Almost nothing

This commit is contained in:
Andrei Gavra 2019-07-01 20:48:31 +03:00
parent 3bcdc54879
commit 07852b9406
21 changed files with 754 additions and 109 deletions

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View file

@ -22,14 +22,15 @@ namespace src.Ammo
{
Instantiate(explosionPrefab, transform.position, Quaternion.identity);
GetComponent<SpriteRenderer>().enabled = false;
transform.Find("2DCollider").gameObject.SetActive(false);
GetComponentInChildren<SpriteRenderer>().enabled = false;
StartCoroutine(CreateExplosions(Vector3.down));
StartCoroutine(CreateExplosions(Vector3.left));
StartCoroutine(CreateExplosions(Vector3.up));
StartCoroutine(CreateExplosions(Vector3.right));
transform.Find("2DCollider").gameObject.SetActive(false);
_exploded = true;
Destroy(gameObject, 0.55f);
}
@ -39,9 +40,8 @@ namespace src.Ammo
var currentPosition = transform.position;
for (var i = 1; i < _bombsUtil.Power; i++)
{
var distance = i == _bombsUtil.Power ? i : i - 0.5f;
var hit = Physics2D.Raycast(new Vector2(currentPosition.x + 0.5f,
currentPosition.y + 0.5f), direction, distance, 1 << 8);
currentPosition.y + 0.5f), direction, i, 1 << 8);
if (!hit.collider)
{
@ -50,9 +50,9 @@ namespace src.Ammo
}
else
{
Debug.Log("Hit something");
var key = hit.collider.GetComponent<IExplosable>();
key?.onExplosion();
break;
}
}

View file

@ -14,10 +14,13 @@ namespace src.Wall
private UpgradeManager _upgradeManager;
public GameObject explosionPrefab;
public GameObject exitDoorPrefab;
private Animator _animator;
private void Start()
{
_upgradeManager = GameManager.Instance.GetUpgradeManager();
_animator = GetComponentInChildren<Animator>();
// _animator.speed = 0;
}
public void SpawnsExit()
@ -49,13 +52,19 @@ namespace src.Wall
var upgrade = _upgradeManager.GetUpgradePrefab();
Instantiate(upgrade, currentPosition, Quaternion.identity);
}
SwapToPulverise();
}
private void SwapToPulverise()
{
// _animator.speed = 10;
}
public void onExplosion()
{
DebugHelper.LogInfo($"Destructible wall hit by explosion {transform.position}");
BeforeDestroy();
Destroy(gameObject);
Destroy(gameObject, .55f);
}
}
}

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View file

@ -53,4 +53,4 @@ Physics2DSettings:
m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
m_LayerCollisionMatrix: fffbffffff3bffffff3bffffffffffffff3bfffffffbfffffffffffffffffffffffbffffffffffffc83affffffffffffffffffffffffffffe93bffffe9bbffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
m_LayerCollisionMatrix: fffbffffff3bffffff3bffffffffffffff3bfffffffbfffffffffffffffffffffffbffffffffffffc80affffffffffffff7bfffffffbffffe93bffffe9abffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff