Merge pull request #45 from dnutiu/Fix-explosions-in-new-sample-scene
Almost nothing
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6b52c96eac
21 changed files with 754 additions and 109 deletions
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@ -22,14 +22,15 @@ namespace src.Ammo
|
||||||
{
|
{
|
||||||
Instantiate(explosionPrefab, transform.position, Quaternion.identity);
|
Instantiate(explosionPrefab, transform.position, Quaternion.identity);
|
||||||
|
|
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GetComponent<SpriteRenderer>().enabled = false;
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GetComponentInChildren<SpriteRenderer>().enabled = false;
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transform.Find("2DCollider").gameObject.SetActive(false);
|
|
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|
|
||||||
StartCoroutine(CreateExplosions(Vector3.down));
|
StartCoroutine(CreateExplosions(Vector3.down));
|
||||||
StartCoroutine(CreateExplosions(Vector3.left));
|
StartCoroutine(CreateExplosions(Vector3.left));
|
||||||
StartCoroutine(CreateExplosions(Vector3.up));
|
StartCoroutine(CreateExplosions(Vector3.up));
|
||||||
StartCoroutine(CreateExplosions(Vector3.right));
|
StartCoroutine(CreateExplosions(Vector3.right));
|
||||||
|
|
||||||
|
transform.Find("2DCollider").gameObject.SetActive(false);
|
||||||
|
|
||||||
_exploded = true;
|
_exploded = true;
|
||||||
Destroy(gameObject, 0.55f);
|
Destroy(gameObject, 0.55f);
|
||||||
}
|
}
|
||||||
|
@ -39,9 +40,8 @@ namespace src.Ammo
|
||||||
var currentPosition = transform.position;
|
var currentPosition = transform.position;
|
||||||
for (var i = 1; i < _bombsUtil.Power; i++)
|
for (var i = 1; i < _bombsUtil.Power; i++)
|
||||||
{
|
{
|
||||||
var distance = i == _bombsUtil.Power ? i : i - 0.5f;
|
|
||||||
var hit = Physics2D.Raycast(new Vector2(currentPosition.x + 0.5f,
|
var hit = Physics2D.Raycast(new Vector2(currentPosition.x + 0.5f,
|
||||||
currentPosition.y + 0.5f), direction, distance, 1 << 8);
|
currentPosition.y + 0.5f), direction, i, 1 << 8);
|
||||||
|
|
||||||
if (!hit.collider)
|
if (!hit.collider)
|
||||||
{
|
{
|
||||||
|
@ -50,9 +50,9 @@ namespace src.Ammo
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
Debug.Log("Hit something");
|
||||||
var key = hit.collider.GetComponent<IExplosable>();
|
var key = hit.collider.GetComponent<IExplosable>();
|
||||||
key?.onExplosion();
|
key?.onExplosion();
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -14,10 +14,13 @@ namespace src.Wall
|
||||||
private UpgradeManager _upgradeManager;
|
private UpgradeManager _upgradeManager;
|
||||||
public GameObject explosionPrefab;
|
public GameObject explosionPrefab;
|
||||||
public GameObject exitDoorPrefab;
|
public GameObject exitDoorPrefab;
|
||||||
|
private Animator _animator;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
_upgradeManager = GameManager.Instance.GetUpgradeManager();
|
_upgradeManager = GameManager.Instance.GetUpgradeManager();
|
||||||
|
_animator = GetComponentInChildren<Animator>();
|
||||||
|
// _animator.speed = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SpawnsExit()
|
public void SpawnsExit()
|
||||||
|
@ -49,13 +52,19 @@ namespace src.Wall
|
||||||
var upgrade = _upgradeManager.GetUpgradePrefab();
|
var upgrade = _upgradeManager.GetUpgradePrefab();
|
||||||
Instantiate(upgrade, currentPosition, Quaternion.identity);
|
Instantiate(upgrade, currentPosition, Quaternion.identity);
|
||||||
}
|
}
|
||||||
|
SwapToPulverise();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SwapToPulverise()
|
||||||
|
{
|
||||||
|
// _animator.speed = 10;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void onExplosion()
|
public void onExplosion()
|
||||||
{
|
{
|
||||||
DebugHelper.LogInfo($"Destructible wall hit by explosion {transform.position}");
|
DebugHelper.LogInfo($"Destructible wall hit by explosion {transform.position}");
|
||||||
BeforeDestroy();
|
BeforeDestroy();
|
||||||
Destroy(gameObject);
|
Destroy(gameObject, .55f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
BIN
Assets/Sprites/Ammo/bman_spritesheet_bomb_v01-03.png
Normal file
BIN
Assets/Sprites/Ammo/bman_spritesheet_bomb_v01-03.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 23 KiB |
88
Assets/Sprites/Ammo/bman_spritesheet_bomb_v01-03.png.meta
Normal file
88
Assets/Sprites/Ammo/bman_spritesheet_bomb_v01-03.png.meta
Normal file
|
@ -0,0 +1,88 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4c4ca1cd54e20a048ac5674d71a90858
|
||||||
|
TextureImporter:
|
||||||
|
fileIDToRecycleName: {}
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 9
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: -1
|
||||||
|
aniso: -1
|
||||||
|
mipBias: -100
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 2
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: f834b41e5db02f440ba85b29a7440b42
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -53,4 +53,4 @@ Physics2DSettings:
|
||||||
m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
|
m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
|
||||||
m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
|
m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
|
||||||
m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
|
m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
|
||||||
m_LayerCollisionMatrix: fffbffffff3bffffff3bffffffffffffff3bfffffffbfffffffffffffffffffffffbffffffffffffc83affffffffffffffffffffffffffffe93bffffe9bbffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
m_LayerCollisionMatrix: fffbffffff3bffffff3bffffffffffffff3bfffffffbfffffffffffffffffffffffbffffffffffffc80affffffffffffff7bfffffffbffffe93bffffe9abffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||||
|
|
Loading…
Reference in a new issue