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47
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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--- !u!1001 &2013742123
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PrefabInstance:
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|
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objectReference: {fileID: 0}
|
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|
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|
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|
type: 3}
|
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|
propertyPath: m_LocalEulerAnglesHint.z
|
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|
value: 0
|
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objectReference: {fileID: 0}
|
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m_RemovedComponents: []
|
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|
m_SourcePrefab: {fileID: 100100000, guid: c9b7903151183144dbf30c9b2ab371b2, type: 3}
|
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--- !u!1001 &6843575829779162303
|
--- !u!1001 &6843575829779162303
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
@ -8,13 +8,13 @@ namespace src.Ammo
|
||||||
{
|
{
|
||||||
public GameObject explosionPrefab;
|
public GameObject explosionPrefab;
|
||||||
|
|
||||||
private readonly BombStatsManager _bombStatsUtil = BombStatsManager.Instance;
|
private readonly BombsUtilManager _bombsUtil = BombsUtilManager.Instance;
|
||||||
private bool _exploded;
|
private bool _exploded;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
Invoke(nameof(Explode), _bombStatsUtil.Timer);
|
Invoke(nameof(Explode), _bombsUtil.Timer);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Explode()
|
void Explode()
|
||||||
|
@ -31,11 +31,12 @@ namespace src.Ammo
|
||||||
|
|
||||||
_exploded = true;
|
_exploded = true;
|
||||||
Destroy(gameObject, 0.3f);
|
Destroy(gameObject, 0.3f);
|
||||||
|
_bombsUtil.RemoveBomb(transform.position);
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator CreateExplosions(Vector3 direction)
|
private IEnumerator CreateExplosions(Vector3 direction)
|
||||||
{
|
{
|
||||||
for (int i = 1; i < _bombStatsUtil.Power; i++)
|
for (int i = 1; i < _bombsUtil.Power; i++)
|
||||||
{
|
{
|
||||||
RaycastHit2D hit = Physics2D.Raycast(transform.position, direction, i,
|
RaycastHit2D hit = Physics2D.Raycast(transform.position, direction, i,
|
||||||
1 << 8);
|
1 << 8);
|
||||||
|
@ -46,6 +47,11 @@ namespace src.Ammo
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
var key = hit.collider.GetComponent<IExplosable>();
|
||||||
|
if(key != null)
|
||||||
|
{
|
||||||
|
key.onExplosion();
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -63,8 +69,6 @@ namespace src.Ammo
|
||||||
|
|
||||||
public void onExplosion()
|
public void onExplosion()
|
||||||
{
|
{
|
||||||
// In caz ca o bomba loveste bomba, dam cancel la explozie
|
|
||||||
// sa nu explodeze twice si o explodam automagic
|
|
||||||
CancelInvoke(nameof(Explode));
|
CancelInvoke(nameof(Explode));
|
||||||
Explode();
|
Explode();
|
||||||
}
|
}
|
||||||
|
|
23
Assets/Scripts/src/Ammo/BombsSpawner.cs
Normal file
23
Assets/Scripts/src/Ammo/BombsSpawner.cs
Normal file
|
@ -0,0 +1,23 @@
|
||||||
|
using src.Managers;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class BombsSpawner : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject bombPrefab;
|
||||||
|
|
||||||
|
private BombsUtilManager _bombsUtil = BombsUtilManager.Instance;
|
||||||
|
|
||||||
|
public void PlaceBomb(Transform transform)
|
||||||
|
{
|
||||||
|
var absX = Mathf.RoundToInt(transform.position.x);
|
||||||
|
var absY = Mathf.RoundToInt(transform.position.y);
|
||||||
|
Vector3 position = new Vector3(absX, absY, 0);
|
||||||
|
if (_bombsUtil.CanPlaceBomb(position))
|
||||||
|
{
|
||||||
|
Instantiate(bombPrefab, position, Quaternion.identity);
|
||||||
|
_bombsUtil.PlaceBomb(position);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/src/Ammo/BombsSpawner.cs.meta
Normal file
11
Assets/Scripts/src/Ammo/BombsSpawner.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cd3bf3610d18aa14e805185b5e3f2d4b
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -5,7 +5,7 @@ using UnityEngine;
|
||||||
|
|
||||||
public class Explosion : MonoBehaviour
|
public class Explosion : MonoBehaviour
|
||||||
{
|
{
|
||||||
private readonly BombStatsManager _bombUtil = BombStatsManager.Instance;
|
private readonly BombsUtilManager _bombUtil = BombsUtilManager.Instance;
|
||||||
|
|
||||||
public void Start()
|
public void Start()
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,27 +0,0 @@
|
||||||
namespace src.Managers
|
|
||||||
{
|
|
||||||
public sealed class BombStatsManager
|
|
||||||
{
|
|
||||||
private const int MaxPower = 7;
|
|
||||||
|
|
||||||
public int Power { get; private set; } = 3;
|
|
||||||
|
|
||||||
public float Timer { get; } = 3.0f;
|
|
||||||
|
|
||||||
public float ExplosionDuration { get; } = 0.55f;
|
|
||||||
|
|
||||||
private BombStatsManager()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public static BombStatsManager Instance { get; } = new BombStatsManager();
|
|
||||||
|
|
||||||
public void IncreasePower()
|
|
||||||
{
|
|
||||||
if (Power <= MaxPower)
|
|
||||||
{
|
|
||||||
Power++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
68
Assets/Scripts/src/Managers/BombsUtilManager.cs
Normal file
68
Assets/Scripts/src/Managers/BombsUtilManager.cs
Normal file
|
@ -0,0 +1,68 @@
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace src.Managers
|
||||||
|
{
|
||||||
|
public sealed class BombsUtilManager
|
||||||
|
{
|
||||||
|
private HashSet<Vector3> _usedPosition = new HashSet<Vector3>();
|
||||||
|
|
||||||
|
private const int MaxPower = 7;
|
||||||
|
private const int MaxAllowedBombs = 10;
|
||||||
|
|
||||||
|
public int Power { get; private set; } = 3;
|
||||||
|
|
||||||
|
public int AllowedBombs { get; private set; } = 2;
|
||||||
|
|
||||||
|
public int PlacedBombs { get; private set; } = 0;
|
||||||
|
|
||||||
|
public float Timer { get; } = 3.0f;
|
||||||
|
|
||||||
|
public float ExplosionDuration { get; } = 0.55f;
|
||||||
|
|
||||||
|
private BombsUtilManager()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public static BombsUtilManager Instance { get; } = new BombsUtilManager();
|
||||||
|
|
||||||
|
public void IncreasePower()
|
||||||
|
{
|
||||||
|
if (Power <= MaxPower)
|
||||||
|
{
|
||||||
|
Power++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void IncreaseAllowedBombs()
|
||||||
|
{
|
||||||
|
if(AllowedBombs <= MaxAllowedBombs)
|
||||||
|
{
|
||||||
|
AllowedBombs++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PlaceBomb(Vector3 position)
|
||||||
|
{
|
||||||
|
if(CanPlaceBomb(position))
|
||||||
|
{
|
||||||
|
PlacedBombs++;
|
||||||
|
_usedPosition.Add(position);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveBomb(Vector3 position)
|
||||||
|
{
|
||||||
|
if(_usedPosition.Contains(position))
|
||||||
|
{
|
||||||
|
PlacedBombs--;
|
||||||
|
_usedPosition.Remove(position);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanPlaceBomb(Vector3 position)
|
||||||
|
{
|
||||||
|
return (!_usedPosition.Contains(position) && (PlacedBombs < AllowedBombs));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -9,8 +9,6 @@ namespace src.Player
|
||||||
{
|
{
|
||||||
public Transform respawnPosition;
|
public Transform respawnPosition;
|
||||||
|
|
||||||
public GameObject bombPrefab;
|
|
||||||
|
|
||||||
protected new void Start()
|
protected new void Start()
|
||||||
{
|
{
|
||||||
base.Start();
|
base.Start();
|
||||||
|
@ -57,9 +55,8 @@ namespace src.Player
|
||||||
|
|
||||||
private void PlaceBomb()
|
private void PlaceBomb()
|
||||||
{
|
{
|
||||||
var absX = Mathf.RoundToInt(transform.position.x);
|
GameObject bombsSpawnerObject = GameObject.Find("BombSpawner");
|
||||||
var absY = Mathf.RoundToInt(transform.position.y);
|
bombsSpawnerObject.GetComponent<BombsSpawner>().PlaceBomb(transform);
|
||||||
Instantiate(bombPrefab, new Vector3(absX, absY, 0), Quaternion.identity);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HandleBomb()
|
private void HandleBomb()
|
||||||
|
|
|
@ -1,8 +1,10 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
using src.Base;
|
using src.Base;
|
||||||
|
|
||||||
namespace src.Wall
|
namespace src.Wall
|
||||||
{
|
{
|
||||||
public class DestructibleWall : GameplayComponent
|
public class DestructibleWall : GameplayComponent, IExplosable
|
||||||
{
|
{
|
||||||
private bool _spawnExit;
|
private bool _spawnExit;
|
||||||
private bool _spawnUpgrade;
|
private bool _spawnUpgrade;
|
||||||
|
@ -32,5 +34,10 @@ namespace src.Wall
|
||||||
// to get random / desired upgrade
|
// to get random / desired upgrade
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void onExplosion()
|
||||||
|
{
|
||||||
|
Debug.Log("Destructible wall hitted by explosion");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
8
Assets/Sprites/Ammo.meta
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8
Assets/Sprites/Ammo.meta
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Assets/Sprites/Ammo/bman_spritesheet_bomb_v01-02.png
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729
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Normal file
729
Assets/Sprites/Ammo/bman_spritesheet_bomb_v01-02.png.meta
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Loading…
Reference in a new issue