Change player colider circle -> polygon
This commit is contained in:
parent
04fc1ee41c
commit
e7f637aec3
3 changed files with 24 additions and 39 deletions
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@ -79,3 +79,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: e64481d2e18e4b6ca4f22926a5061450, type: 3}
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m_Script: {fileID: 11500000, guid: e64481d2e18e4b6ca4f22926a5061450, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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upgradePrefabs:
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- {fileID: 4242909486338491383, guid: c0bd5085d71f847b19df326a2fbcf069, type: 3}
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- {fileID: 7385886653159515755, guid: ba0e1f9d79914426ba805d871bcad311, type: 3}
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- {fileID: 2377911311221568072, guid: 6d6a8eb6810cd4483a761f7b02fff67f, type: 3}
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@ -110,7 +110,7 @@ GameObject:
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- component: {fileID: 6843575828445418654}
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- component: {fileID: 6843575828445418654}
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- component: {fileID: 6843575828445418656}
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- component: {fileID: 6843575828445418656}
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- component: {fileID: 6843575828445418653}
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- component: {fileID: 6843575828445418653}
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- component: {fileID: 1227801303}
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- component: {fileID: 4496203914881469991}
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m_Layer: 15
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m_Layer: 15
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m_Name: Player
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m_Name: Player
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m_TagString: Untagged
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m_TagString: Untagged
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@ -167,8 +167,8 @@ Rigidbody2D:
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m_SleepingMode: 1
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m_SleepingMode: 1
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m_CollisionDetection: 0
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m_CollisionDetection: 0
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m_Constraints: 4
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m_Constraints: 4
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--- !u!58 &1227801303
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--- !u!60 &4496203914881469991
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CircleCollider2D:
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PolygonCollider2D:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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@ -181,5 +181,19 @@ CircleCollider2D:
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m_UsedByEffector: 0
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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m_UsedByComposite: 0
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m_Offset: {x: 0.5, y: 0.5}
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m_Offset: {x: 0.5, y: 0.5}
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serializedVersion: 2
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m_SpriteTilingProperty:
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m_Radius: 0.4
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0, y: 0}
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oldSize: {x: 0, y: 0}
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newSize: {x: 0, y: 0}
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adaptiveTilingThreshold: 0
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drawMode: 0
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adaptiveTiling: 0
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m_AutoTiling: 0
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m_Points:
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m_Paths:
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- - {x: 0.04022324, y: 0.49737525}
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- {x: -0.35441214, y: 0.48326027}
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- {x: -0.2592954, y: -0.12544739}
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- {x: 0.3062232, y: -0.12544727}
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- {x: 0.3678198, y: 0.48996192}
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@ -404,7 +404,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 519420028}
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m_GameObject: {fileID: 519420028}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 13.828903, y: -4.0430503, z: -10}
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m_LocalPosition: {x: 13.938327, y: -4.0430503, z: -10}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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@ -597,16 +597,6 @@ PrefabInstance:
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propertyPath: m_Pivot.y
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propertyPath: m_Pivot.y
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value: 0
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value: 0
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 2152024136797500473, guid: 1f5ebc13237e070449ea8bc9e8b07ac8,
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type: 3}
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propertyPath: m_Enabled
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 2152024136797500473, guid: 1f5ebc13237e070449ea8bc9e8b07ac8,
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type: 3}
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propertyPath: m_PixelPerfect
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 4935993846136593301, guid: 1f5ebc13237e070449ea8bc9e8b07ac8,
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- target: {fileID: 4935993846136593301, guid: 1f5ebc13237e070449ea8bc9e8b07ac8,
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type: 3}
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type: 3}
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propertyPath: m_Text
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propertyPath: m_Text
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@ -701,29 +691,6 @@ PrefabInstance:
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propertyPath: m_Name
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propertyPath: m_Name
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value: GameManager
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value: GameManager
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 6316647355651322741, guid: fdaa7451ab31b477b930076bbc888bab,
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type: 3}
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propertyPath: upgradePrefabs.Array.size
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value: 3
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objectReference: {fileID: 0}
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propertyPath: upgradePrefabs.Array.data[0]
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- target: {fileID: 6316647355651322741, guid: fdaa7451ab31b477b930076bbc888bab,
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type: 3}
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propertyPath: upgradePrefabs.Array.data[1]
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propertyPath: upgradePrefabs.Array.data[2]
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type: 3}
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type: 3}
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propertyPath: m_LocalPosition.x
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propertyPath: m_LocalPosition.x
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