Add wall/floor material to RigidBodies
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61e9b3712a
commit
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4 changed files with 6 additions and 6 deletions
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@ -50,7 +50,7 @@ Rigidbody2D:
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m_LinearDrag: 0
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m_AngularDrag: 0.05
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m_GravityScale: 1
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m_Material: {fileID: 0}
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m_Material: {fileID: 6200000, guid: dc8eb6133faaf45f6820487d0d28b47f, type: 2}
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m_Interpolate: 0
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m_SleepingMode: 1
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m_CollisionDetection: 0
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@ -129,7 +129,7 @@ Rigidbody2D:
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m_LinearDrag: 0
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m_AngularDrag: 0.05
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m_GravityScale: 1
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m_Material: {fileID: 0}
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m_Material: {fileID: 6200000, guid: dc8eb6133faaf45f6820487d0d28b47f, type: 2}
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m_Interpolate: 0
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m_SleepingMode: 1
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m_CollisionDetection: 0
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@ -49,7 +49,7 @@ Rigidbody2D:
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m_LinearDrag: 0
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m_AngularDrag: 0.05
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m_GravityScale: 1
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m_Material: {fileID: 0}
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m_Material: {fileID: 6200000, guid: dc8eb6133faaf45f6820487d0d28b47f, type: 2}
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m_Interpolate: 0
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m_SleepingMode: 1
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m_CollisionDetection: 0
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@ -7781,7 +7781,7 @@ CompositeCollider2D:
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m_GameObject: {fileID: 69346940}
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m_Enabled: 1
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m_Density: 1
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m_Material: {fileID: 6200000, guid: dc8eb6133faaf45f6820487d0d28b47f, type: 2}
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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@ -7835,7 +7835,7 @@ Rigidbody2D:
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m_LinearDrag: 0
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m_AngularDrag: 0.05
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m_GravityScale: 1
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m_Material: {fileID: 0}
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m_Material: {fileID: 6200000, guid: 09a32766a59c24bef94b71414d0ccda5, type: 2}
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m_Interpolate: 0
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m_SleepingMode: 1
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m_CollisionDetection: 0
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@ -8156,7 +8156,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 519420028}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 7.7645655, y: -4.0430503, z: -2.7893844}
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m_LocalPosition: {x: 10.581639, y: -4.0430503, z: -2.7893844}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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