From 3e77c9a8c66ab1a86fd34f2e84de07748ca1fb9c Mon Sep 17 00:00:00 2001 From: Andrei Gavra Date: Sat, 8 Jun 2019 15:25:09 +0300 Subject: [PATCH 1/5] almost fixing bombs --- Assets/DevMocks/CogBullet.png.meta | 2 +- Assets/DevMocks/ParticleSpriteAtlas.png.meta | 18 +- Assets/DevMocks/bman_destructible_wall.prefab | 2 +- Assets/DevMocks/bman_wall.prefab | 4 +- Assets/DevMocks/bomba denis.png | Bin 0 -> 1341 bytes Assets/DevMocks/bomba denis.png.meta | 99 + Assets/Prefabs/Bomb.prefab | 31 +- Assets/Prefabs/Explosion.prefab | 35 +- Assets/Scenes/BombScene.unity | 8291 +++++++++++++++-- Assets/Scenes/SampleScene.unity | 11 +- Assets/Scripts/src/Ammo/BombController.cs | 65 +- Assets/Scripts/src/Ammo/Explosion.cs | 4 +- Assets/Scripts/src/Base/IExplosable.cs | 8 + Assets/Scripts/src/Base/IExplosable.cs.meta | 11 + Assets/Scripts/src/Base/PlayerBase.cs | 15 +- Assets/Scripts/src/Interfaces.meta | 8 - Assets/Scripts/src/Player/PlayerController.cs | 22 +- Assets/Scripts/src/Util/BombStatsUtil.cs | 6 +- ProjectSettings/Physics2DSettings.asset | 8 +- ProjectSettings/QualitySettings.asset | 410 +- ProjectSettings/TagManager.asset | 1 + ProjectSettings/UnityConnectSettings.asset | 2 +- 22 files changed, 7727 insertions(+), 1326 deletions(-) create mode 100644 Assets/DevMocks/bomba denis.png create mode 100644 Assets/DevMocks/bomba denis.png.meta create mode 100644 Assets/Scripts/src/Base/IExplosable.cs create mode 100644 Assets/Scripts/src/Base/IExplosable.cs.meta delete mode 100644 Assets/Scripts/src/Interfaces.meta diff --git a/Assets/DevMocks/CogBullet.png.meta b/Assets/DevMocks/CogBullet.png.meta index b00c6a7..eb84b89 100644 --- a/Assets/DevMocks/CogBullet.png.meta +++ b/Assets/DevMocks/CogBullet.png.meta @@ -43,7 +43,7 @@ TextureImporter: spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 - alignment: 0 + alignment: 6 spritePivot: {x: 0.5, y: 0.5} spritePixelsToUnits: 200 spriteBorder: {x: 0, y: 0, z: 0, w: 0} diff --git a/Assets/DevMocks/ParticleSpriteAtlas.png.meta 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{fileID: 0} m_GameObject: {fileID: 1352658974} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 7.2106156} + m_LocalPosition: {x: 0.51, y: 0.06, z: 7.2106156} m_LocalScale: {x: 1, y: 1, z: 0} m_Children: [] m_Father: {fileID: 0} diff --git a/Assets/Scripts/src/Ammo/BombController.cs b/Assets/Scripts/src/Ammo/BombController.cs index 344294e..53d8f55 100644 --- a/Assets/Scripts/src/Ammo/BombController.cs +++ b/Assets/Scripts/src/Ammo/BombController.cs @@ -2,10 +2,8 @@ using System.Collections.Generic; using UnityEngine; -public class BombController : MonoBehaviour +public class BombController : MonoBehaviour, IExplosable { - - public LayerMask levelMask; public GameObject explosionPrefab; BombStatsUtil bombStatsUtil = BombStatsUtil.Instance; @@ -21,72 +19,55 @@ public class BombController : MonoBehaviour { Instantiate(explosionPrefab, transform.position, Quaternion.identity); + GetComponent().enabled = false; transform.Find("2DCollider").gameObject.SetActive(false); - //StartCoroutine(CreateExplosions(Vector3.up)); - //StartCoroutine(CreateExplosions(Vector3.down)); - //StartCoroutine(CreateExplosions(Vector3.left)); - //StartCoroutine(CreateExplosions(Vector3.right)); - - CreateExplosions(Vector3.up); - CreateExplosions(Vector3.down); - CreateExplosions(Vector3.left); - CreateExplosions(Vector3.right); - - GetComponent().enabled = false; + StartCoroutine(CreateExplosions(Vector3.down)); + StartCoroutine(CreateExplosions(Vector3.left)); + StartCoroutine(CreateExplosions(Vector3.up)); + StartCoroutine(CreateExplosions(Vector3.right)); + exploded = true; + Destroy(gameObject, 0.3f); + //GameObject bombObject = Instantiate(explosionPrefab, transform.position, Quaternion.identity); + //bombObject.GetComponent().Explode(transform.position); - //Destroy(gameObject, 0.3f); Destroy(gameObject); } - //private IEnumerator CreateExplosions(Vector3 direction) - //{ - // for (int i = 1; i < bombStatsUtil.Power; i++) - // { - // RaycastHit2D hit = Physics2D.Raycast(transform.position + new Vector3(0, .5f, 0), direction, i, levelMask); - - // if (!hit.collider) - // { - // Instantiate(explosionPrefab, transform.position + (i * direction), explosionPrefab.transform.rotation); - // } - // else - // { - // break; - // } - - // } - - // yield return new WaitForSeconds(0.05f); - - //} - - private void CreateExplosions(Vector3 direction) + private IEnumerator CreateExplosions(Vector3 direction) { for (int i = 1; i < bombStatsUtil.Power; i++) { - RaycastHit2D hit = Physics2D.Raycast(transform.position + new Vector3(0, .5f, 0), direction, i, levelMask); - + RaycastHit2D hit = Physics2D.Raycast(new Vector2(transform.position.x, transform.position.y), direction, i, 1 << 8); if (!hit.collider) { Instantiate(explosionPrefab, transform.position + (i * direction), explosionPrefab.transform.rotation); } else { + Debug.Log("Collided with something"); break; } } + yield return new WaitForSeconds(0.05f); + } public void OnTriggerEnter2D(Collider2D other) { if (!exploded && other.CompareTag("Explosion")) { - //In caz ca o bomba loveste bomba, dam cancel la explozie sa nu explodeze twice si o explodam automagic - CancelInvoke("Explode"); - Explode(); + onExplosion(); } } + + public void onExplosion() + { + //In caz ca o bomba loveste bomba, dam cancel la explozie sa nu explodeze twice si o explodam automagic + CancelInvoke("Explode"); + Explode(); + } } diff --git a/Assets/Scripts/src/Ammo/Explosion.cs b/Assets/Scripts/src/Ammo/Explosion.cs index be4dd93..4746de8 100644 --- a/Assets/Scripts/src/Ammo/Explosion.cs +++ b/Assets/Scripts/src/Ammo/Explosion.cs @@ -4,10 +4,10 @@ using UnityEngine; public class Explosion : MonoBehaviour { + BombStatsUtil bombUtil = BombStatsUtil.Instance; public void Start() { - Destroy(gameObject, 1); + Destroy(gameObject, bombUtil.ExplosionDuration); } - } diff --git a/Assets/Scripts/src/Base/IExplosable.cs b/Assets/Scripts/src/Base/IExplosable.cs new file mode 100644 index 0000000..a05c711 --- /dev/null +++ b/Assets/Scripts/src/Base/IExplosable.cs @@ -0,0 +1,8 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public interface IExplosable +{ + void onExplosion(); +} diff --git a/Assets/Scripts/src/Base/IExplosable.cs.meta b/Assets/Scripts/src/Base/IExplosable.cs.meta new file mode 100644 index 0000000..0622c2e --- /dev/null +++ b/Assets/Scripts/src/Base/IExplosable.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1732dec3e9b48e545bba3c9910f6a1a0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/src/Base/PlayerBase.cs b/Assets/Scripts/src/Base/PlayerBase.cs index 10573b3..fb97ef8 100644 --- a/Assets/Scripts/src/Base/PlayerBase.cs +++ b/Assets/Scripts/src/Base/PlayerBase.cs @@ -3,7 +3,7 @@ using UnityEngine; namespace src.Base { - public abstract class PlayerBase : GameplayComponent + public abstract class PlayerBase : GameplayComponent, IExplosable { public float movementSpeed = 4f; @@ -14,5 +14,18 @@ namespace src.Base { Rigidbody2d = GetComponent(); } + + public void OnTriggerEnter2D(Collider2D other) + { + if (other.CompareTag("Explosion")) + { + onExplosion(); + } + } + + public void onExplosion() + { + Debug.Log("Player hit by explosion"); + } } } \ No newline at end of file diff --git a/Assets/Scripts/src/Interfaces.meta b/Assets/Scripts/src/Interfaces.meta deleted file mode 100644 index e041cf7..0000000 --- a/Assets/Scripts/src/Interfaces.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 55804228f3fc40ad8c5e0992ea925b1c -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/src/Player/PlayerController.cs b/Assets/Scripts/src/Player/PlayerController.cs index aa10f12..230bef2 100644 --- a/Assets/Scripts/src/Player/PlayerController.cs +++ b/Assets/Scripts/src/Player/PlayerController.cs @@ -1,6 +1,7 @@ using System; using src.Base; using UnityEngine; +using UnityEngine.Tilemaps; namespace src.Player { @@ -8,9 +9,10 @@ namespace src.Player { public Transform respawnPosition; - public GameObject bombPrefab; + public Tilemap tilemap; + protected new void Start() { base.Start(); @@ -56,10 +58,11 @@ namespace src.Player } private void PlaceBomb() - { - Instantiate(bombPrefab, new Vector3(Mathf.RoundToInt(transform.position.x), - bombPrefab.transform.position.y, 0f), - bombPrefab.transform.rotation); + { + Vector3Int cell = tilemap.WorldToCell(transform.position); + Vector3 cellCenterPos = tilemap.GetCellCenterWorld(cell); + + Instantiate(bombPrefab, cellCenterPos, Quaternion.identity); } private void HandleBomb() @@ -80,5 +83,14 @@ namespace src.Player { transform.position = respawnPosition.position; } + + public void OnTriggerExit2D(Collider2D other) + { + if (other.CompareTag("Bomb")) + { + + other.isTrigger = false; + } + } } } \ No newline at end of file diff --git a/Assets/Scripts/src/Util/BombStatsUtil.cs b/Assets/Scripts/src/Util/BombStatsUtil.cs index d2da5be..2f77143 100644 --- a/Assets/Scripts/src/Util/BombStatsUtil.cs +++ b/Assets/Scripts/src/Util/BombStatsUtil.cs @@ -11,11 +11,7 @@ public sealed class BombStatsUtil public float Timer { get; } = 3.0f; - // Explicit static constructor to tell C# compiler - // not to mark type as beforefieldinit - static BombStatsUtil() - { - } + public float ExplosionDuration { get; } = 0.55f; private BombStatsUtil() { diff --git a/ProjectSettings/Physics2DSettings.asset b/ProjectSettings/Physics2DSettings.asset index 641066a..cecfb1f 100644 --- a/ProjectSettings/Physics2DSettings.asset +++ b/ProjectSettings/Physics2DSettings.asset @@ -39,11 +39,11 @@ Physics2DSettings: m_IslandSolverBodiesPerJob: 50 m_IslandSolverContactsPerJob: 50 m_AutoSimulation: 1 - m_QueriesHitTriggers: 1 + m_QueriesHitTriggers: 0 m_QueriesStartInColliders: 0 m_CallbacksOnDisable: 1 - m_ReuseCollisionCallbacks: 1 - m_AutoSyncTransforms: 0 + m_ReuseCollisionCallbacks: 0 + m_AutoSyncTransforms: 1 m_AlwaysShowColliders: 0 m_ShowColliderSleep: 1 m_ShowColliderContacts: 0 @@ -53,4 +53,4 @@ Physics2DSettings: m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} - m_LayerCollisionMatrix: fffbfffffffbfffffbfbfffffffffffffffbfffffffbffffffffffffffffffffffffffffffffffffc8fbffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff + m_LayerCollisionMatrix: 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a774d0b..4d4eaab 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -5,6 +5,7 @@ TagManager: serializedVersion: 2 tags: - Explosion + - Bomb layers: - Default - TransparentFX diff --git a/ProjectSettings/UnityConnectSettings.asset b/ProjectSettings/UnityConnectSettings.asset index fa0b146..c3ae9a0 100644 --- a/ProjectSettings/UnityConnectSettings.asset +++ b/ProjectSettings/UnityConnectSettings.asset @@ -4,7 +4,7 @@ UnityConnectSettings: m_ObjectHideFlags: 0 serializedVersion: 1 - m_Enabled: 0 + m_Enabled: 1 m_TestMode: 0 m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events m_EventUrl: https://cdp.cloud.unity3d.com/v1/events From ff641ddf97376f7173c8ffd22bc11801306e8d86 Mon Sep 17 00:00:00 2001 From: Andrei Gavra Date: Sat, 8 Jun 2019 15:32:37 +0300 Subject: [PATCH 2/5] Change bomb! --- Assets/DevMocks/bomb1.png | Bin 0 -> 373 bytes .../{bomba denis.png.meta => bomb1.png.meta} | 6 +++--- Assets/DevMocks/bomba denis.png | Bin 1341 -> 0 bytes Assets/Prefabs/Bomb.prefab | 4 ++-- 4 files changed, 5 insertions(+), 5 deletions(-) create mode 100644 Assets/DevMocks/bomb1.png rename Assets/DevMocks/{bomba denis.png.meta => bomb1.png.meta} (94%) delete mode 100644 Assets/DevMocks/bomba denis.png diff --git a/Assets/DevMocks/bomb1.png b/Assets/DevMocks/bomb1.png new file mode 100644 index 0000000000000000000000000000000000000000..e5ab1594d25505f5cf9c44cc37ef41b0762873d1 GIT binary patch literal 373 zcmeAS@N?(olHy`uVBq!ia0vp^3LwnE1|*BCs=fdz#^NA%Cx&(BWL^T<`kpS1ArY;~ z2@b+Te1P?LL)5&4#jYEl_B_eTS()7)9d|jzbDO0~ zwu$Md_Gldqg+8V2+4prOomGx%p44=*o(%{R6*G58>|#Dq$l=&((4EL|lkta);~M7~ z9vfw(EB-%JJ^Y(rf8(j0mP-Y%^j~iMq2tcaDxsk6^`VVnB}2H!1LlZWH=hfSxqyOZ z?HdF(b;LO2WF+k9lDL1EVPSv+`||U-M>g~?GWqcBZgAW7_w$01Se7x@{rTZE&3VN$ z1}_=MKIZ~AM$0~h_Ass+oP$vknudHjEqf4;f1~I=^JjjZWd4wd!Vy;r6kvm zn)3$?W;i!AHd-xgIRBkR)?uYGN2K2r<_WS+YnVGW&PZWDz_9OBmk7`&3|lNq_dXJS R90CkS22WQ%mvv4FO#ovLlY0OF literal 0 HcmV?d00001 diff --git a/Assets/DevMocks/bomba denis.png.meta b/Assets/DevMocks/bomb1.png.meta similarity index 94% rename from Assets/DevMocks/bomba denis.png.meta rename to Assets/DevMocks/bomb1.png.meta index aef6588..82da64c 100644 --- a/Assets/DevMocks/bomba denis.png.meta +++ b/Assets/DevMocks/bomb1.png.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: f437b359fb5b1914b87523070866dcc3 +guid: 98d73a0d91287d34ea2ede695d239f4f TextureImporter: fileIDToRecycleName: {} externalObjects: {} @@ -45,7 +45,7 @@ TextureImporter: spriteMeshType: 1 alignment: 4 spritePivot: {x: 0.5, y: 0.5} - spritePixelsToUnits: 200 + spritePixelsToUnits: 32 spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 @@ -86,7 +86,7 @@ TextureImporter: outline: [] physicsShape: [] bones: [] - spriteID: fc1da5a7a8010254fa6897e0c10c6339 + spriteID: 62b1ac1cb6a320140ac9bd5e9b091023 vertices: [] indices: edges: [] diff --git a/Assets/DevMocks/bomba denis.png b/Assets/DevMocks/bomba denis.png deleted file mode 100644 index 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a/Assets/Prefabs/Bomb.prefab b/Assets/Prefabs/Bomb.prefab index 4074641..c20d4d6 100644 --- a/Assets/Prefabs/Bomb.prefab +++ b/Assets/Prefabs/Bomb.prefab @@ -71,12 +71,12 @@ SpriteRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 9 - m_Sprite: {fileID: 21300000, guid: f437b359fb5b1914b87523070866dcc3, type: 3} + m_Sprite: {fileID: 21300000, guid: 98d73a0d91287d34ea2ede695d239f4f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 2.27, y: 0.97} + m_Size: {x: 1, y: 1} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 From 500294de4a67f716d3e995e63fa6a594010c5b29 Mon Sep 17 00:00:00 2001 From: Andrei Gavra Date: Sat, 8 Jun 2019 16:01:04 +0300 Subject: [PATCH 3/5] remove cog bullet --- Assets/DevMocks/CogBullet.png | Bin 33033 -> 0 bytes Assets/DevMocks/CogBullet.png.meta | 99 ----------------------------- 2 files changed, 99 deletions(-) delete mode 100644 Assets/DevMocks/CogBullet.png delete mode 100644 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streamingMipmapsPriority: 0 - grayScaleToAlpha: 0 - generateCubemap: 6 - cubemapConvolution: 0 - seamlessCubemap: 0 - textureFormat: 1 - maxTextureSize: 2048 - textureSettings: - serializedVersion: 2 - filterMode: -1 - aniso: -1 - mipBias: -100 - wrapU: 1 - wrapV: 1 - wrapW: 1 - nPOTScale: 0 - lightmap: 0 - compressionQuality: 50 - spriteMode: 1 - spriteExtrude: 1 - spriteMeshType: 1 - alignment: 6 - spritePivot: {x: 0.5, y: 0.5} - spritePixelsToUnits: 200 - spriteBorder: {x: 0, y: 0, z: 0, w: 0} - spriteGenerateFallbackPhysicsShape: 1 - alphaUsage: 1 - alphaIsTransparency: 1 - spriteTessellationDetail: -1 - textureType: 8 - textureShape: 1 - singleChannelComponent: 0 - maxTextureSizeSet: 0 - compressionQualitySet: 0 - textureFormatSet: 0 - platformSettings: - - serializedVersion: 2 - buildTarget: DefaultTexturePlatform - maxTextureSize: 2048 - resizeAlgorithm: 0 - textureFormat: -1 - textureCompression: 1 - compressionQuality: 50 - crunchedCompression: 0 - allowsAlphaSplitting: 0 - overridden: 0 - androidETC2FallbackOverride: 0 - - serializedVersion: 2 - buildTarget: Standalone - maxTextureSize: 2048 - resizeAlgorithm: 0 - textureFormat: -1 - textureCompression: 1 - compressionQuality: 50 - crunchedCompression: 0 - allowsAlphaSplitting: 0 - overridden: 0 - androidETC2FallbackOverride: 0 - spriteSheet: - serializedVersion: 2 - sprites: [] - outline: [] - physicsShape: [] - bones: [] - spriteID: d37d114aa63973e449f69ffd1429b8ae - vertices: [] - indices: - edges: [] - weights: [] - spritePackingTag: - pSDRemoveMatte: 0 - pSDShowRemoveMatteOption: 0 - userData: - assetBundleName: - assetBundleVariant: From 17e905c98feff17c08d68faba5dcff5b25910afc Mon Sep 17 00:00:00 2001 From: Andrei Gavra Date: Sun, 9 Jun 2019 16:55:19 +0300 Subject: [PATCH 4/5] Fix bomb placement --- Assets/{Prefabs => DevMocks}/Bomb.prefab | 4 ++-- Assets/{Prefabs => DevMocks}/Bomb.prefab.meta | 0 Assets/{Prefabs => DevMocks}/Explosion.prefab | 0 Assets/{Prefabs => DevMocks}/Explosion.prefab.meta | 0 Assets/DevMocks/ParticleSpriteAtlas.png.meta | 4 ++-- Assets/DevMocks/bomb1.png.meta | 2 +- Assets/Scenes/BombScene.unity | 2 +- Assets/Scenes/SampleScene.unity | 2 +- Assets/Scripts/src/Ammo/BombController.cs | 7 +------ Assets/Scripts/src/Ammo/Explosion.cs | 2 +- Assets/Scripts/src/Base/PlayerBase.cs | 2 +- .../BombStatsUtil.cs => Managers/BombStatsManager.cs} | 8 ++++---- .../BombStatsManager.cs.meta} | 0 Assets/Scripts/src/Player/PlayerController.cs | 9 +++------ 14 files changed, 17 insertions(+), 25 deletions(-) rename Assets/{Prefabs => DevMocks}/Bomb.prefab (98%) rename Assets/{Prefabs => DevMocks}/Bomb.prefab.meta (100%) rename Assets/{Prefabs => DevMocks}/Explosion.prefab (100%) rename Assets/{Prefabs => DevMocks}/Explosion.prefab.meta (100%) rename Assets/Scripts/src/{Util/BombStatsUtil.cs => Managers/BombStatsManager.cs} (70%) rename Assets/Scripts/src/{Util/BombStatsUtil.cs.meta => Managers/BombStatsManager.cs.meta} (100%) diff --git a/Assets/Prefabs/Bomb.prefab b/Assets/DevMocks/Bomb.prefab similarity index 98% rename from Assets/Prefabs/Bomb.prefab rename to Assets/DevMocks/Bomb.prefab index c20d4d6..57a469e 100644 --- a/Assets/Prefabs/Bomb.prefab +++ b/Assets/DevMocks/Bomb.prefab @@ -161,7 +161,7 @@ BoxCollider2D: m_IsTrigger: 1 m_UsedByEffector: 0 m_UsedByComposite: 0 - m_Offset: {x: 0.009168625, y: 0.045985222} + m_Offset: {x: 0.5, y: 0.5} m_SpriteTilingProperty: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0, y: 0} @@ -172,5 +172,5 @@ BoxCollider2D: adaptiveTiling: 0 m_AutoTiling: 0 serializedVersion: 2 - m_Size: {x: 1.1100235, y: 0.90802956} + m_Size: {x: 1, y: 1} m_EdgeRadius: 0 diff --git a/Assets/Prefabs/Bomb.prefab.meta b/Assets/DevMocks/Bomb.prefab.meta similarity index 100% rename from Assets/Prefabs/Bomb.prefab.meta rename to Assets/DevMocks/Bomb.prefab.meta diff --git a/Assets/Prefabs/Explosion.prefab b/Assets/DevMocks/Explosion.prefab similarity index 100% rename from Assets/Prefabs/Explosion.prefab rename to Assets/DevMocks/Explosion.prefab diff --git a/Assets/Prefabs/Explosion.prefab.meta b/Assets/DevMocks/Explosion.prefab.meta similarity index 100% rename from Assets/Prefabs/Explosion.prefab.meta rename to Assets/DevMocks/Explosion.prefab.meta diff --git a/Assets/DevMocks/ParticleSpriteAtlas.png.meta b/Assets/DevMocks/ParticleSpriteAtlas.png.meta index 0083172..15e418c 100644 --- a/Assets/DevMocks/ParticleSpriteAtlas.png.meta +++ b/Assets/DevMocks/ParticleSpriteAtlas.png.meta @@ -137,8 +137,8 @@ TextureImporter: y: 253 width: 128 height: 131 - alignment: 9 - pivot: {x: -0.005050569, y: 0.49665892} + alignment: 6 + pivot: {x: 0, y: 0} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] diff --git a/Assets/DevMocks/bomb1.png.meta b/Assets/DevMocks/bomb1.png.meta index 82da64c..3a79d29 100644 --- a/Assets/DevMocks/bomb1.png.meta +++ b/Assets/DevMocks/bomb1.png.meta @@ -43,7 +43,7 @@ TextureImporter: spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 - alignment: 4 + alignment: 6 spritePivot: {x: 0.5, y: 0.5} spritePixelsToUnits: 32 spriteBorder: {x: 0, y: 0, z: 0, w: 0} diff --git a/Assets/Scenes/BombScene.unity b/Assets/Scenes/BombScene.unity index bca7137..7b8d3dc 100644 --- a/Assets/Scenes/BombScene.unity +++ b/Assets/Scenes/BombScene.unity @@ -492,7 +492,7 @@ GameObject: - component: {fileID: 1057764287} - component: {fileID: 1057764286} - component: {fileID: 1057764285} - m_Layer: 0 + m_Layer: 8 m_Name: Tilemap m_TagString: Untagged m_Icon: {fileID: 0} diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity index 11c56ac..ea97fe5 100644 --- a/Assets/Scenes/SampleScene.unity +++ b/Assets/Scenes/SampleScene.unity @@ -141,7 +141,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 69346940} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 0.5, y: 0, z: 0} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 585332173} diff --git a/Assets/Scripts/src/Ammo/BombController.cs b/Assets/Scripts/src/Ammo/BombController.cs index 53d8f55..0c516be 100644 --- a/Assets/Scripts/src/Ammo/BombController.cs +++ b/Assets/Scripts/src/Ammo/BombController.cs @@ -6,7 +6,7 @@ public class BombController : MonoBehaviour, IExplosable { public GameObject explosionPrefab; - BombStatsUtil bombStatsUtil = BombStatsUtil.Instance; + BombStatsManager bombStatsUtil = BombStatsManager.Instance; bool exploded = false; // Start is called before the first frame update @@ -29,10 +29,6 @@ public class BombController : MonoBehaviour, IExplosable exploded = true; Destroy(gameObject, 0.3f); - //GameObject bombObject = Instantiate(explosionPrefab, transform.position, Quaternion.identity); - //bombObject.GetComponent().Explode(transform.position); - - Destroy(gameObject); } private IEnumerator CreateExplosions(Vector3 direction) @@ -46,7 +42,6 @@ public class BombController : MonoBehaviour, IExplosable } else { - Debug.Log("Collided with something"); break; } diff --git a/Assets/Scripts/src/Ammo/Explosion.cs b/Assets/Scripts/src/Ammo/Explosion.cs index 4746de8..ca22366 100644 --- a/Assets/Scripts/src/Ammo/Explosion.cs +++ b/Assets/Scripts/src/Ammo/Explosion.cs @@ -4,7 +4,7 @@ using UnityEngine; public class Explosion : MonoBehaviour { - BombStatsUtil bombUtil = BombStatsUtil.Instance; + BombStatsManager bombUtil = BombStatsManager.Instance; public void Start() { diff --git a/Assets/Scripts/src/Base/PlayerBase.cs b/Assets/Scripts/src/Base/PlayerBase.cs index fb97ef8..99d68b0 100644 --- a/Assets/Scripts/src/Base/PlayerBase.cs +++ b/Assets/Scripts/src/Base/PlayerBase.cs @@ -25,7 +25,7 @@ namespace src.Base public void onExplosion() { - Debug.Log("Player hit by explosion"); + // Debug.Log("Player hit by explosion"); } } } \ No newline at end of file diff --git a/Assets/Scripts/src/Util/BombStatsUtil.cs b/Assets/Scripts/src/Managers/BombStatsManager.cs similarity index 70% rename from Assets/Scripts/src/Util/BombStatsUtil.cs rename to Assets/Scripts/src/Managers/BombStatsManager.cs index 2f77143..b6af6d1 100644 --- a/Assets/Scripts/src/Util/BombStatsUtil.cs +++ b/Assets/Scripts/src/Managers/BombStatsManager.cs @@ -1,10 +1,10 @@ using System.Collections; using System.Collections.Generic; -public sealed class BombStatsUtil +public sealed class BombStatsManager { - private static readonly BombStatsUtil instance = new BombStatsUtil(); + private static readonly BombStatsManager instance = new BombStatsManager(); const int MAX_POWER = 7; public int Power { get; private set; } = 3; @@ -13,11 +13,11 @@ public sealed class BombStatsUtil public float ExplosionDuration { get; } = 0.55f; - private BombStatsUtil() + private BombStatsManager() { } - public static BombStatsUtil Instance + public static BombStatsManager Instance { get { diff --git a/Assets/Scripts/src/Util/BombStatsUtil.cs.meta b/Assets/Scripts/src/Managers/BombStatsManager.cs.meta similarity index 100% rename from Assets/Scripts/src/Util/BombStatsUtil.cs.meta rename to Assets/Scripts/src/Managers/BombStatsManager.cs.meta diff --git a/Assets/Scripts/src/Player/PlayerController.cs b/Assets/Scripts/src/Player/PlayerController.cs index 230bef2..171bb2a 100644 --- a/Assets/Scripts/src/Player/PlayerController.cs +++ b/Assets/Scripts/src/Player/PlayerController.cs @@ -11,8 +11,6 @@ namespace src.Player public GameObject bombPrefab; - public Tilemap tilemap; - protected new void Start() { base.Start(); @@ -59,10 +57,9 @@ namespace src.Player private void PlaceBomb() { - Vector3Int cell = tilemap.WorldToCell(transform.position); - Vector3 cellCenterPos = tilemap.GetCellCenterWorld(cell); - - Instantiate(bombPrefab, cellCenterPos, Quaternion.identity); + var absX = Mathf.RoundToInt(transform.position.x); + var absY = Mathf.RoundToInt(transform.position.y); + Instantiate(bombPrefab, new Vector3(absX, absY, 0), Quaternion.identity); } private void HandleBomb() From beb91cd49dd6763d8c4ebaed0a03273a37cbec9b Mon Sep 17 00:00:00 2001 From: Andrei Gavra Date: Sun, 9 Jun 2019 17:03:03 +0300 Subject: [PATCH 5/5] Final fix --- Assets/Scenes/BombScene.unity | 5 ++--- Assets/Scripts/src/Base/PlayerBase.cs | 2 +- Assets/Scripts/src/{Util.meta => Interfaces.meta} | 2 +- Assets/Scripts/src/{Base => Interfaces}/IExplosable.cs | 0 Assets/Scripts/src/{Base => Interfaces}/IExplosable.cs.meta | 0 5 files changed, 4 insertions(+), 5 deletions(-) rename Assets/Scripts/src/{Util.meta => Interfaces.meta} (77%) rename Assets/Scripts/src/{Base => Interfaces}/IExplosable.cs (100%) rename Assets/Scripts/src/{Base => Interfaces}/IExplosable.cs.meta (100%) diff --git a/Assets/Scenes/BombScene.unity b/Assets/Scenes/BombScene.unity index 7b8d3dc..c817d22 100644 --- a/Assets/Scenes/BombScene.unity +++ b/Assets/Scenes/BombScene.unity @@ -428,7 +428,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 519420028} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 7.777341, y: -4.0430503, z: -2.7893844} + m_LocalPosition: {x: 7.7645655, y: -4.0430503, z: -2.7893844} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} @@ -507,7 +507,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1057764283} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 0.5, y: 0, z: 0} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 585332173} @@ -8306,7 +8306,6 @@ MonoBehaviour: respawnPosition: {fileID: 185746015} bombPrefab: {fileID: 5909392949477884267, guid: 28467e0d65b5d3844bf1862ac0c49ad9, type: 3} - tilemap: {fileID: 1057764289} --- !u!212 &1352658976 SpriteRenderer: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/src/Base/PlayerBase.cs b/Assets/Scripts/src/Base/PlayerBase.cs index 99d68b0..fb97ef8 100644 --- a/Assets/Scripts/src/Base/PlayerBase.cs +++ b/Assets/Scripts/src/Base/PlayerBase.cs @@ -25,7 +25,7 @@ namespace src.Base public void onExplosion() { - // Debug.Log("Player hit by explosion"); + Debug.Log("Player hit by explosion"); } } } \ No newline at end of file diff --git a/Assets/Scripts/src/Util.meta b/Assets/Scripts/src/Interfaces.meta similarity index 77% rename from Assets/Scripts/src/Util.meta rename to Assets/Scripts/src/Interfaces.meta index 697066c..45c670d 100644 --- a/Assets/Scripts/src/Util.meta +++ b/Assets/Scripts/src/Interfaces.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 089561e493132fe4f936dd59f4e6d357 +guid: 4da2cb208323e1547b451a8f9e66f76f folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/Scripts/src/Base/IExplosable.cs b/Assets/Scripts/src/Interfaces/IExplosable.cs similarity index 100% rename from Assets/Scripts/src/Base/IExplosable.cs rename to Assets/Scripts/src/Interfaces/IExplosable.cs diff --git a/Assets/Scripts/src/Base/IExplosable.cs.meta b/Assets/Scripts/src/Interfaces/IExplosable.cs.meta similarity index 100% rename from Assets/Scripts/src/Base/IExplosable.cs.meta rename to Assets/Scripts/src/Interfaces/IExplosable.cs.meta