Rename enemies
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5 changed files with 15 additions and 2 deletions
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@ -111,6 +111,7 @@ GameObject:
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- component: {fileID: 1330784298487411849}
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- component: {fileID: 3670963333241729696}
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- component: {fileID: 7110750718968962680}
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- component: {fileID: 430766997717814334}
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m_Layer: 14
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m_Name: Dumb
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m_TagString: Enemy
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@ -192,3 +193,15 @@ BoxCollider2D:
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serializedVersion: 2
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m_Size: {x: 0.9, y: 0.9}
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m_EdgeRadius: 0
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--- !u!114 &430766997717814334
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7795087027144463245}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 1ec64748dfd5f8948996e97a49538538, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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@ -1,6 +1,6 @@
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namespace src.Enemy
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{
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public class BasicCollisionEnemy : EnemyBase
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public class CollisionMovementEnemy : EnemyBase
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/* Enemy that will change direction only on collision. */
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{
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protected new void Start()
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@ -2,7 +2,7 @@
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namespace src.Enemy
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{
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public class EnemyThatRandomChangeDirection : EnemyBase
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public class RandomMovementEnemy : EnemyBase
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{
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/* Enemy that will move randomly */
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protected new void Start()
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