Remove transform from playercontroller
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parent
bb74be08de
commit
f5e7e78323
2 changed files with 6 additions and 12 deletions
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: dab5da68831f44f63b7b6ba9f49a4d17
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guid: 55804228f3fc40ad8c5e0992ea925b1c
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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@ -11,11 +11,6 @@ namespace src.Player
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public GameObject bombPrefab;
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Transform playerTransform;
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//O sa fie mai tarziu folosita cand o sa avem numar de bombe allowed
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bool canPlaceBombs = true;
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protected new void Start()
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{
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base.Start();
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@ -49,7 +44,6 @@ namespace src.Player
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var movementVector = new Vector2(horizontal, vertical);
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Rigidbody2d.position += movementSpeed * Time.deltaTime * movementVector;
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playerTransform.position = movementVector;
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#elif UNITY_IOS || UNITY_ANDROID
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// Phone movement is not supported yet.
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#elif UNITY_PS4 || UNITY_XBOXONE
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@ -59,15 +53,15 @@ namespace src.Player
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private void PlaceBomb()
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{
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Instantiate(bombPrefab, new Vector3(Mathf.RoundToInt(playerTransform.position.x),
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bombPrefab.transform.position.y, Mathf.RoundToInt(playerTransform.position.z)),
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Instantiate(bombPrefab, new Vector3(Mathf.RoundToInt(transform.position.x),
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bombPrefab.transform.position.y, 0f),
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bombPrefab.transform.rotation);
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}
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private void HandleBomb()
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{
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#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WEBGL
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if (canPlaceBombs && Input.GetKeyDown(KeyCode.Space))
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if (Input.GetKeyDown(KeyCode.Space))
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{
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PlaceBomb();
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}
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