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//StartCoroutine(CreateExplosions(Vector3.up)); - //StartCoroutine(CreateExplosions(Vector3.down)); - //StartCoroutine(CreateExplosions(Vector3.left)); - //StartCoroutine(CreateExplosions(Vector3.right)); - - CreateExplosions(Vector3.up); - CreateExplosions(Vector3.down); - CreateExplosions(Vector3.left); - CreateExplosions(Vector3.right); - - GetComponent().enabled = false; + StartCoroutine(CreateExplosions(Vector3.down)); + StartCoroutine(CreateExplosions(Vector3.left)); + StartCoroutine(CreateExplosions(Vector3.up)); + StartCoroutine(CreateExplosions(Vector3.right)); + exploded = true; - - //Destroy(gameObject, 0.3f); - Destroy(gameObject); + Destroy(gameObject, 0.3f); } - //private IEnumerator CreateExplosions(Vector3 direction) - //{ - // for (int i = 1; i < bombStatsUtil.Power; i++) - // { - // RaycastHit2D hit = Physics2D.Raycast(transform.position + new Vector3(0, .5f, 0), direction, i, levelMask); - - // if (!hit.collider) - // { - // Instantiate(explosionPrefab, transform.position + (i * direction), explosionPrefab.transform.rotation); - // } - // else - // { - // break; - // } - - // } - - // yield return new WaitForSeconds(0.05f); - - //} - - private void CreateExplosions(Vector3 direction) + private IEnumerator CreateExplosions(Vector3 direction) { for (int i = 1; i < bombStatsUtil.Power; i++) { - RaycastHit2D hit = Physics2D.Raycast(transform.position + new Vector3(0, .5f, 0), direction, i, levelMask); - + RaycastHit2D hit = Physics2D.Raycast(new Vector2(transform.position.x, transform.position.y), direction, i, 1 << 8); if (!hit.collider) { Instantiate(explosionPrefab, transform.position + (i * direction), explosionPrefab.transform.rotation); @@ -78,15 +47,22 @@ public class BombController : MonoBehaviour } + yield return new WaitForSeconds(0.05f); + } public void OnTriggerEnter2D(Collider2D other) { if (!exploded && other.CompareTag("Explosion")) { - //In caz ca o bomba loveste bomba, dam cancel la explozie sa nu explodeze twice si o explodam automagic - CancelInvoke("Explode"); - Explode(); + onExplosion(); } } + + public void onExplosion() + { + //In caz ca o bomba loveste bomba, dam cancel la explozie sa nu explodeze twice si o explodam automagic + CancelInvoke("Explode"); + Explode(); + } } diff --git a/Assets/Scripts/src/Ammo/Explosion.cs b/Assets/Scripts/src/Ammo/Explosion.cs index be4dd93..ca22366 100644 --- a/Assets/Scripts/src/Ammo/Explosion.cs +++ b/Assets/Scripts/src/Ammo/Explosion.cs @@ -4,10 +4,10 @@ using UnityEngine; public class Explosion : MonoBehaviour { + BombStatsManager bombUtil = BombStatsManager.Instance; public void Start() { - Destroy(gameObject, 1); + Destroy(gameObject, bombUtil.ExplosionDuration); } - } diff --git a/Assets/Scripts/src/Base/PlayerBase.cs b/Assets/Scripts/src/Base/PlayerBase.cs index 10573b3..fb97ef8 100644 --- a/Assets/Scripts/src/Base/PlayerBase.cs +++ b/Assets/Scripts/src/Base/PlayerBase.cs @@ -3,7 +3,7 @@ using UnityEngine; namespace src.Base { - public abstract class PlayerBase : GameplayComponent + public abstract class PlayerBase : GameplayComponent, IExplosable { public float movementSpeed = 4f; @@ -14,5 +14,18 @@ namespace src.Base { Rigidbody2d = GetComponent(); } + + public void OnTriggerEnter2D(Collider2D other) + { + if (other.CompareTag("Explosion")) + { + onExplosion(); + } + } + + public void onExplosion() + { + Debug.Log("Player hit by explosion"); + } } } \ No newline at end of file diff --git a/Assets/Scripts/src/Interfaces.meta b/Assets/Scripts/src/Interfaces.meta index e041cf7..45c670d 100644 --- a/Assets/Scripts/src/Interfaces.meta +++ b/Assets/Scripts/src/Interfaces.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 55804228f3fc40ad8c5e0992ea925b1c +guid: 4da2cb208323e1547b451a8f9e66f76f folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/Scripts/src/Interfaces/IExplosable.cs b/Assets/Scripts/src/Interfaces/IExplosable.cs new file mode 100644 index 0000000..a05c711 --- /dev/null +++ b/Assets/Scripts/src/Interfaces/IExplosable.cs @@ -0,0 +1,8 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public interface IExplosable +{ + void onExplosion(); +} diff --git a/Assets/Scripts/src/Interfaces/IExplosable.cs.meta b/Assets/Scripts/src/Interfaces/IExplosable.cs.meta new file mode 100644 index 0000000..0622c2e --- /dev/null +++ b/Assets/Scripts/src/Interfaces/IExplosable.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1732dec3e9b48e545bba3c9910f6a1a0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/src/Util/BombStatsUtil.cs b/Assets/Scripts/src/Managers/BombStatsManager.cs similarity index 55% rename from Assets/Scripts/src/Util/BombStatsUtil.cs rename to Assets/Scripts/src/Managers/BombStatsManager.cs index d2da5be..b6af6d1 100644 --- a/Assets/Scripts/src/Util/BombStatsUtil.cs +++ b/Assets/Scripts/src/Managers/BombStatsManager.cs @@ -1,27 +1,23 @@ using System.Collections; using System.Collections.Generic; -public sealed class BombStatsUtil +public sealed class BombStatsManager { - private static readonly BombStatsUtil instance = new BombStatsUtil(); + private static readonly BombStatsManager instance = new BombStatsManager(); const int MAX_POWER = 7; public int Power { get; private set; } = 3; public float Timer { get; } = 3.0f; - // Explicit static constructor to tell C# compiler - // not to mark type as beforefieldinit - static BombStatsUtil() + public float ExplosionDuration { get; } = 0.55f; + + private BombStatsManager() { } - private BombStatsUtil() - { - } - - public static BombStatsUtil Instance + public static BombStatsManager Instance { get { diff --git a/Assets/Scripts/src/Util/BombStatsUtil.cs.meta b/Assets/Scripts/src/Managers/BombStatsManager.cs.meta similarity index 100% rename from Assets/Scripts/src/Util/BombStatsUtil.cs.meta rename to Assets/Scripts/src/Managers/BombStatsManager.cs.meta diff --git a/Assets/Scripts/src/Player/PlayerController.cs b/Assets/Scripts/src/Player/PlayerController.cs index aa10f12..171bb2a 100644 --- a/Assets/Scripts/src/Player/PlayerController.cs +++ b/Assets/Scripts/src/Player/PlayerController.cs @@ -1,6 +1,7 @@ using System; using src.Base; using UnityEngine; +using UnityEngine.Tilemaps; namespace src.Player { @@ -8,7 +9,6 @@ namespace src.Player { public Transform respawnPosition; - 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Explosion + - Bomb layers: - Default - TransparentFX diff --git a/ProjectSettings/UnityConnectSettings.asset b/ProjectSettings/UnityConnectSettings.asset index fa0b146..c3ae9a0 100644 --- a/ProjectSettings/UnityConnectSettings.asset +++ b/ProjectSettings/UnityConnectSettings.asset @@ -4,7 +4,7 @@ UnityConnectSettings: m_ObjectHideFlags: 0 serializedVersion: 1 - m_Enabled: 0 + m_Enabled: 1 m_TestMode: 0 m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events m_EventUrl: https://cdp.cloud.unity3d.com/v1/events