Refactored Player and deleted BombSpawner

This commit is contained in:
Denis-Cosmin Nutiu 2019-08-24 19:11:14 +03:00
parent 2aa1e9c054
commit d6ffb9b095
14 changed files with 143 additions and 253 deletions

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@ -30,7 +30,7 @@ namespace src.Ammo
private IEnumerator _startCameraShake() private IEnumerator _startCameraShake()
{ {
SetCameraNoise(amplitudeGain, frequencyGain); SetCameraNoise(amplitudeGain, frequencyGain);
yield return new WaitForSeconds(_bombsUtilManager.ExplosionDuration); yield return new WaitForSeconds(_bombsUtilManager.explosionDuration);
SetCameraNoise(0, 0); SetCameraNoise(0, 0);
} }

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@ -18,7 +18,7 @@ namespace src.Ammo
void Start() void Start()
{ {
_cameraShake = GameObject.Find("VCAM1").GetComponent<BombCameraShake>(); _cameraShake = GameObject.Find("VCAM1").GetComponent<BombCameraShake>();
Invoke(nameof(Explode), _bombsUtil.Timer); Invoke(nameof(Explode), _bombsUtil.timer);
} }
void Explode() void Explode()
@ -42,7 +42,7 @@ namespace src.Ammo
private IEnumerator CreateExplosions(Vector3 direction) private IEnumerator CreateExplosions(Vector3 direction)
{ {
var currentPosition = transform.position; var currentPosition = transform.position;
for (var i = 1; i < _bombsUtil.Power; i++) for (var i = 1; i < _bombsUtil.power; i++)
{ {
var hit = Physics2D.Raycast(new Vector2(currentPosition.x + 0.5f, var hit = Physics2D.Raycast(new Vector2(currentPosition.x + 0.5f,
currentPosition.y + 0.5f), direction, i, 1 << 8); currentPosition.y + 0.5f), direction, i, 1 << 8);
@ -54,7 +54,6 @@ namespace src.Ammo
} }
else else
{ {
Debug.Log("Hit something");
var key = hit.collider.GetComponent<IExplosable>(); var key = hit.collider.GetComponent<IExplosable>();
key?.OnExplosion(); key?.OnExplosion();
break; break;
@ -80,7 +79,8 @@ namespace src.Ammo
public void OnDestroy() public void OnDestroy()
{ {
_bombsUtil.RemoveBomb(transform.position); DebugHelper.LogError("UNREGISTERED BOMB");
_bombsUtil.UnregisterBomb(transform.position);
} }
} }
} }

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@ -1,15 +1,16 @@
using src.Base; using src.Base;
using src.Helpers;
using src.Managers; using src.Managers;
namespace src.Ammo namespace src.Ammo
{ {
public class Explosion : GameplayComponent public class BombExplosion : GameplayComponent
{ {
private readonly BombsUtilManager _bombUtil = BombsUtilManager.instance; private readonly BombsUtilManager _bombUtil = BombsUtilManager.instance;
public void Start() public void Start()
{ {
Destroy(gameObject, _bombUtil.ExplosionDuration); Destroy(gameObject, _bombUtil.explosionDuration);
} }
} }
} }

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@ -1,32 +0,0 @@
using System;
using src.Base;
using src.Managers;
using UnityEngine;
namespace src.Ammo
{
public class BombsSpawner : GameplayComponent
{
public GameObject bombPrefab;
private BombsUtilManager _bombsUtil;
public void Start()
{
_bombsUtil = BombsUtilManager.instance;
}
public void PlaceBomb(Transform location)
{
var position1 = location.position;
var absX = Mathf.RoundToInt(position1.x);
var absY = Mathf.RoundToInt(position1.y);
var position = new Vector2(absX, absY);
if (_bombsUtil.CanPlaceBomb(position))
{
Instantiate(bombPrefab, position, Quaternion.identity);
_bombsUtil.PlaceBomb(position);
}
}
}
}

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@ -26,6 +26,10 @@ namespace src.Helpers
public static readonly GameObject GoldenBombUpgrade = public static readonly GameObject GoldenBombUpgrade =
Resources.Load<GameObject>("GoldenBombUpgrade/FlameUpgrade"); Resources.Load<GameObject>("GoldenBombUpgrade/FlameUpgrade");
/* Items */
public static readonly GameObject PlayerBomb =
Resources.Load<GameObject>("Ammo/Bomb");
/* Enemies */ /* Enemies */
public static readonly GameObject GreenEnemy = Resources.Load<GameObject>("Enemies/SnowEnemyRandom"); public static readonly GameObject GreenEnemy = Resources.Load<GameObject>("Enemies/SnowEnemyRandom");
public static readonly GameObject RedEnemy = Resources.Load<GameObject>("Enemies/SnowEnemyCollision"); public static readonly GameObject RedEnemy = Resources.Load<GameObject>("Enemies/SnowEnemyCollision");

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@ -6,23 +6,19 @@ namespace src.Managers
{ {
public sealed class BombsUtilManager : GameplayComponent public sealed class BombsUtilManager : GameplayComponent
{ {
private readonly HashSet<Vector3> _usedPosition = new HashSet<Vector3>(); public static BombsUtilManager instance;
public int power = 3;
public int allowedBombs = 2;
public int placedBombs = 0;
public float timer = 3.0f;
public float explosionDuration = 0.55f;
private readonly HashSet<Vector3> _usedPosition = new HashSet<Vector3>();
private const int MaxPower = 7; private const int MaxPower = 7;
private const int MaxAllowedBombs = 10; private const int MaxAllowedBombs = 10;
public int Power { get; private set; } = 3;
public int AllowedBombs { get; private set; } = 2;
public int PlacedBombs { get; private set; } = 0;
public float Timer { get; } = 3.0f;
public float ExplosionDuration { get; } = 0.55f;
public static BombsUtilManager instance;
public void Awake() public void Awake()
{ {
if (instance == null) if (instance == null)
@ -37,41 +33,41 @@ namespace src.Managers
public void IncreasePower() public void IncreasePower()
{ {
if (Power <= MaxPower) if (power <= MaxPower)
{ {
Power++; power++;
} }
} }
public void IncreaseAllowedBombs() public void IncreaseAllowedBombs()
{ {
if (AllowedBombs <= MaxAllowedBombs) if (allowedBombs <= MaxAllowedBombs)
{ {
AllowedBombs++; allowedBombs++;
} }
} }
public void PlaceBomb(Vector3 position) public void RegisterBomb(Vector3 position)
{ {
if (CanPlaceBomb(position)) if (CanPlaceBomb(position))
{ {
PlacedBombs++; placedBombs++;
_usedPosition.Add(position); _usedPosition.Add(position);
} }
} }
public void RemoveBomb(Vector3 position) public void UnregisterBomb(Vector3 position)
{ {
if (_usedPosition.Contains(position)) if (_usedPosition.Contains(position))
{ {
PlacedBombs--; placedBombs--;
_usedPosition.Remove(position); _usedPosition.Remove(position);
} }
} }
public bool CanPlaceBomb(Vector3 position) public bool CanPlaceBomb(Vector3 position)
{ {
return (!_usedPosition.Contains(position) && (PlacedBombs < AllowedBombs)); return (!_usedPosition.Contains(position) && (placedBombs < allowedBombs));
} }
} }
} }

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@ -1,39 +1,47 @@
using src.Ammo; using System;
using System.ComponentModel;
using src.Ammo;
using src.Base; using src.Base;
using src.Helpers; using src.Helpers;
using src.Managers; using src.Managers;
using UnityEngine; using UnityEngine;
using UnityStandardAssets.CrossPlatformInput;
namespace src.Player namespace src.Player
{ {
public class PlayerController : GameplayComponent, IExplosable public class PlayerController : GameplayComponent, IExplosable
{ {
public bool godMode;
public float movementSpeed = 4f;
/* Components */
private GameStateManager _gameStateManager; private GameStateManager _gameStateManager;
private Rigidbody2D _rigidbody2d; private Rigidbody2D _rigidbody2d;
private Collider2D _collider2D; private Collider2D _collider2D;
private Transform _respawnPosition; private Transform _respawnPosition;
private BombsSpawner _bombsSpawner; private BombsUtilManager _bombsUtil;
private Animator _animator; private Animator _animator;
private PlayerUpgrade _playerUpgrade; private PlayerUpgrade _playerUpgrade;
/* Variables */
private bool _isDead;
/* Animator Variables*/
private static readonly int AnimHorizontal = Animator.StringToHash("AnimHorizontal"); private static readonly int AnimHorizontal = Animator.StringToHash("AnimHorizontal");
private static readonly int AnimVertical = Animator.StringToHash("AnimVertical"); private static readonly int AnimVertical = Animator.StringToHash("AnimVertical");
private static readonly int AnimDeath = Animator.StringToHash("AnimDeath"); private static readonly int AnimDeath = Animator.StringToHash("AnimDeath");
public bool godMode;
public float movementSpeed = 4f;
private bool _isDead;
protected void Start() protected void Start()
{ {
_gameStateManager = GameStateManager.instance; _gameStateManager = GameStateManager.instance;
_playerUpgrade = PlayerUpgrade.instance; _playerUpgrade = PlayerUpgrade.instance;
_bombsUtil = BombsUtilManager.instance;
_rigidbody2d = GetComponent<Rigidbody2D>(); _rigidbody2d = GetComponent<Rigidbody2D>();
_collider2D = GetComponent<Collider2D>(); _collider2D = GetComponent<Collider2D>();
_animator = GetComponentInChildren<Animator>(); _animator = GetComponentInChildren<Animator>();
_respawnPosition = GameObject.Find("RespawnPosition").transform; _respawnPosition = GameObject.Find("RespawnPosition").transform;
_bombsSpawner = GameObject.Find("BombSpawner").GetComponent<BombsSpawner>();
movementSpeed = _playerUpgrade.GetMovementSpeed(); movementSpeed = _playerUpgrade.GetMovementSpeed();
_playerUpgrade.PlayerSpeed += OnSpeedUpgrade; _playerUpgrade.PlayerSpeed += OnSpeedUpgrade;
@ -53,15 +61,50 @@ namespace src.Player
private void Update() private void Update()
{ {
if (_gameStateManager.IsGamePaused || _gameStateManager.IsPlayerMovementForbidden || _isDead) {return;} if (_gameStateManager.IsGamePaused || _gameStateManager.IsPlayerMovementForbidden || _isDead) {return;}
HandleBombInput(); HandleItemsInput();
} }
private void HandleMovementInput() private void HandleMovementInput()
{ {
#if UNITY_STANDALONE || UNITY_WEBGL || UNITY_EDITOR #if UNITY_STANDALONE || UNITY_WEBGL || UNITY_EDITOR
HandleKeyboardMovement();
#elif UNITY_IOS || UNITY_ANDROID
HandleTouchMovement();
#elif UNITY_PS4 || UNITY_XBOXONE
HandlerControllerMovement();
#endif
}
private void HandleItemsInput()
{
#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WEBGL
if (Input.GetKeyDown(KeyCode.Space))
{
PlaceBomb();
}
#elif UNITY_IOS || UNITY_ANDROID
if (CrossPlatformInputManager.GetButton("PlaceBomb"))
{
PlaceBomb();
}
#elif UNITY_PS4 || UNITY_XBOXONE
// Console bomb placement is not supported yet.
#endif
}
#if UNITY_STANDALONE || UNITY_WEBGL || UNITY_EDITOR
private void HandleKeyboardMovement()
{
var horizontal = Input.GetAxisRaw("Horizontal"); var horizontal = Input.GetAxisRaw("Horizontal");
var vertical = Input.GetAxisRaw("Vertical"); var vertical = Input.GetAxisRaw("Vertical");
#elif UNITY_IOS || UNITY_ANDROID var movementVector = new Vector2(horizontal, vertical);
MovePosition(movementVector);
}
#endif
#if UNITY_IOS || UNITY_ANDROID
private void HandleTouchMovement()
{
var horizontal = 0; var horizontal = 0;
var vertical = 0; var vertical = 0;
if (CrossPlatformInputManager.GetButton("MoveUp")) if (CrossPlatformInputManager.GetButton("MoveUp"))
@ -80,50 +123,60 @@ namespace src.Player
{ {
horizontal = -1; horizontal = -1;
} }
#elif UNITY_PS4 || UNITY_XBOXONE var movementVector = new Vector2(horizontal, vertical);
// // Console movement is not supported yet. MovePosition(movementVector);
}
#endif #endif
var movementVector = new Vector2(horizontal, vertical).NormalizeToCross(); #if UNITY_PS4 || UNITY_XBOXONE
private void HandlerControllerMovement()
{
throw new NotImplementedException();
}
#endif
private void MovePosition(Vector2 movementVector)
{
movementVector = movementVector.NormalizeToCross();
_animator.SetFloat(AnimHorizontal, movementVector.x); _animator.SetFloat(AnimHorizontal, movementVector.x);
_animator.SetFloat(AnimVertical, movementVector.y); _animator.SetFloat(AnimVertical, movementVector.y);
_rigidbody2d.MovePosition(_rigidbody2d.position + movementSpeed * Time.deltaTime * movementVector); _rigidbody2d.MovePosition(_rigidbody2d.position + movementSpeed * Time.deltaTime * movementVector);
} }
private void PlaceBomb() private void PlaceBomb()
{ {
_bombsSpawner.PlaceBomb(transform); var position = transform.position;
} var absX = Mathf.RoundToInt(position.x);
var absY = Mathf.RoundToInt(position.y);
var newPosition = new Vector2(absX, absY);
if (!_bombsUtil.CanPlaceBomb(newPosition)) return;
private void HandleBombInput() Instantiate(PrefabAtlas.PlayerBomb, newPosition, Quaternion.identity);
{ _bombsUtil.RegisterBomb(newPosition);
#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WEBGL
if (Input.GetKeyDown(KeyCode.Space))
{
PlaceBomb();
}
#elif UNITY_IOS || UNITY_ANDROID
if (CrossPlatformInputManager.GetButton("PlaceBomb"))
{
PlaceBomb();
}
#elif UNITY_PS4 || UNITY_XBOXONE
// Console bomb placement is not supported yet.
#endif
} }
public void Respawn() public void Respawn()
{ {
DebugHelper.LogInfo("Player is respawning!"); DebugHelper.LogInfo("Player is re-spawning!");
transform.SetPositionAndRotation(_respawnPosition.position, Quaternion.identity); transform.SetPositionAndRotation(_respawnPosition.position, Quaternion.identity);
_animator.Play("IdleDown"); _animator.Play("IdleDown");
} }
private void Die()
{
if (godMode)
{
return;
}
_isDead = true;
_collider2D.enabled = false;
_animator.SetBool(AnimDeath, true);
Destroy(gameObject, 0.7f);
}
public void OnTriggerExit2D(Collider2D other) public void OnTriggerExit2D(Collider2D other)
{ {
/* Turn off bomb trigger making it so you can't pass through. */
if (other.CompareTag("Bomb")) if (other.CompareTag("Bomb"))
{ {
other.isTrigger = false; other.isTrigger = false;
@ -142,18 +195,6 @@ namespace src.Player
} }
} }
private void Die()
{
if (godMode)
{
return;
}
_isDead = true;
_collider2D.enabled = false;
_animator.SetBool(AnimDeath, true);
Destroy(gameObject, 0.7f);
}
public void OnExplosion() public void OnExplosion()
{ {
DebugHelper.LogInfo("Player hit by explosion"); DebugHelper.LogInfo("Player hit by explosion");