Add Playe BlendTree animations

This commit is contained in:
Denis-Cosmin Nutiu 2019-06-15 18:24:56 +03:00
parent 001eca70c5
commit 8e237a9dc4
25 changed files with 3347 additions and 309 deletions

View file

@ -8,7 +8,19 @@ AnimatorController:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: PlayerAnimator m_Name: PlayerAnimator
serializedVersion: 5 serializedVersion: 5
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m_Type: 1
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
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m_Type: 1
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_AnimatorLayers: m_AnimatorLayers:
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m_Name: Base Layer m_Name: Base Layer
@ -22,14 +34,84 @@ AnimatorController:
m_IKPass: 0 m_IKPass: 0
m_SyncedLayerAffectsTiming: 0 m_SyncedLayerAffectsTiming: 0
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: BlendTree
m_Childs: []
m_BlendParameter: AnimHorizontal
m_BlendParameterY: Blend
m_MinThreshold: 0
m_MaxThreshold: 1
m_UseAutomaticThresholds: 1
m_NormalizedBlendValues: 0
m_BlendType: 0
--- !u!206 &206674423866706998
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m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
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m_Name: Blend Tree
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m_Threshold: 0
m_Position: {x: 0, y: -0.5}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendParameter: AnimVertical
m_Mirror: 0
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m_Threshold: 0.2
m_Position: {x: 0, y: 0}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendParameter: AnimVertical
m_Mirror: 0
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m_Threshold: 0.4
m_Position: {x: 0, y: 0.5}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendParameter: AnimVertical
m_Mirror: 0
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m_Threshold: 0.6
m_Position: {x: 0.5, y: 0}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendParameter: AnimVertical
m_Mirror: 0
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m_Threshold: 0.8
m_Position: {x: -0.5, y: 0}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendParameter: AnimVertical
m_Mirror: 0
m_BlendParameter: AnimHorizontal
m_BlendParameterY: AnimVertical
m_MinThreshold: 0
m_MaxThreshold: 0.8
m_UseAutomaticThresholds: 1
m_NormalizedBlendValues: 0
m_BlendType: 1
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m_Name: PlayerRunning m_Name: PlayerIdleUp
m_Speed: 1 m_Speed: 1
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: [] m_Transitions: []
@ -42,7 +124,189 @@ AnimatorState:
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m_Tag:
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m_Speed: 1
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m_StateMachineBehaviours: []
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@ -58,15 +322,36 @@ AnimatorStateMachine:
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@ -1,5 +1,6 @@
using src.Ammo; using src.Ammo;
using src.Base; using src.Base;
using src.Helpers;
using UnityEngine; using UnityEngine;
namespace src.Player namespace src.Player
@ -8,12 +9,17 @@ namespace src.Player
{ {
private Transform _respawnPosition; private Transform _respawnPosition;
private BombsSpawner _bombsSpawner; private BombsSpawner _bombsSpawner;
private Animator _animator;
private static readonly int AnimHorizontal = Animator.StringToHash("AnimHorizontal");
private static readonly int AnimVertical = Animator.StringToHash("AnimVertical");
protected new void Start() protected new void Start()
{ {
base.Start(); base.Start();
_respawnPosition = GameObject.Find("RespawnPosition").transform; _respawnPosition = GameObject.Find("RespawnPosition").transform;
_bombsSpawner = GameObject.Find("BombSpawner").GetComponent<BombsSpawner>(); _bombsSpawner = GameObject.Find("BombSpawner").GetComponent<BombsSpawner>();
_animator = GetComponentInChildren<Animator>();
/* Always start at the starting point. */ /* Always start at the starting point. */
Respawn(); Respawn();
} }
@ -33,6 +39,10 @@ namespace src.Player
#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WEBGL #if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WEBGL
var horizontal = Input.GetAxis("Horizontal"); var horizontal = Input.GetAxis("Horizontal");
var vertical = Input.GetAxis("Vertical"); var vertical = Input.GetAxis("Vertical");
_animator.SetFloat(AnimHorizontal, horizontal);
_animator.SetFloat(AnimVertical, vertical);
var movementVector = new Vector2(horizontal, vertical); var movementVector = new Vector2(horizontal, vertical);
rigidbody2d.MovePosition(rigidbody2d.position + movementSpeed * Time.deltaTime * movementVector); rigidbody2d.MovePosition(rigidbody2d.position + movementSpeed * Time.deltaTime * movementVector);
#elif UNITY_IOS || UNITY_ANDROID #elif UNITY_IOS || UNITY_ANDROID

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