upt-pt-labs/lab9/1.c
2016-04-21 17:12:39 +03:00

72 lines
2.8 KiB
C

#include <stdio.h>
#include <time.h>
#include <stdlib.h>
// <rect x="25" y="25" width="200" height="200" fill="lime" stroke-width="4" stroke="pink" />
// <circle cx="125" cy="125" r="75" fill="orange" />
// <polyline points="50,150 50,200 200,200 200,100" stroke="red" stroke-width="4" fill="none" />
// <line x1="50" y1="50" x2="200" y2="200" stroke="blue" stroke-width="4" />
/* This function draws the disks. It stops when it has drawn all the disks
* or before getting to a minimum y, which represents the height of the băț
* after that it picks a random color from an array of predefined colors and
* draws the disks before calling itself recusively.
*/
void draw_disks(FILE * file, int disks, int peg, int width, int y) {
if ( !disks ) { return; } // no more disks to draw
if ( y < 120) { return; } // keeps the peg from overflowing;
char *colors[] = { "#7fffd4", "#ec8484", "#149dca", "#e4d93c", "#222d24",
"#ef8a48", "#ee6517", "#bbe200", "#ba1d1e", "#ffc4c4"};
int random_color = rand() % 10;
int x = 70 + ((peg - 1) * 100);
fprintf(file, "<rect x=\"%d\" y=\"%d\" width=\"%d\" height=\"20\" "\
"fill=\"%s\" stroke=\"black\" stroke-width=\"1\" />\r\n",
x - width / 2 + 10, y, width, colors[random_color]);
draw_disks(file, disks - 1, peg, width - width / 4, y - 21);
}
/*
* This functions draws the bețe by using recursion, it stops when pegs is 0
* and it places them at 100px distance between them. (i think)
*/
void draw_pegs(FILE * file, int pegs, int width) {
if ( !pegs ) { return; } // exit function
fprintf(file, "<rect x=\"%d\" y=\"120\" width=\"15\" height=\"130\" "\
"fill=\"firebrick\" />\r\n", width);
draw_pegs(file, pegs - 1, width + 100);
}
/*
* This function draws the whole thing.
* First it sets up the secene, it calls the function that draws "bețe",
* and after it calls the function that draws the disks.
*/
void draw_peg_scene(FILE * file, int pegs, int disks) {
int scene_width = pegs * 100;
fprintf(file, "<svg xmlns=\"http://www.w3.org/2000/svg\" version=\"1.1\">\r\n"); // start
// draw scene
fprintf(file, "<rect x=\"30\" y=\"250\" width=\"%d\" height=\"20\" "\
"fill=\"firebrick\" />\r\n", scene_width);
draw_pegs(file, pegs, 70); // draw pegs
draw_disks(file, disks, rand() % pegs + 1, 80, 230);
fprintf(file, "</svg>"); // end
}
int main(int argc, char *argv[]) {
srand(time(NULL)); // seed random num generator to make colors unique each time
FILE * file;
if ( !(file = fopen("test.svg", "w")) ) {
perror("Can't open file!");
return -1;
}
if ( argc < 3 ) {
printf("Invalid ussage. Correct usage: %s pegs disks\n", argv[0]);
return -1;
}
draw_peg_scene(file, atoi(argv[1]), atoi(argv[2]));
if ( fclose(file) ) {
perror("Can't close file!");
}
return 0;
}