Improve exitDoor script
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1 changed files with 1 additions and 2 deletions
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@ -1,5 +1,6 @@
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using System;
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using src.Base;
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using src.Helpers;
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using src.Managers;
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using UnityEngine;
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@ -8,12 +9,10 @@ namespace src.Wall
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public class ExitDoor : GameplayComponent
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{
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private GameManager _gameManager;
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private Collider2D _collider2D;
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private void Start()
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{
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_gameManager = GameManager.instance;
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_collider2D = GetComponent<Collider2D>();
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}
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/* Trigger the next level and destroy itself. */
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