From 470ed2653343ff2b522dfac15f7d0173b2194027 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Denis=20Nu=C8=9Biu?= Date: Sun, 16 Jun 2019 12:34:21 +0300 Subject: [PATCH 1/7] Import Sprites & Change Player Colider to circle --- Assets/Prefabs/Player.prefab | 126 ++++++++------- .../Walls/bman_destructible_wall1.prefab | 4 +- .../Walls/bman_destructible_wall2.prefab | 4 +- .../Walls/bman_indestructible_wall1.prefab | 4 +- Assets/Scenes/SampleScene.unity | 148 +----------------- ...bman_sprite_crate_v01-01.png => crate.png} | Bin 17555 -> 17908 bytes ..._snowmound_v02.png.meta => crate.png.meta} | 6 +- ...sprite_snowmound_v01.png => high_snow.png} | Bin 18005 -> 17930 bytes ...ate_v01-01.png.meta => high_snow.png.meta} | 6 +- ..._sprite_snowmound_v02.png => snowball.png} | Bin 17962 -> 17858 bytes ...owmound_v01.png.meta => snowball.png.meta} | 6 +- 11 files changed, 89 insertions(+), 215 deletions(-) rename Assets/Sprites/Walls/{bman_sprite_crate_v01-01.png => crate.png} (92%) rename Assets/Sprites/Walls/{bman_sprite_snowmound_v02.png.meta => crate.png.meta} (95%) rename Assets/Sprites/Walls/{bman_sprite_snowmound_v01.png => high_snow.png} (91%) rename Assets/Sprites/Walls/{bman_sprite_crate_v01-01.png.meta => high_snow.png.meta} (95%) rename Assets/Sprites/Walls/{bman_sprite_snowmound_v02.png => snowball.png} (92%) rename Assets/Sprites/Walls/{bman_sprite_snowmound_v01.png.meta => snowball.png.meta} (95%) diff --git a/Assets/Prefabs/Player.prefab b/Assets/Prefabs/Player.prefab index f8fbbe4..33fc33c 100644 --- a/Assets/Prefabs/Player.prefab +++ b/Assets/Prefabs/Player.prefab @@ -1,6 +1,6 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: ---- !u!1 &6843575828445418657 +--- !u!1 &1778702655 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -8,40 +8,37 @@ GameObject: m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - 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spritePixelsToUnits: 64 + spritePixelsToUnits: 32 spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 @@ -97,7 +97,7 @@ TextureImporter: outline: [] physicsShape: [] bones: [] - spriteID: a52906a715291443bb83ed96d864bcf6 + spriteID: 13003cd44618d494f98942f809733583 vertices: [] indices: edges: [] From c38050c9e4cf7b940a39a722a19c70b2138b8432 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Denis=20Nu=C8=9Biu?= Date: Sun, 16 Jun 2019 13:00:14 +0300 Subject: [PATCH 2/7] Import high_snow_prefab --- ...estructible_wall2.prefab => destructible_high_snow.prefab} | 4 ++-- ...e_wall2.prefab.meta => destructible_high_snow.prefab.meta} | 0 ...man_destructible_wall1.prefab => destructible_snow.prefab} | 2 +- ...ctible_wall1.prefab.meta => destructible_snow.prefab.meta} | 0 ...ndestructible_wall1.prefab => indestructible_crate.prefab} | 4 ++-- ...ble_wall1.prefab.meta => indestructible_crate.prefab.meta} | 0 6 files changed, 5 insertions(+), 5 deletions(-) rename Assets/Prefabs/Walls/{bman_destructible_wall2.prefab => destructible_high_snow.prefab} (99%) rename Assets/Prefabs/Walls/{bman_destructible_wall2.prefab.meta => destructible_high_snow.prefab.meta} (100%) rename Assets/Prefabs/Walls/{bman_destructible_wall1.prefab => destructible_snow.prefab} (99%) rename Assets/Prefabs/Walls/{bman_destructible_wall1.prefab.meta => destructible_snow.prefab.meta} (100%) rename Assets/Prefabs/Walls/{bman_indestructible_wall1.prefab => indestructible_crate.prefab} (98%) rename Assets/Prefabs/Walls/{bman_indestructible_wall1.prefab.meta => indestructible_crate.prefab.meta} (100%) diff --git a/Assets/Prefabs/Walls/bman_destructible_wall2.prefab b/Assets/Prefabs/Walls/destructible_high_snow.prefab similarity index 99% rename from Assets/Prefabs/Walls/bman_destructible_wall2.prefab rename to Assets/Prefabs/Walls/destructible_high_snow.prefab index cb81a74..801cc1c 100644 --- a/Assets/Prefabs/Walls/bman_destructible_wall2.prefab +++ b/Assets/Prefabs/Walls/destructible_high_snow.prefab @@ -67,7 +67,7 @@ SpriteRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - 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serializedVersion: 1 + m_State: {fileID: 1102762913524167192} + m_Position: {x: 240, y: 252, z: 0} + - serializedVersion: 1 + m_State: {fileID: 1102448146778981770} + m_Position: {x: 468, y: -12, z: 0} + - serializedVersion: 1 + m_State: {fileID: 1102742770632451362} + m_Position: {x: 468, y: 60, z: 0} + - serializedVersion: 1 + m_State: {fileID: 1102240260109728614} + m_Position: {x: 468, y: 132, z: 0} + - serializedVersion: 1 + m_State: {fileID: 1102484324358587624} + m_Position: {x: 240, y: 192, z: 0} + - serializedVersion: 1 + m_State: {fileID: 1102090544316477732} + m_Position: {x: 240, y: -12, z: 0} + - serializedVersion: 1 + m_State: {fileID: 1102040734548923532} + m_Position: {x: 240, y: 60, z: 0} + - serializedVersion: 1 + m_State: {fileID: 1102161050045560226} + m_Position: {x: 240, y: 120, z: 0} + m_ChildStateMachines: [] + m_AnyStateTransitions: + - {fileID: 1101231070825147440} + - {fileID: 1101143220421918298} + - {fileID: 1101796395514785804} + - {fileID: 1101317931981451248} + m_EntryTransitions: [] + m_StateMachineTransitions: {} + m_StateMachineBehaviours: [] + m_AnyStatePosition: {x: 50, y: 20, z: 0} + m_EntryPosition: {x: 50, y: 120, z: 0} + m_ExitPosition: {x: 800, y: 120, z: 0} + m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} + m_DefaultState: {fileID: 1102762913524167192} diff --git a/Assets/Animations/Player/PlayerAnimationControllerV2.controller.meta b/Assets/Animations/Player/PlayerAnimationControllerV2.controller.meta new file mode 100644 index 0000000..f83121f --- /dev/null +++ b/Assets/Animations/Player/PlayerAnimationControllerV2.controller.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: de05f1f1430ea4aae8192fc639ee6a2c +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 9100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity index 3b81639..48a7f68 100644 --- a/Assets/Scenes/SampleScene.unity +++ b/Assets/Scenes/SampleScene.unity @@ -8503,5 +8503,9 @@ PrefabInstance: propertyPath: m_LocalEulerAnglesHint.z value: 0 objectReference: {fileID: 0} + - target: {fileID: 1778702658, guid: d3055091a17dc4aa1accf2e33ccef144, type: 3} + propertyPath: m_Controller + value: + objectReference: {fileID: 9100000, guid: de05f1f1430ea4aae8192fc639ee6a2c, type: 2} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: d3055091a17dc4aa1accf2e33ccef144, type: 3} diff --git a/Assets/Scripts/src/Helpers/Vector2Extensions.cs b/Assets/Scripts/src/Helpers/Vector2Extensions.cs new file mode 100644 index 0000000..2c7e8d3 --- /dev/null +++ b/Assets/Scripts/src/Helpers/Vector2Extensions.cs @@ -0,0 +1,25 @@ +using UnityEngine; + +namespace src.Helpers +{ + public static class Vector2Extensions + { + /* + * Normalizes a vector2 to maximum speed and allow only movement in one axis at a time. + */ + public static Vector2 NormalizeToCross(this Vector2 vector) + { + var x = Mathf.Round(vector.x); + var y = Mathf.Round(vector.y); + if (Mathf.Abs(y) > Mathf.Abs(x)) + { + x = 0; + } + else + { + y = 0; + } + return new Vector2(x, y); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/src/Helpers/Vector2Extensions.cs.meta b/Assets/Scripts/src/Helpers/Vector2Extensions.cs.meta new file mode 100644 index 0000000..5aa07d8 --- /dev/null +++ b/Assets/Scripts/src/Helpers/Vector2Extensions.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 72a889b67bf7450283dbc482cfadc1c5 +timeCreated: 1560679913 \ No newline at end of file diff --git a/Assets/Scripts/src/Player/PlayerController.cs b/Assets/Scripts/src/Player/PlayerController.cs index f9bb23a..90a3a5a 100644 --- a/Assets/Scripts/src/Player/PlayerController.cs +++ b/Assets/Scripts/src/Player/PlayerController.cs @@ -37,13 +37,14 @@ namespace src.Player private void HandleMovement() { #if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WEBGL - var horizontal = Input.GetAxis("Horizontal"); - var vertical = Input.GetAxis("Vertical"); + var horizontal = Input.GetAxisRaw("Horizontal"); + var vertical = Input.GetAxisRaw("Vertical"); + var movementVector = new Vector2(horizontal, vertical).NormalizeToCross(); + + _animator.SetFloat(AnimHorizontal, movementVector.x); + _animator.SetFloat(AnimVertical, movementVector.y); - _animator.SetFloat(AnimHorizontal, horizontal); - _animator.SetFloat(AnimVertical, vertical); - var movementVector = new Vector2(horizontal, vertical); rigidbody2d.MovePosition(rigidbody2d.position + movementSpeed * Time.deltaTime * movementVector); #elif UNITY_IOS || UNITY_ANDROID // Phone movement is not supported yet. From f3983dec3d30550cad76e03edb52be43f5ab4a83 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Denis=20Nu=C8=9Biu?= Date: Sun, 16 Jun 2019 16:13:54 +0300 Subject: [PATCH 4/7] Update Player Sprites and Animator --- .../{PlayerRunUp.anim => IdleDown.anim} | 34 +- ...rIdleLeft.anim.meta => IdleDown.anim.meta} | 2 +- .../{PlayerIdleUp.anim => IdleLeft.anim} | 34 +- ...yerIdleUp.anim.meta => IdleLeft.anim.meta} | 2 +- .../{PlayerRunLeft.anim => IdleRight.anim} | 34 +- ...dleRight.anim.meta => IdleRight.anim.meta} | 2 +- .../{PlayerRunDown.anim => IdleUp.anim} | 34 +- ...yerIdleDown.anim.meta => IdleUp.anim.meta} | 2 +- .../PlayerAnimationControllerV2.controller | 495 - .../Player/PlayerAnimator.controller | 536 +- .../Player/PlayerAnimator.controller.meta | 2 +- Assets/Animations/Player/PlayerIdleDown.anim | 89 - Assets/Animations/Player/PlayerIdleLeft.anim | 89 - Assets/Animations/Player/PlayerIdleRight.anim | 89 - .../Animations/Player/PlayerRunDown.anim.meta | 8 - .../Animations/Player/PlayerRunLeft.anim.meta | 8 - Assets/Animations/Player/PlayerRunRight.anim | 89 - .../Player/PlayerRunRight.anim.meta | 8 - .../Animations/Player/PlayerRunUp.anim.meta | 8 - Assets/Animations/Player/RunDown.anim | 89 + Assets/Animations/Player/RunDown.anim.meta | 8 + Assets/Animations/Player/RunLeft.anim | 89 + Assets/Animations/Player/RunLeft.anim.meta | 8 + Assets/Animations/Player/RunRight.anim | 89 + Assets/Animations/Player/RunRight.anim.meta | 8 + Assets/Animations/Player/RunUp.anim | 89 + Assets/Animations/Player/RunUp.anim.meta | 8 + Assets/Prefabs/Grid.prefab | 7786 ++++++++++++++++ .../Grid.prefab.meta} | 5 +- Assets/Prefabs/Player.prefab | 8 +- Assets/Prefabs/RespawnPosition.prefab | 32 + Assets/Prefabs/RespawnPosition.prefab.meta | 7 + Assets/Scenes/SampleScene.unity | 7962 +---------------- Assets/Sprites/Player/player_spritesheet.png | Bin 31304 -> 0 bytes .../Player/player_spritesheet_flipped_x.png | Bin 31083 -> 0 bytes .../player_spritesheet_flipped_x.png.meta | 1118 --- .../Sprites/Player/player_spritesheetv2.png | Bin 0 -> 37961 bytes ...png.meta => player_spritesheetv2.png.meta} | 822 +- 38 files changed, 9297 insertions(+), 10396 deletions(-) rename Assets/Animations/Player/{PlayerRunUp.anim => IdleDown.anim} (59%) rename Assets/Animations/Player/{PlayerIdleLeft.anim.meta => IdleDown.anim.meta} (79%) rename Assets/Animations/Player/{PlayerIdleUp.anim => IdleLeft.anim} (59%) rename Assets/Animations/Player/{PlayerIdleUp.anim.meta => IdleLeft.anim.meta} (79%) rename Assets/Animations/Player/{PlayerRunLeft.anim => IdleRight.anim} (59%) rename Assets/Animations/Player/{PlayerIdleRight.anim.meta => IdleRight.anim.meta} (79%) rename Assets/Animations/Player/{PlayerRunDown.anim => IdleUp.anim} (59%) rename Assets/Animations/Player/{PlayerIdleDown.anim.meta => IdleUp.anim.meta} (79%) delete mode 100644 Assets/Animations/Player/PlayerAnimationControllerV2.controller delete mode 100644 Assets/Animations/Player/PlayerIdleDown.anim delete mode 100644 Assets/Animations/Player/PlayerIdleLeft.anim delete mode 100644 Assets/Animations/Player/PlayerIdleRight.anim delete mode 100644 Assets/Animations/Player/PlayerRunDown.anim.meta delete mode 100644 Assets/Animations/Player/PlayerRunLeft.anim.meta delete mode 100644 Assets/Animations/Player/PlayerRunRight.anim delete mode 100644 Assets/Animations/Player/PlayerRunRight.anim.meta delete mode 100644 Assets/Animations/Player/PlayerRunUp.anim.meta create mode 100644 Assets/Animations/Player/RunDown.anim create mode 100644 Assets/Animations/Player/RunDown.anim.meta create mode 100644 Assets/Animations/Player/RunLeft.anim create mode 100644 Assets/Animations/Player/RunLeft.anim.meta create mode 100644 Assets/Animations/Player/RunRight.anim create mode 100644 Assets/Animations/Player/RunRight.anim.meta create mode 100644 Assets/Animations/Player/RunUp.anim create mode 100644 Assets/Animations/Player/RunUp.anim.meta create mode 100644 Assets/Prefabs/Grid.prefab rename Assets/{Animations/Player/PlayerAnimationControllerV2.controller.meta => Prefabs/Grid.prefab.meta} (52%) create mode 100644 Assets/Prefabs/RespawnPosition.prefab create mode 100644 Assets/Prefabs/RespawnPosition.prefab.meta delete mode 100644 Assets/Sprites/Player/player_spritesheet.png delete mode 100644 Assets/Sprites/Player/player_spritesheet_flipped_x.png delete mode 100644 Assets/Sprites/Player/player_spritesheet_flipped_x.png.meta create mode 100644 Assets/Sprites/Player/player_spritesheetv2.png rename Assets/Sprites/Player/{player_spritesheet.png.meta => player_spritesheetv2.png.meta} (54%) diff --git a/Assets/Animations/Player/PlayerRunUp.anim b/Assets/Animations/Player/IdleDown.anim similarity index 59% rename from Assets/Animations/Player/PlayerRunUp.anim rename to Assets/Animations/Player/IdleDown.anim index 33325aa..4677b5f 100644 --- a/Assets/Animations/Player/PlayerRunUp.anim +++ b/Assets/Animations/Player/IdleDown.anim @@ -6,7 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m_MirrorParameterActive: 0 - m_CycleOffsetParameterActive: 0 - m_TimeParameterActive: 0 - m_Motion: {fileID: 7400000, guid: b7a9ce2fb18da4647af9b13ba8d28017, type: 2} - m_Tag: - m_SpeedParameter: - m_MirrorParameter: - m_CycleOffsetParameter: - m_TimeParameter: ---- !u!1107 &1107337773470424596 -AnimatorStateMachine: - serializedVersion: 5 - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: Base Layer - m_ChildStates: - - serializedVersion: 1 - m_State: {fileID: 1102762913524167192} - m_Position: {x: 240, y: 252, z: 0} - - serializedVersion: 1 - m_State: {fileID: 1102448146778981770} - m_Position: {x: 468, y: -12, z: 0} - - serializedVersion: 1 - m_State: {fileID: 1102742770632451362} - m_Position: {x: 468, y: 60, z: 0} - - serializedVersion: 1 - m_State: {fileID: 1102240260109728614} - m_Position: {x: 468, y: 132, z: 0} - - serializedVersion: 1 - m_State: {fileID: 1102484324358587624} - m_Position: {x: 240, y: 192, z: 0} - - serializedVersion: 1 - m_State: {fileID: 1102090544316477732} - m_Position: {x: 240, y: -12, z: 0} - - serializedVersion: 1 - m_State: {fileID: 1102040734548923532} - m_Position: {x: 240, y: 60, z: 0} - - serializedVersion: 1 - m_State: {fileID: 1102161050045560226} - m_Position: {x: 240, y: 120, z: 0} - m_ChildStateMachines: [] - m_AnyStateTransitions: - - {fileID: 1101231070825147440} - - {fileID: 1101143220421918298} - - {fileID: 1101796395514785804} - - {fileID: 1101317931981451248} - m_EntryTransitions: [] - m_StateMachineTransitions: {} - m_StateMachineBehaviours: [] - m_AnyStatePosition: {x: 50, y: 20, z: 0} - m_EntryPosition: {x: 50, y: 120, z: 0} - m_ExitPosition: {x: 800, y: 120, z: 0} - m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} - m_DefaultState: {fileID: 1102762913524167192} diff --git a/Assets/Animations/Player/PlayerAnimator.controller b/Assets/Animations/Player/PlayerAnimator.controller index 57e059d..b5ee9e9 100644 --- a/Assets/Animations/Player/PlayerAnimator.controller +++ b/Assets/Animations/Player/PlayerAnimator.controller @@ -14,17 +14,17 @@ AnimatorController: m_DefaultFloat: 0 m_DefaultInt: 0 m_DefaultBool: 0 - m_Controller: {fileID: 0} + m_Controller: {fileID: 9100000} - m_Name: AnimHorizontal m_Type: 1 m_DefaultFloat: 0 m_DefaultInt: 0 m_DefaultBool: 0 - m_Controller: {fileID: 0} + m_Controller: {fileID: 9100000} m_AnimatorLayers: - serializedVersion: 5 m_Name: Base Layer - m_StateMachine: {fileID: 1107510709762736314} + m_StateMachine: {fileID: 1107337773470424596} m_Mask: {fileID: 0} m_Motions: [] m_Behaviours: [] @@ -34,203 +34,218 @@ AnimatorController: m_IKPass: 0 m_SyncedLayerAffectsTiming: 0 m_Controller: {fileID: 9100000} ---- !u!206 &206420994646253094 -BlendTree: +--- !u!1101 &1101010170928061198 +AnimatorStateTransition: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: RunDownTree - m_Childs: - - 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m_ExitTime: 0 + m_HasExitTime: 0 + m_HasFixedDuration: 0 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101257656438077058 +AnimatorStateTransition: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: BlendTree - m_Childs: [] - m_BlendParameter: AnimHorizontal - m_BlendParameterY: Blend - m_MinThreshold: 0 - m_MaxThreshold: 1 - m_UseAutomaticThresholds: 1 - m_NormalizedBlendValues: 0 - m_BlendType: 0 ---- !u!206 &206664839075427656 -BlendTree: + m_Name: + m_Conditions: + - m_ConditionMode: 4 + m_ConditionEvent: AnimHorizontal + m_EventTreshold: -0.5 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 1102748770843519456} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0 + m_TransitionOffset: 0 + m_ExitTime: 0.75 + m_HasExitTime: 0 + m_HasFixedDuration: 0 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 0 +--- !u!1101 &1101296880187612534 +AnimatorStateTransition: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: RunLeftTree - m_Childs: - - serializedVersion: 2 - m_Motion: {fileID: 7400000, guid: 8de583040b3af46e9ab707c87ae51e79, type: 2} - m_Threshold: -0.2 - m_Position: {x: 0, y: 0} - m_TimeScale: 1 - m_CycleOffset: 0 - m_DirectBlendParameter: AnimVertical - m_Mirror: 0 - - serializedVersion: 2 - m_Motion: {fileID: 7400000, guid: 6a6539bed18954b148bf9d104ba5d99b, type: 2} - m_Threshold: 0 - m_Position: {x: 0, y: 0} - m_TimeScale: 1 - m_CycleOffset: 0 - m_DirectBlendParameter: AnimVertical - m_Mirror: 0 - m_BlendParameter: AnimHorizontal - m_BlendParameterY: Blend - m_MinThreshold: -0.2 - m_MaxThreshold: 0 - m_UseAutomaticThresholds: 0 - m_NormalizedBlendValues: 0 - m_BlendType: 0 ---- !u!206 &206674423866706998 -BlendTree: + m_Name: + m_Conditions: + - m_ConditionMode: 4 + 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z_zZ&?d3`eJ6=2V?XyNo^luuw!hE-I)WY(~9*7UHKK#I&|4~>_Ju8fKehtRNP?1_H#Rs7#>tk_zgx z@iA@i#tr)C2qafygVWX*Of7H}w|ZkAVXRamDveuQ*TgtePx{()gcnLDib|WePT}Oi z?0ZD;Wp*1u{+7h#Rl#niVn%8_KNU;P>IW@}!Uft_2QMW$Rjxyh)J+|R&PX@BzyU)X zguB{fuMe{|S=CprR`Ecn#){ByrbWHi?|8@9Ye2eQ0IWh+oIcZ^94(u(>wB6i9IsD| z0`Rh1E`cZGlKTeP?;5h|~07G!x8Vu<(5VM{9kx21DUCd~M3ib88~_ z!`3Cle?VG49DX6|-VfwnfQ-|7oK0%~o@4osZtqFMeT0uY8eV?rw#1~;LV?Bj<)q`E zuoguXQnxFtoZHsOUPxg7Fm7$xwhg-z05W1EQ= z(qc;v!UlqLqy%^8&HTd_jHgzz{6U7o+ZuiaIRMqj7z4VsOOM%JqN;MUOfCm!pX;lB zvqY50Qoh&XkK@R`#rl6MA@Gb};2%`6jiJY@qtkl_MbC{7FVLMkmu+%F4mf}d?yFf3 zSl>rnz(ygLZvZ_h&$FbNCtT?;Y7XnRXqI>M|@_(o(oH*44p% zP;uhOGskPjCfklVSjShy8v2WkFxi>G17p=n;0IbVx5j-e8n#_)|2*#*XwTr~=!7?U zcj3#+>8d2cMK%z(-b+l7m%4+VAE2my Date: Sat, 22 Jun 2019 09:53:56 +0300 Subject: [PATCH 5/7] Set Player OrderLayer to 10 --- Assets/Prefabs/Player.prefab | 2 +- Assets/Scenes/SampleScene.unity | 4 ++++ 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/Assets/Prefabs/Player.prefab b/Assets/Prefabs/Player.prefab index 90f0000..1b87210 100644 --- a/Assets/Prefabs/Player.prefab +++ b/Assets/Prefabs/Player.prefab @@ -68,7 +68,7 @@ SpriteRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 11 + m_SortingOrder: 10 m_Sprite: {fileID: 21300064, guid: 9f5aa0a5274004a2d9ed6d24d3790c5f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity index b42aae3..65eeff1 100644 --- a/Assets/Scenes/SampleScene.unity +++ b/Assets/Scenes/SampleScene.unity @@ -701,6 +701,10 @@ PrefabInstance: propertyPath: m_LocalEulerAnglesHint.z value: 0 objectReference: {fileID: 0} + - target: {fileID: 1778702657, guid: d3055091a17dc4aa1accf2e33ccef144, type: 3} + propertyPath: m_SortingOrder + value: 10 + objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: d3055091a17dc4aa1accf2e33ccef144, type: 3} --- !u!1001 &7054975846332595845 From a8e1613e3f757a10fd9cf1ae835302feaa4553f7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Denis=20Nu=C8=9Biu?= Date: Sat, 22 Jun 2019 10:01:55 +0300 Subject: [PATCH 6/7] Use coroutine to change wall transparency --- Assets/Scripts/src/Wall/WallTransparency.cs | 30 +++++++++++++-------- ProjectSettings/GraphicsSettings.asset | 3 +++ 2 files changed, 22 insertions(+), 11 deletions(-) diff --git a/Assets/Scripts/src/Wall/WallTransparency.cs b/Assets/Scripts/src/Wall/WallTransparency.cs index 7522112..baf2509 100644 --- a/Assets/Scripts/src/Wall/WallTransparency.cs +++ b/Assets/Scripts/src/Wall/WallTransparency.cs @@ -1,4 +1,5 @@ using System; +using System.Collections; using System.Collections.Generic; using src.Base; using src.Helpers; @@ -8,6 +9,7 @@ namespace src.Wall { public class WallTransparency : GameplayComponent { + public float secondsToWait = 0.1f; private SpriteRenderer _spriteRenderer; private Color _originalSpriteColor; private bool _isTransparent; @@ -16,21 +18,27 @@ namespace src.Wall { _spriteRenderer = GetComponentInChildren(); _originalSpriteColor = _spriteRenderer.color; + StartCoroutine(nameof(CheckIfSomethingNear)); } - private void Update() + private IEnumerator CheckIfSomethingNear() { - var position = transform.position; - /* RayCast from the center of the tile up one distance and set layerMask to Player only! */ - var hit = Physics2D.Raycast(new Vector2(position.x + .5f, position.y + 0.5f), - Vector2.up, 1f, 1 << 15); - if (hit.collider) + while (true) { - BecomeTransparent(); - } - else - { - BecomeOpaque(); + var position = transform.position; + /* RayCast from the center of the tile up one distance and set layerMask to Player only! */ + var hit = Physics2D.Raycast(new Vector2(position.x + .5f, position.y + 0.5f), + Vector2.up, 1f, 1 << 15); + if (hit.collider) + { + BecomeTransparent(); + } + else + { + BecomeOpaque(); + } + + yield return new WaitForSeconds(secondsToWait); } } diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset index 44f1158..9a5a0bc 100644 --- a/ProjectSettings/GraphicsSettings.asset +++ b/ProjectSettings/GraphicsSettings.asset @@ -32,6 +32,9 @@ GraphicsSettings: - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0} + - {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0} + - {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0} + - {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0} m_PreloadedShaders: [] m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} From 1cb4159f8ec6179eb7f830f8c33623f18aa8678c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Denis=20Nu=C8=9Biu?= Date: Sat, 22 Jun 2019 15:17:12 +0300 Subject: [PATCH 7/7] Remove nameof from StartCoroutine --- Assets/Scripts/src/Wall/WallTransparency.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Scripts/src/Wall/WallTransparency.cs b/Assets/Scripts/src/Wall/WallTransparency.cs index baf2509..e1eedc9 100644 --- a/Assets/Scripts/src/Wall/WallTransparency.cs +++ b/Assets/Scripts/src/Wall/WallTransparency.cs @@ -18,7 +18,7 @@ namespace src.Wall { _spriteRenderer = GetComponentInChildren(); _originalSpriteColor = _spriteRenderer.color; - StartCoroutine(nameof(CheckIfSomethingNear)); + StartCoroutine(CheckIfSomethingNear()); } private IEnumerator CheckIfSomethingNear()