Remove unused Misc animations
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9 changed files with 0 additions and 316 deletions
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@ -1,77 +0,0 @@
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@ -1,72 +0,0 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!91 &9100000
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--- !u!1102 &1102082738737299528
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@ -10,7 +10,6 @@ GameObject:
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@ -80,25 +79,6 @@ SpriteRenderer:
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--- !u!95 &9007082834052858790
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@ -121,7 +121,6 @@ GameObject:
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@ -191,22 +190,3 @@ SpriteRenderer:
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@ -1,4 +1,3 @@
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using System;
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using UnityEngine;
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using src.Base;
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@ -14,13 +13,10 @@ namespace src.Wall
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private UpgradeManager _upgradeManager;
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public GameObject explosionPrefab;
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public GameObject exitDoorPrefab;
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private Animator _animator;
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private void Start()
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{
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_upgradeManager = GameManager.instance.GetUpgradeManager();
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_animator = GetComponentInChildren<Animator>();
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// _animator.speed = 0;
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}
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public void SpawnsExit()
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@ -55,15 +51,9 @@ namespace src.Wall
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}
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}
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private void PlayDestroyAnimation()
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{
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// _animator.speed = 10;
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}
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public void OnExplosion()
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{
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DebugHelper.LogInfo($"Destructible wall hit by explosion {transform.position}");
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PlayDestroyAnimation();
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SpawnSomething();
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Destroy(gameObject);
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}
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