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var horizontal = CrossPlatformInputManager.GetAxisRaw("Horizontal"); - var vertical = CrossPlatformInputManager.GetAxisRaw("Vertical"); + var horizontal = 0; + var vertical = 0; + if (CrossPlatformInputManager.GetButton("MoveUp")) + { + vertical = 1; + } + if (CrossPlatformInputManager.GetButton("MoveDown")) + { + vertical = -1; + } + if (CrossPlatformInputManager.GetButton("MoveRight")) + { + horizontal = 1; + } + if (CrossPlatformInputManager.GetButton("MoveLeft")) + { + horizontal = -1; + } #elif UNITY_PS4 || UNITY_XBOXONE // // Console movement is not supported yet. #endif diff --git a/Assets/Scripts/src/Upgrade/TestUpgrade.cs b/Assets/Scripts/src/Upgrade/TestUpgrade.cs index 07fb37e..92d8d9b 100644 --- a/Assets/Scripts/src/Upgrade/TestUpgrade.cs +++ b/Assets/Scripts/src/Upgrade/TestUpgrade.cs @@ -7,7 +7,7 @@ namespace src.Upgrade { public class TestUpgrade : UpgradeBase { - public void PerformUpgrade() + public new void PerformUpgrade() { DebugHelper.LogWarning("Test upgrade works!"); } diff --git a/Assets/Sprites/UI.meta b/Assets/Sprites/UI.meta new file mode 100644 index 0000000..5760c60 --- /dev/null +++ b/Assets/Sprites/UI.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ec07b610af29a445ab0462319381d480 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Sprites/UI/Controls.meta b/Assets/Sprites/UI/Controls.meta new file mode 100644 index 0000000..ac7d626 --- /dev/null +++ b/Assets/Sprites/UI/Controls.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0af55ef52f2cc4abf81f3f91188b26f4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Sprites/UI/Controls/MoveDown.png b/Assets/Sprites/UI/Controls/MoveDown.png new file mode 100644 index 0000000..b85d3bc Binary files /dev/null and b/Assets/Sprites/UI/Controls/MoveDown.png differ diff --git a/Assets/Sprites/UI/Controls/MoveDown.png.meta b/Assets/Sprites/UI/Controls/MoveDown.png.meta new file mode 100644 index 0000000..8891923 --- /dev/null +++ b/Assets/Sprites/UI/Controls/MoveDown.png.meta @@ -0,0 +1,110 @@ +fileFormatVersion: 2 +guid: 2e89ff637e2b14dc4bf0f12f83af972d +TextureImporter: + fileIDToRecycleName: {} + externalObjects: {} + serializedVersion: 9 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 0 + aniso: -1 + mipBias: -100 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 32 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + platformSettings: + - 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You'll need to use the Unity Remote app on a connected device to control your game in the Editor.", @@ -92,8 +89,6 @@ namespace UnityStandardAssets.CrossPlatformInput.Inspector { BuildTargetGroup.Android, BuildTargetGroup.iOS, - BuildTargetGroup.PSM, - BuildTargetGroup.Tizen, BuildTargetGroup.WSA }; diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 2edde75..fd9ce9d 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -55,8 +55,8 @@ PlayerSettings: iosAppInBackgroundBehavior: 0 displayResolutionDialog: 1 iosAllowHTTPDownload: 1 - allowedAutorotateToPortrait: 1 - allowedAutorotateToPortraitUpsideDown: 1 + allowedAutorotateToPortrait: 0 + allowedAutorotateToPortraitUpsideDown: 0 allowedAutorotateToLandscapeRight: 1 allowedAutorotateToLandscapeLeft: 1 useOSAutorotation: 1