diff --git a/Assets/Prefabs/Walls/bman_destructible_wall1.prefab b/Assets/Prefabs/Walls/bman_destructible_wall1.prefab index 529e726..aa9ab03 100644 --- a/Assets/Prefabs/Walls/bman_destructible_wall1.prefab +++ b/Assets/Prefabs/Walls/bman_destructible_wall1.prefab @@ -50,7 +50,7 @@ Rigidbody2D: m_LinearDrag: 0 m_AngularDrag: 0.05 m_GravityScale: 1 - m_Material: {fileID: 0} + m_Material: {fileID: 6200000, guid: dc8eb6133faaf45f6820487d0d28b47f, type: 2} m_Interpolate: 0 m_SleepingMode: 1 m_CollisionDetection: 0 diff --git a/Assets/Prefabs/Walls/bman_destructible_wall2.prefab b/Assets/Prefabs/Walls/bman_destructible_wall2.prefab index 8b1c9fa..0e1d1d4 100644 --- a/Assets/Prefabs/Walls/bman_destructible_wall2.prefab +++ b/Assets/Prefabs/Walls/bman_destructible_wall2.prefab @@ -129,7 +129,7 @@ Rigidbody2D: m_LinearDrag: 0 m_AngularDrag: 0.05 m_GravityScale: 1 - m_Material: {fileID: 0} + m_Material: {fileID: 6200000, guid: dc8eb6133faaf45f6820487d0d28b47f, type: 2} m_Interpolate: 0 m_SleepingMode: 1 m_CollisionDetection: 0 diff --git a/Assets/Prefabs/Walls/bman_indestructible_wall1.prefab b/Assets/Prefabs/Walls/bman_indestructible_wall1.prefab index 35bc431..e44453b 100644 --- a/Assets/Prefabs/Walls/bman_indestructible_wall1.prefab +++ b/Assets/Prefabs/Walls/bman_indestructible_wall1.prefab @@ -49,7 +49,7 @@ Rigidbody2D: m_LinearDrag: 0 m_AngularDrag: 0.05 m_GravityScale: 1 - m_Material: {fileID: 0} + m_Material: {fileID: 6200000, guid: dc8eb6133faaf45f6820487d0d28b47f, type: 2} m_Interpolate: 0 m_SleepingMode: 1 m_CollisionDetection: 0 diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity index a5e96cb..fb65d37 100644 --- a/Assets/Scenes/SampleScene.unity +++ b/Assets/Scenes/SampleScene.unity @@ -7781,7 +7781,7 @@ CompositeCollider2D: m_GameObject: {fileID: 69346940} m_Enabled: 1 m_Density: 1 - m_Material: {fileID: 6200000, guid: dc8eb6133faaf45f6820487d0d28b47f, type: 2} + m_Material: {fileID: 0} m_IsTrigger: 0 m_UsedByEffector: 0 m_UsedByComposite: 0 @@ -7835,7 +7835,7 @@ Rigidbody2D: m_LinearDrag: 0 m_AngularDrag: 0.05 m_GravityScale: 1 - m_Material: {fileID: 0} + m_Material: {fileID: 6200000, guid: 09a32766a59c24bef94b71414d0ccda5, type: 2} m_Interpolate: 0 m_SleepingMode: 1 m_CollisionDetection: 0 @@ -8156,7 +8156,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 519420028} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 7.7645655, y: -4.0430503, z: -2.7893844} + m_LocalPosition: {x: 10.581639, y: -4.0430503, z: -2.7893844} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0}