Changing upgrade sprites
This commit is contained in:
parent
9e9c53c7ab
commit
826e714797
9 changed files with 204 additions and 10 deletions
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@ -13,7 +13,7 @@ GameObject:
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- component: {fileID: 7875732231624854186}
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- component: {fileID: 5909025813549437813}
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m_Layer: 0
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m_Name: BombsUpgrade
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m_Name: BombUpgrade
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -70,8 +70,8 @@ SpriteRenderer:
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: 753e29d30d8044605aede9853c9308c7, type: 3}
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m_Color: {r: 0.9485793, g: 0, b: 1, a: 1}
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m_Sprite: {fileID: 21300002, guid: 5b4a5aab9761a49faa85fef071ef948c, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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@ -71,8 +71,8 @@ SpriteRenderer:
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: 753e29d30d8044605aede9853c9308c7, type: 3}
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m_Color: {r: 1, g: 0.1812256, b: 0, a: 1}
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m_Sprite: {fileID: 21300004, guid: 5b4a5aab9761a49faa85fef071ef948c, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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@ -70,8 +70,8 @@ SpriteRenderer:
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: 753e29d30d8044605aede9853c9308c7, type: 3}
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m_Color: {r: 0.97521883, g: 0.9811321, b: 0, a: 1}
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m_Sprite: {fileID: 21300006, guid: 5b4a5aab9761a49faa85fef071ef948c, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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@ -14,11 +14,11 @@ namespace src.Helpers
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/* Upgrades */
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public static readonly GameObject SpeedIncreaseUpgrade =
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Resources.Load<GameObject>("DevMocks/SpeedUpgrade");
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Resources.Load<GameObject>("Ammo/SpeedUpgrade");
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public static readonly GameObject BombsIncreaseUpgrade =
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Resources.Load<GameObject>("DevMocks/BombsUpgrade");
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Resources.Load<GameObject>("Ammo/BombUpgrade");
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public static readonly GameObject FlamesIncreaseUpgrade =
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Resources.Load<GameObject>("DevMocks/FlameUpgrade");
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Resources.Load<GameObject>("Ammo/FlameUpgrade");
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/* Enemies */
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public static readonly GameObject GreenEnemy = Resources.Load<GameObject>("Enemies/SnowEnemyRandom");
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BIN
Assets/Sprites/Ammo/upgrades.png
Normal file
BIN
Assets/Sprites/Ammo/upgrades.png
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Binary file not shown.
After Width: | Height: | Size: 2.3 KiB |
194
Assets/Sprites/Ammo/upgrades.png.meta
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194
Assets/Sprites/Ammo/upgrades.png.meta
Normal file
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@ -0,0 +1,194 @@
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fileFormatVersion: 2
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guid: 5b4a5aab9761a49faa85fef071ef948c
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TextureImporter:
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fileIDToRecycleName:
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21300000: upgrades_0
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21300002: upgrades_1
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21300004: upgrades_2
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21300006: upgrades_3
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externalObjects: {}
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serializedVersion: 9
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mipmaps:
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mipMapMode: 0
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enableMipMap: 0
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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convertToNormalMap: 0
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externalNormalMap: 0
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heightScale: 0.25
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normalMapFilter: 0
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isReadable: 0
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
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textureSettings:
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serializedVersion: 2
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filterMode: 0
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aniso: -1
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mipBias: -100
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wrapU: 1
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wrapV: 1
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wrapW: 1
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nPOTScale: 0
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lightmap: 0
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compressionQuality: 50
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spriteMode: 2
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 6
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spritePivot: {x: 0, y: 0}
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spritePixelsToUnits: 32
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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textureType: 8
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textureShape: 1
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singleChannelComponent: 0
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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platformSettings:
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- serializedVersion: 2
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 0
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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- serializedVersion: 2
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buildTarget: Standalone
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 0
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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- serializedVersion: 2
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buildTarget: Android
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 0
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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spriteSheet:
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serializedVersion: 2
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sprites:
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- serializedVersion: 2
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name: upgrades_0
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rect:
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serializedVersion: 2
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x: 0
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y: 0
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width: 32
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height: 32
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alignment: 6
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pivot: {x: 0, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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tessellationDetail: 0
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bones: []
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spriteID: 25b2f4026159f4642ba9a7e973ac63b4
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vertices: []
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indices:
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edges: []
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weights: []
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- serializedVersion: 2
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name: upgrades_1
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rect:
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serializedVersion: 2
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x: 32
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y: 0
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width: 32
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height: 32
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alignment: 6
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pivot: {x: 0, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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tessellationDetail: 0
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bones: []
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spriteID: 54da74c4272e64e858f5be79168dd101
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vertices: []
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indices:
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edges: []
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weights: []
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- serializedVersion: 2
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name: upgrades_2
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rect:
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serializedVersion: 2
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x: 64
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y: 0
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width: 32
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height: 32
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alignment: 6
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pivot: {x: 0, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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tessellationDetail: 0
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bones: []
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spriteID: f3ec2b9ddf3e64c068a07d3120bad65f
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vertices: []
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indices:
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edges: []
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weights: []
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- serializedVersion: 2
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name: upgrades_3
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rect:
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serializedVersion: 2
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x: 96
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y: 0
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width: 32
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height: 32
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alignment: 6
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pivot: {x: 0, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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tessellationDetail: 0
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bones: []
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spriteID: dacf66ed1d17e437291ab74d1b8329dd
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vertices: []
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indices:
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edges: []
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weights: []
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outline: []
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physicsShape: []
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bones: []
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spriteID: ba1fc6bb779234f728847af2ddd7fdb4
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vertices: []
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indices:
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edges: []
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weights: []
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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