Use android ndk when building

This commit is contained in:
Denis-Cosmin Nutiu 2019-08-09 21:41:08 +03:00
parent f761e2ce7f
commit 9e9c53c7ab

View file

@ -242,7 +242,7 @@ PlayerSettings:
clonedFromGUID: 5f34be1353de5cf4398729fda238591b clonedFromGUID: 5f34be1353de5cf4398729fda238591b
templatePackageId: com.unity.template.2d@1.3.0 templatePackageId: com.unity.template.2d@1.3.0
templateDefaultScene: Assets/Scenes/SampleScene.unity templateDefaultScene: Assets/Scenes/SampleScene.unity
AndroidTargetArchitectures: 5 AndroidTargetArchitectures: 7
AndroidSplashScreenScale: 0 AndroidSplashScreenScale: 0
androidSplashScreen: {fileID: 0} androidSplashScreen: {fileID: 0}
AndroidKeystoreName: /Users/denis/Dropbox/MadBombs/user.keystore AndroidKeystoreName: /Users/denis/Dropbox/MadBombs/user.keystore
@ -595,7 +595,8 @@ PlayerSettings:
7: CROSS_PLATFORM_INPUT;MOBILE_INPUT 7: CROSS_PLATFORM_INPUT;MOBILE_INPUT
14: MOBILE_INPUT 14: MOBILE_INPUT
platformArchitecture: {} platformArchitecture: {}
scriptingBackend: {} scriptingBackend:
Android: 1
il2cppCompilerConfiguration: {} il2cppCompilerConfiguration: {}
managedStrippingLevel: {} managedStrippingLevel: {}
incrementalIl2cppBuild: {} incrementalIl2cppBuild: {}