#include #include #include // // // // void draw_disks(FILE * file, int disks, int peg, int width, int y) { if ( !disks ) { return; } // no more disks to draw if ( y < 120) { return; } // keeps the peg from overflowing; char *colors[] = { "#7fffd4", "#ec8484", "#149dca", "#e4d93c", "#222d24", "#ef8a48", "#ee6517", "#bbe200", "#ba1d1e", "#ffc4c4"}; int random_color = rand() % 10; int x = 70 + ((peg - 1) * 100); fprintf(file, "\r\n", x - width / 2 + 10, y, width, colors[random_color]); draw_disks(file, disks - 1, peg, width - width / 4, y - 21); } void draw_pegs(FILE * file, int pegs, int width) { if ( !pegs ) { return; } // exit function fprintf(file, "\r\n", width); draw_pegs(file, pegs - 1, width + 100); } void draw_peg_scene(FILE * file, int pegs, int disks) { int scene_width = pegs * 100; fprintf(file, "\r\n"); // start // draw scene fprintf(file, "\r\n", scene_width); draw_pegs(file, pegs, 70); // draw pegs draw_disks(file, disks, rand() % pegs + 1, 80, 230); fprintf(file, ""); // end } int main(int argc, char *argv[]) { srand(time(NULL)); // seed random num generator to make colors unique each time FILE * file; if ( !(file = fopen("test.svg", "w")) ) { perror("Can't open file!"); return -1; } draw_peg_scene(file, 3, 10); if ( fclose(file) ) { perror("Can't close file!"); } return 0; }