diff --git a/.gitignore b/.gitignore
index 152f4ee..1b03b79 100644
--- a/.gitignore
+++ b/.gitignore
@@ -7,6 +7,7 @@
# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
# User-specific stuff
+.idea
.idea/**/workspace.xml
.idea/**/tasks.xml
.idea/**/usage.statistics.xml
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deleted file mode 100644
index ccd893d..0000000
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-
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- Packages
- ProjectSettings
-
-
- .git
- .idea
- Library
- Logs
- Temp
- obj
-
-
-
\ No newline at end of file
diff --git a/.idea/.idea.MADBombs/.idea/modules.xml b/.idea/.idea.MADBombs/.idea/modules.xml
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index ae0c25b..0000000
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-
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\ No newline at end of file
diff --git a/.idea/.idea.MADBombs/.idea/vcs.xml b/.idea/.idea.MADBombs/.idea/vcs.xml
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\ No newline at end of file
diff --git a/.idea/.idea.MADBombs/riderModule.iml b/.idea/.idea.MADBombs/riderModule.iml
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\ No newline at end of file
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diff --git a/Assets/Scenes/BombScene.unity.meta b/Assets/Scenes/BombScene.unity.meta
new file mode 100644
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+++ b/Assets/Scenes/BombScene.unity.meta
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diff --git a/Assets/DevMocks.meta b/Assets/Scripts/src/Ammo.meta
similarity index 77%
rename from Assets/DevMocks.meta
rename to Assets/Scripts/src/Ammo.meta
index 70e5188..c678f9b 100644
--- a/Assets/DevMocks.meta
+++ b/Assets/Scripts/src/Ammo.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
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+guid: 63bb235152ad1224c90ed44916220dae
folderAsset: yes
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diff --git a/Assets/Scripts/src/Ammo/BombController.cs b/Assets/Scripts/src/Ammo/BombController.cs
new file mode 100644
index 0000000..344294e
--- /dev/null
+++ b/Assets/Scripts/src/Ammo/BombController.cs
@@ -0,0 +1,92 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class BombController : MonoBehaviour
+{
+
+ public LayerMask levelMask;
+ public GameObject explosionPrefab;
+
+ BombStatsUtil bombStatsUtil = BombStatsUtil.Instance;
+ bool exploded = false;
+
+ // Start is called before the first frame update
+ void Start()
+ {
+ Invoke("Explode", bombStatsUtil.Timer);
+ }
+
+ void Explode()
+ {
+ Instantiate(explosionPrefab, transform.position, Quaternion.identity);
+
+ transform.Find("2DCollider").gameObject.SetActive(false);
+
+ //StartCoroutine(CreateExplosions(Vector3.up));
+ //StartCoroutine(CreateExplosions(Vector3.down));
+ //StartCoroutine(CreateExplosions(Vector3.left));
+ //StartCoroutine(CreateExplosions(Vector3.right));
+
+ CreateExplosions(Vector3.up);
+ CreateExplosions(Vector3.down);
+ CreateExplosions(Vector3.left);
+ CreateExplosions(Vector3.right);
+
+ GetComponent().enabled = false;
+ exploded = true;
+
+ //Destroy(gameObject, 0.3f);
+ Destroy(gameObject);
+ }
+
+ //private IEnumerator CreateExplosions(Vector3 direction)
+ //{
+ // for (int i = 1; i < bombStatsUtil.Power; i++)
+ // {
+ // RaycastHit2D hit = Physics2D.Raycast(transform.position + new Vector3(0, .5f, 0), direction, i, levelMask);
+
+ // if (!hit.collider)
+ // {
+ // Instantiate(explosionPrefab, transform.position + (i * direction), explosionPrefab.transform.rotation);
+ // }
+ // else
+ // {
+ // break;
+ // }
+
+ // }
+
+ // yield return new WaitForSeconds(0.05f);
+
+ //}
+
+ private void CreateExplosions(Vector3 direction)
+ {
+ for (int i = 1; i < bombStatsUtil.Power; i++)
+ {
+ RaycastHit2D hit = Physics2D.Raycast(transform.position + new Vector3(0, .5f, 0), direction, i, levelMask);
+
+ if (!hit.collider)
+ {
+ Instantiate(explosionPrefab, transform.position + (i * direction), explosionPrefab.transform.rotation);
+ }
+ else
+ {
+ break;
+ }
+
+ }
+
+ }
+
+ public void OnTriggerEnter2D(Collider2D other)
+ {
+ if (!exploded && other.CompareTag("Explosion"))
+ {
+ //In caz ca o bomba loveste bomba, dam cancel la explozie sa nu explodeze twice si o explodam automagic
+ CancelInvoke("Explode");
+ Explode();
+ }
+ }
+}
diff --git a/Assets/Scripts/src/Ammo/BombController.cs.meta b/Assets/Scripts/src/Ammo/BombController.cs.meta
new file mode 100644
index 0000000..486d388
--- /dev/null
+++ b/Assets/Scripts/src/Ammo/BombController.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/src/Ammo/Explosion.cs b/Assets/Scripts/src/Ammo/Explosion.cs
new file mode 100644
index 0000000..be4dd93
--- /dev/null
+++ b/Assets/Scripts/src/Ammo/Explosion.cs
@@ -0,0 +1,13 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Explosion : MonoBehaviour
+{
+
+ public void Start()
+ {
+ Destroy(gameObject, 1);
+ }
+
+}
diff --git a/Assets/Scripts/src/Ammo/Explosion.cs.meta b/Assets/Scripts/src/Ammo/Explosion.cs.meta
new file mode 100644
index 0000000..16d674f
--- /dev/null
+++ b/Assets/Scripts/src/Ammo/Explosion.cs.meta
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diff --git a/Assets/Scripts/src/Interfaces.meta b/Assets/Scripts/src/Interfaces.meta
index 37cb869..e041cf7 100644
--- a/Assets/Scripts/src/Interfaces.meta
+++ b/Assets/Scripts/src/Interfaces.meta
@@ -1,3 +1,8 @@
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diff --git a/Assets/Scripts/src/Player/PlayerController.cs b/Assets/Scripts/src/Player/PlayerController.cs
index 5faea67..9d59b1c 100644
--- a/Assets/Scripts/src/Player/PlayerController.cs
+++ b/Assets/Scripts/src/Player/PlayerController.cs
@@ -8,10 +8,13 @@ namespace src.Player
{
public Transform respawnPosition;
+
+ public GameObject bombPrefab;
+
protected new void Start()
{
base.Start();
-
+
/* Always start at the starting point. */
Respawn();
}
@@ -19,6 +22,7 @@ namespace src.Player
private void Update()
{
HandleMovement();
+ HandleBomb();
}
private void HandleMovement()
@@ -47,6 +51,27 @@ namespace src.Player
#endif
}
+ private void PlaceBomb()
+ {
+ Instantiate(bombPrefab, new Vector3(Mathf.RoundToInt(transform.position.x),
+ bombPrefab.transform.position.y, 0f),
+ bombPrefab.transform.rotation);
+ }
+
+ private void HandleBomb()
+ {
+#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WEBGL
+ if (Input.GetKeyDown(KeyCode.Space))
+ {
+ PlaceBomb();
+ }
+#elif UNITY_IOS || UNITY_ANDROID
+ // Phone bomb placement is not supported yet.
+#elif UNITY_PS4 || UNITY_XBOXONE
+ // Console bomb placement is not supported yet.
+#endif
+ }
+
private void Respawn()
{
transform.position = respawnPosition.position;
diff --git a/Assets/Scripts/src/Util.meta b/Assets/Scripts/src/Util.meta
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index 0000000..697066c
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diff --git a/Assets/Scripts/src/Util/BombStatsUtil.cs b/Assets/Scripts/src/Util/BombStatsUtil.cs
new file mode 100644
index 0000000..d2da5be
--- /dev/null
+++ b/Assets/Scripts/src/Util/BombStatsUtil.cs
@@ -0,0 +1,40 @@
+using System.Collections;
+using System.Collections.Generic;
+
+public sealed class BombStatsUtil
+{
+
+ private static readonly BombStatsUtil instance = new BombStatsUtil();
+ const int MAX_POWER = 7;
+
+ public int Power { get; private set; } = 3;
+
+ public float Timer { get; } = 3.0f;
+
+ // Explicit static constructor to tell C# compiler
+ // not to mark type as beforefieldinit
+ static BombStatsUtil()
+ {
+ }
+
+ private BombStatsUtil()
+ {
+ }
+
+ public static BombStatsUtil Instance
+ {
+ get
+ {
+ return instance;
+ }
+ }
+
+ public void increasePower()
+ {
+ if(Power <= MAX_POWER)
+ {
+ Power++;
+ }
+ }
+
+}
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diff --git a/Assets/Tile/New Palette.prefab.meta b/Assets/Tile/New Palette.prefab.meta
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diff --git a/ProjectSettings/Physics2DSettings.asset b/ProjectSettings/Physics2DSettings.asset
index 1b640fb..641066a 100644
--- a/ProjectSettings/Physics2DSettings.asset
+++ b/ProjectSettings/Physics2DSettings.asset
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m_AutoSimulation: 1
m_QueriesHitTriggers: 1
- m_QueriesStartInColliders: 1
+ m_QueriesStartInColliders: 0
m_CallbacksOnDisable: 1
m_ReuseCollisionCallbacks: 1
m_AutoSyncTransforms: 0
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m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
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+ m_LayerCollisionMatrix: fffbfffffffbfffffbfbfffffffffffffffbfffffffbffffffffffffffffffffffffffffffffffffc8fbffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt
index 0b705ce..c4f8d13 100644
--- a/ProjectSettings/ProjectVersion.txt
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diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
index 457cd48..8faef1b 100644
--- a/ProjectSettings/TagManager.asset
+++ b/ProjectSettings/TagManager.asset
@@ -13,7 +13,7 @@ TagManager:
- UI
-
-
- -
+ - Block
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