Merge pull request #65 from dnutiu/fix-enemy-spawn

Fix enemy spawn position
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Juravski 2019-08-06 20:06:16 +03:00 committed by GitHub
commit eaed21b897
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2 changed files with 6 additions and 3 deletions

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@ -12,6 +12,10 @@ namespace src.Level
{ {
public class LevelManager : GameplayComponent, IDynamicLevelData public class LevelManager : GameplayComponent, IDynamicLevelData
{ {
/** Extracted them here for easy to change reason */
private const int XMaxEnemyPosition = 5;
private const int YMinEnemyPosition = -5;
public Count DestructibleWallCount public Count DestructibleWallCount
{ {
get => _destructibleWallCount; get => _destructibleWallCount;
@ -202,15 +206,14 @@ namespace src.Level
private void SetupLevelEnemies() private void SetupLevelEnemies()
{ {
var numberOfEnemiesToPlace = _enemyCount.RandomIntRange(); var numberOfEnemiesToPlace = _enemyCount.RandomIntRange();
_freeGridPositions.ShuffleList(); _freeGridPositions.ShuffleList();
_freeGridPositions.RemoveAll(pos => pos.x <= XMaxEnemyPosition && pos.y >= YMinEnemyPosition);
foreach (var nextPosition in _freeGridPositions) foreach (var nextPosition in _freeGridPositions)
{ {
if (numberOfEnemiesToPlace == 0) if (numberOfEnemiesToPlace == 0)
{ {
break; break;
} }
PlaceEnemy(nextPosition); PlaceEnemy(nextPosition);
numberOfEnemiesToPlace -= 1; numberOfEnemiesToPlace -= 1;
} }

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@ -1 +1 @@
m_EditorVersion: 2018.4.3f1 m_EditorVersion: 2018.4.5f1