Merge pull request #69 from dnutiu/upgrades-upgrade
Added sprites for the upgrades
This commit is contained in:
commit
d2d3f4f7a5
16 changed files with 361 additions and 26 deletions
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7
Assets/Resources/Ammo/GoldenBombUpgrade.prefab.meta
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7
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@ -6,3 +6,5 @@ Installed Packages:
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====
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Cinemachine 2.2.9
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TextMeshPro 1.4.1
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PixelPerfect 1.0.1
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@ -14,11 +14,13 @@ namespace src.Helpers
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/* Upgrades */
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public static readonly GameObject SpeedIncreaseUpgrade =
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Resources.Load<GameObject>("DevMocks/SpeedUpgrade");
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Resources.Load<GameObject>("Ammo/SpeedUpgrade");
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public static readonly GameObject BombsIncreaseUpgrade =
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Resources.Load<GameObject>("DevMocks/BombsUpgrade");
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Resources.Load<GameObject>("Ammo/BombUpgrade");
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public static readonly GameObject FlamesIncreaseUpgrade =
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Resources.Load<GameObject>("DevMocks/FlameUpgrade");
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Resources.Load<GameObject>("Ammo/FlameUpgrade");
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public static readonly GameObject GoldenBombUpgrade =
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Resources.Load<GameObject>("GoldenBombUpgrade/FlameUpgrade");
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/* Enemies */
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public static readonly GameObject GreenEnemy = Resources.Load<GameObject>("Enemies/SnowEnemyRandom");
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@ -2,7 +2,6 @@ using src.Helpers;
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namespace src.Level
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{
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using System;
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using UnityEngine;
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namespace src.Level
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@ -22,11 +21,16 @@ namespace src.Level
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public static class LevelResource
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{
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private static readonly GameObject[] AllUpgrades =
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{PrefabAtlas.FlamesIncreaseUpgrade, PrefabAtlas.BombsIncreaseUpgrade, PrefabAtlas.SpeedIncreaseUpgrade};
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{
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PrefabAtlas.FlamesIncreaseUpgrade, PrefabAtlas.BombsIncreaseUpgrade, PrefabAtlas.SpeedIncreaseUpgrade,
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PrefabAtlas.GoldenBombUpgrade
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};
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private static readonly GameObject[] SnowWallsDestructible =
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{PrefabAtlas.DestructibleSnow, PrefabAtlas.DestructibleHighSnow};
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private static readonly GameObject[] SnowWallsIndestructible = {PrefabAtlas.IndestructibleWoodCrate};
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{
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15
Assets/Scripts/src/Upgrade/GoldenBombUpgrade.cs
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Assets/Scripts/src/Upgrade/GoldenBombUpgrade.cs
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using src.Base;
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namespace src.Upgrade
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{
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/* Adds one firepower and one bomb. */
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public class GoldenBombUpgrade : UpgradeBase
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{
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public override void PerformUpgrade()
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{
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var bombManager = GameManager.GetBombsUtilManager();
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bombManager.IncreaseAllowedBombs();
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bombManager.IncreasePower();
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}
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}
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}
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3
Assets/Scripts/src/Upgrade/GoldenBombUpgrade.cs.meta
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3
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|
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outline: []
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physicsShape: []
|
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tessellationDetail: 0
|
||||
bones: []
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||||
spriteID: dacf66ed1d17e437291ab74d1b8329dd
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
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weights: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: ba1fc6bb779234f728847af2ddd7fdb4
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in a new issue