using src.Base;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Tilemaps;
|
||||
|
||||
namespace src.Player
|
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{
|
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|
@ -8,7 +9,6 @@ namespace src.Player
|
|||
{
|
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public Transform respawnPosition;
|
||||
|
||||
|
||||
public GameObject bombPrefab;
|
||||
|
||||
protected new void Start()
|
||||
|
@ -56,10 +56,10 @@ namespace src.Player
|
|||
}
|
||||
|
||||
private void PlaceBomb()
|
||||
{
|
||||
Instantiate(bombPrefab, new Vector3(Mathf.RoundToInt(transform.position.x),
|
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bombPrefab.transform.position.y, 0f),
|
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bombPrefab.transform.rotation);
|
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|
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var absY = Mathf.RoundToInt(transform.position.y);
|
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Instantiate(bombPrefab, new Vector3(absX, absY, 0), Quaternion.identity);
|
||||
}
|
||||
|
||||
private void HandleBomb()
|
||||
|
@ -80,5 +80,14 @@ namespace src.Player
|
|||
{
|
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transform.position = respawnPosition.position;
|
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}
|
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|
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public void OnTriggerExit2D(Collider2D other)
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{
|
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if (other.CompareTag("Bomb"))
|
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{
|
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|
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other.isTrigger = false;
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||||
shadowResolution: 2
|
||||
shadowProjection: 1
|
||||
shadowCascades: 2
|
||||
shadowDistance: 70
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
blendWeights: 4
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 0
|
||||
antiAliasing: 0
|
||||
softParticles: 0
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 0
|
||||
billboardsFaceCameraPosition: 0
|
||||
vSyncCount: 1
|
||||
lodBias: 1.5
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 1024
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: Ultra
|
||||
pixelLightCount: 4
|
||||
shadows: 0
|
||||
shadowResolution: 0
|
||||
shadowProjection: 1
|
||||
shadowCascades: 4
|
||||
shadowDistance: 150
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
blendWeights: 4
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 0
|
||||
antiAliasing: 0
|
||||
softParticles: 0
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 0
|
||||
billboardsFaceCameraPosition: 0
|
||||
vSyncCount: 1
|
||||
lodBias: 2
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 4096
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
excludedTargetPlatforms: []
|
||||
m_PerPlatformDefaultQuality: {}
|
||||
|
|
|
@ -5,6 +5,7 @@ TagManager:
|
|||
serializedVersion: 2
|
||||
tags:
|
||||
- Explosion
|
||||
- Bomb
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
UnityConnectSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 1
|
||||
m_Enabled: 0
|
||||
m_Enabled: 1
|
||||
m_TestMode: 0
|
||||
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
|
||||
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
|
||||
|
|
Loading…
Reference in a new issue