Remove joystick and add buttons for mobile movement

This commit is contained in:
Denis-Cosmin Nutiu 2019-06-30 17:26:07 +03:00
parent 38f5763fc2
commit 6015c44604
16 changed files with 1190 additions and 105 deletions

View file

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View file

@ -38,12 +38,28 @@ namespace src.Player
private void HandleMovement() private void HandleMovement()
{ {
#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WEBGL #if UNITY_STANDALONE || UNITY_WEBGL || UNITY_EDITOR
var horizontal = Input.GetAxisRaw("Horizontal"); var horizontal = Input.GetAxisRaw("Horizontal");
var vertical = Input.GetAxisRaw("Vertical"); var vertical = Input.GetAxisRaw("Vertical");
#elif UNITY_IOS || UNITY_ANDROID #elif UNITY_IOS || UNITY_ANDROID
var horizontal = CrossPlatformInputManager.GetAxisRaw("Horizontal"); var horizontal = 0;
var vertical = CrossPlatformInputManager.GetAxisRaw("Vertical"); var vertical = 0;
if (CrossPlatformInputManager.GetButton("MoveUp"))
{
vertical = 1;
}
if (CrossPlatformInputManager.GetButton("MoveDown"))
{
vertical = -1;
}
if (CrossPlatformInputManager.GetButton("MoveRight"))
{
horizontal = 1;
}
if (CrossPlatformInputManager.GetButton("MoveLeft"))
{
horizontal = -1;
}
#elif UNITY_PS4 || UNITY_XBOXONE #elif UNITY_PS4 || UNITY_XBOXONE
// // Console movement is not supported yet. // // Console movement is not supported yet.
#endif #endif

View file

@ -7,7 +7,7 @@ namespace src.Upgrade
{ {
public class TestUpgrade : UpgradeBase public class TestUpgrade : UpgradeBase
{ {
public void PerformUpgrade() public new void PerformUpgrade()
{ {
DebugHelper.LogWarning("Test upgrade works!"); DebugHelper.LogWarning("Test upgrade works!");
} }

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@ -1,8 +1,7 @@
using System;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEditor; using UnityEditor;
namespace UnityStandardAssets.CrossPlatformInput.Inspector namespace Standard_Assets.Editor.CrossPlatformInput
{ {
[InitializeOnLoad] [InitializeOnLoad]
public class CrossPlatformInitialize public class CrossPlatformInitialize
@ -32,8 +31,6 @@ namespace UnityStandardAssets.CrossPlatformInput.Inspector
{ {
case BuildTarget.Android: case BuildTarget.Android:
case BuildTarget.iOS: case BuildTarget.iOS:
case BuildTarget.PSM:
case BuildTarget.Tizen:
case BuildTarget.WSAPlayer: case BuildTarget.WSAPlayer:
EditorUtility.DisplayDialog("Mobile Input", EditorUtility.DisplayDialog("Mobile Input",
"You have enabled Mobile Input. You'll need to use the Unity Remote app on a connected device to control your game in the Editor.", "You have enabled Mobile Input. You'll need to use the Unity Remote app on a connected device to control your game in the Editor.",
@ -92,8 +89,6 @@ namespace UnityStandardAssets.CrossPlatformInput.Inspector
{ {
BuildTargetGroup.Android, BuildTargetGroup.Android,
BuildTargetGroup.iOS, BuildTargetGroup.iOS,
BuildTargetGroup.PSM,
BuildTargetGroup.Tizen,
BuildTargetGroup.WSA BuildTargetGroup.WSA
}; };

View file

@ -55,8 +55,8 @@ PlayerSettings:
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displayResolutionDialog: 1 displayResolutionDialog: 1
iosAllowHTTPDownload: 1 iosAllowHTTPDownload: 1
allowedAutorotateToPortrait: 1 allowedAutorotateToPortrait: 0
allowedAutorotateToPortraitUpsideDown: 1 allowedAutorotateToPortraitUpsideDown: 0
allowedAutorotateToLandscapeRight: 1 allowedAutorotateToLandscapeRight: 1
allowedAutorotateToLandscapeLeft: 1 allowedAutorotateToLandscapeLeft: 1
useOSAutorotation: 1 useOSAutorotation: 1