using src.Base; using src.Helpers; using src.Interfaces; using UnityEngine; namespace src.Upgrade { public class TestUpgrade : GameplayComponent, IUpgrade { public void PerformUpgrade() { DebugHelper.LogError("Test upgrade works."); } public void OnTriggerEnter2D(Collider2D other) { if (!other.CompareTag("Player")) return; DebugHelper.LogWarning("TestUpgrade WORKS!"); Destroy(gameObject); } } }