Remove joystick and add buttons for mobile movement
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16 changed files with 1190 additions and 105 deletions
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--- !u!1001 &6843575829779162303
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|
|
|
@ -38,12 +38,28 @@ namespace src.Player
|
|||
|
||||
private void HandleMovement()
|
||||
{
|
||||
#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WEBGL
|
||||
#if UNITY_STANDALONE || UNITY_WEBGL || UNITY_EDITOR
|
||||
var horizontal = Input.GetAxisRaw("Horizontal");
|
||||
var vertical = Input.GetAxisRaw("Vertical");
|
||||
#elif UNITY_IOS || UNITY_ANDROID
|
||||
var horizontal = CrossPlatformInputManager.GetAxisRaw("Horizontal");
|
||||
var vertical = CrossPlatformInputManager.GetAxisRaw("Vertical");
|
||||
var horizontal = 0;
|
||||
var vertical = 0;
|
||||
if (CrossPlatformInputManager.GetButton("MoveUp"))
|
||||
{
|
||||
vertical = 1;
|
||||
}
|
||||
if (CrossPlatformInputManager.GetButton("MoveDown"))
|
||||
{
|
||||
vertical = -1;
|
||||
}
|
||||
if (CrossPlatformInputManager.GetButton("MoveRight"))
|
||||
{
|
||||
horizontal = 1;
|
||||
}
|
||||
if (CrossPlatformInputManager.GetButton("MoveLeft"))
|
||||
{
|
||||
horizontal = -1;
|
||||
}
|
||||
#elif UNITY_PS4 || UNITY_XBOXONE
|
||||
// // Console movement is not supported yet.
|
||||
#endif
|
||||
|
|
|
@ -7,7 +7,7 @@ namespace src.Upgrade
|
|||
{
|
||||
public class TestUpgrade : UpgradeBase
|
||||
{
|
||||
public void PerformUpgrade()
|
||||
public new void PerformUpgrade()
|
||||
{
|
||||
DebugHelper.LogWarning("Test upgrade works!");
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}
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sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: d9ed11d4d395045e18f7e3ee398afe1b
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,8 +1,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace UnityStandardAssets.CrossPlatformInput.Inspector
|
||||
namespace Standard_Assets.Editor.CrossPlatformInput
|
||||
{
|
||||
[InitializeOnLoad]
|
||||
public class CrossPlatformInitialize
|
||||
|
@ -32,8 +31,6 @@ namespace UnityStandardAssets.CrossPlatformInput.Inspector
|
|||
{
|
||||
case BuildTarget.Android:
|
||||
case BuildTarget.iOS:
|
||||
case BuildTarget.PSM:
|
||||
case BuildTarget.Tizen:
|
||||
case BuildTarget.WSAPlayer:
|
||||
EditorUtility.DisplayDialog("Mobile Input",
|
||||
"You have enabled Mobile Input. You'll need to use the Unity Remote app on a connected device to control your game in the Editor.",
|
||||
|
@ -92,8 +89,6 @@ namespace UnityStandardAssets.CrossPlatformInput.Inspector
|
|||
{
|
||||
BuildTargetGroup.Android,
|
||||
BuildTargetGroup.iOS,
|
||||
BuildTargetGroup.PSM,
|
||||
BuildTargetGroup.Tizen,
|
||||
BuildTargetGroup.WSA
|
||||
};
|
||||
|
||||
|
|
|
@ -55,8 +55,8 @@ PlayerSettings:
|
|||
iosAppInBackgroundBehavior: 0
|
||||
displayResolutionDialog: 1
|
||||
iosAllowHTTPDownload: 1
|
||||
allowedAutorotateToPortrait: 1
|
||||
allowedAutorotateToPortraitUpsideDown: 1
|
||||
allowedAutorotateToPortrait: 0
|
||||
allowedAutorotateToPortraitUpsideDown: 0
|
||||
allowedAutorotateToLandscapeRight: 1
|
||||
allowedAutorotateToLandscapeLeft: 1
|
||||
useOSAutorotation: 1
|
||||
|
|
Loading…
Reference in a new issue