Remove unused Misc animations

This commit is contained in:
Denis-Cosmin Nutiu 2019-08-24 00:33:26 +03:00
parent c8059dcf24
commit ef98d2e2f3
9 changed files with 0 additions and 316 deletions

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@ -1,4 +1,3 @@
using System;
using UnityEngine; using UnityEngine;
using src.Base; using src.Base;
@ -14,13 +13,10 @@ namespace src.Wall
private UpgradeManager _upgradeManager; private UpgradeManager _upgradeManager;
public GameObject explosionPrefab; public GameObject explosionPrefab;
public GameObject exitDoorPrefab; public GameObject exitDoorPrefab;
private Animator _animator;
private void Start() private void Start()
{ {
_upgradeManager = GameManager.instance.GetUpgradeManager(); _upgradeManager = GameManager.instance.GetUpgradeManager();
_animator = GetComponentInChildren<Animator>();
// _animator.speed = 0;
} }
public void SpawnsExit() public void SpawnsExit()
@ -55,15 +51,9 @@ namespace src.Wall
} }
} }
private void PlayDestroyAnimation()
{
// _animator.speed = 10;
}
public void OnExplosion() public void OnExplosion()
{ {
DebugHelper.LogInfo($"Destructible wall hit by explosion {transform.position}"); DebugHelper.LogInfo($"Destructible wall hit by explosion {transform.position}");
PlayDestroyAnimation();
SpawnSomething(); SpawnSomething();
Destroy(gameObject); Destroy(gameObject);
} }