Implement UpgradeManager
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16 changed files with 247 additions and 17 deletions
121
Assets/DevMocks/TestUpgrade.prefab
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121
Assets/DevMocks/TestUpgrade.prefab
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7
Assets/DevMocks/TestUpgrade.prefab.meta
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7
Assets/DevMocks/TestUpgrade.prefab.meta
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enemiesPrefab:
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--- !u!1001 &9082059503859367018
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@ -11,7 +11,8 @@ public class DumbEnemy : EnemyBase
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protected new void FixedUpdate()
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{
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if (transform.position.x == Mathf.Floor(transform.position.x) && transform.position.y == Mathf.Floor(transform.position.y))
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if (transform.position.x == Mathf.Floor(transform.position.x) &&
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transform.position.y == Mathf.Floor(transform.position.y))
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{
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if (RandomChange())
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{
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@ -19,27 +20,26 @@ public class DumbEnemy : EnemyBase
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}
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else
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{
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Rigidbody2d.MovePosition(Rigidbody2d.position + Direction * Speed * Time.deltaTime);
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Rigidbody2d.MovePosition(Rigidbody2d.position + Speed * Time.deltaTime * Direction);
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}
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}
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else
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{
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Rigidbody2d.MovePosition(Rigidbody2d.position + Direction * Speed * Time.deltaTime);
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Rigidbody2d.MovePosition(Rigidbody2d.position + Speed * Time.deltaTime * Direction);
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}
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}
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private bool RandomChange()
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{
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System.Random random = new System.Random();
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int randomNumber = random.Next(0, 100);
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var random = new System.Random();
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var randomNumber = random.Next(0, 100);
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return randomNumber <= 25;
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}
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private void HandleChangeDirection()
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{
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DebugHelper.LogInfo("Direction randomly changed");
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Direction = ChooseRandomExceptCertainDirection(Direction);
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MoveToCenterOfTheCell();
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Rigidbody2d.MovePosition(Rigidbody2d.position + Direction * Speed * Time.deltaTime);
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Rigidbody2d.MovePosition(Rigidbody2d.position + Speed * Time.deltaTime * Direction);
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}
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}
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@ -8,7 +8,7 @@ namespace src.Helpers
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{
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public static T ChoseRandom<T>(this T[] arr)
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{
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var randomIndex = Mathf.FloorToInt(Random.Range(0, arr.Length));
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var randomIndex = Random.Range(0, arr.Length);
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return arr[randomIndex];
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}
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@ -17,7 +17,7 @@ namespace src.Helpers
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T value;
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do
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{
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var randomIndex = Mathf.FloorToInt(Random.Range(0, arr.Length));
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var randomIndex = Random.Range(0, arr.Length);
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value = arr[randomIndex];
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} while (exceptValue.Equals(value));
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T value;
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do
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{
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var randomIndex = Mathf.FloorToInt(Random.Range(0, arr.Length));
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var randomIndex = Random.Range(0, arr.Length);
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value = arr[randomIndex];
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} while (exceptValue.Contains(value));
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10
Assets/Scripts/src/Interfaces/IUpgrade.cs
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10
Assets/Scripts/src/Interfaces/IUpgrade.cs
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using UnityEngine;
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namespace src.Interfaces
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{
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public interface IUpgrade
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{
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void PerformUpgrade();
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void OnTriggerEnter2D(Collider2D other);
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}
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}
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3
Assets/Scripts/src/Interfaces/IUpgrade.cs.meta
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3
Assets/Scripts/src/Interfaces/IUpgrade.cs.meta
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fileFormatVersion: 2
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guid: 527ddc9d1a334e739b995e82c8e96d10
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timeCreated: 1561210723
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@ -6,6 +6,7 @@ namespace src.Managers
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{
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public static GameManager Instance;
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private LevelManager _levelManager;
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private UpgradeManager _upgradeManager;
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public void Awake()
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{
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DontDestroyOnLoad(gameObject);
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_levelManager = GetComponent<LevelManager>();
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_upgradeManager = GetComponent<UpgradeManager>();
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InitGame();
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}
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public UpgradeManager GetUpgradeManager()
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{
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return _upgradeManager;
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}
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private void InitGame()
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{
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_levelManager.InitLevel();
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16
Assets/Scripts/src/Managers/UpgradeManager.cs
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16
Assets/Scripts/src/Managers/UpgradeManager.cs
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using src.Base;
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using src.Helpers;
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using UnityEngine;
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namespace src.Managers
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{
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public class UpgradeManager : GameplayComponent
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{
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public GameObject[] upgradePrefabs;
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public GameObject GetUpgradePrefab()
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{
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return upgradePrefabs.ChoseRandom();
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}
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}
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}
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3
Assets/Scripts/src/Managers/UpgradeManager.cs.meta
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3
Assets/Scripts/src/Managers/UpgradeManager.cs.meta
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fileFormatVersion: 2
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guid: e64481d2e18e4b6ca4f22926a5061450
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timeCreated: 1561211937
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@ -1,6 +1,7 @@
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using src.Ammo;
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using src.Base;
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using src.Helpers;
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using src.Interfaces;
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using UnityEngine;
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namespace src.Player
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3
Assets/Scripts/src/Upgrade.meta
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3
Assets/Scripts/src/Upgrade.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: ce5704d616e542aa9e6b98025b958d84
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timeCreated: 1561212967
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23
Assets/Scripts/src/Upgrade/TestUpgrade.cs
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23
Assets/Scripts/src/Upgrade/TestUpgrade.cs
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using src.Base;
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using src.Helpers;
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using src.Interfaces;
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using UnityEngine;
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namespace src.Upgrade
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{
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public class TestUpgrade : GameplayComponent, IUpgrade
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{
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public void PerformUpgrade()
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{
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DebugHelper.LogError("Test upgrade works.");
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}
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public void OnTriggerEnter2D(Collider2D other)
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{
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if (!other.CompareTag("Player")) return;
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DebugHelper.LogWarning("TestUpgrade WORKS!");
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Destroy(gameObject);
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}
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}
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}
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3
Assets/Scripts/src/Upgrade/TestUpgrade.cs.meta
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Assets/Scripts/src/Upgrade/TestUpgrade.cs.meta
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fileFormatVersion: 2
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guid: daf1c278fd544eae9246c4abe6bf611e
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timeCreated: 1561212975
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using System;
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using UnityEngine;
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using src.Base;
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using src.Helpers;
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using src.Managers;
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namespace src.Wall
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{
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{
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private bool _spawnExit;
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private bool _spawnUpgrade;
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private UpgradeManager _upgradeManager;
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public GameObject explosionPrefab;
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public GameObject exitDoorPrefab;
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private void Start()
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{
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_upgradeManager = GameManager.Instance.GetUpgradeManager();
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}
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public void SpawnsExit()
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{
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_spawnExit = true;
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else if (_spawnUpgrade)
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{
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DebugHelper.LogInfo($"Destructible spawned upgrade {transform.position}");
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// TODO: Get and instantiate upgrade from manager
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var upgrade = _upgradeManager.GetUpgradePrefab();
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Instantiate(upgrade, currentPosition, Quaternion.identity);
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}
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}
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