Improve Player Movement and animation state machine
This commit is contained in:
parent
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commit
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6 changed files with 541 additions and 5 deletions
495
Assets/Animations/Player/PlayerAnimationControllerV2.controller
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495
Assets/Animations/Player/PlayerAnimationControllerV2.controller
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m_Position: {x: 468, y: -12, z: 0}
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- serializedVersion: 1
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m_State: {fileID: 1102742770632451362}
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m_Position: {x: 468, y: 60, z: 0}
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- serializedVersion: 1
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m_State: {fileID: 1102240260109728614}
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m_Position: {x: 468, y: 132, z: 0}
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- serializedVersion: 1
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m_State: {fileID: 1102484324358587624}
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m_Position: {x: 240, y: 192, z: 0}
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- serializedVersion: 1
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m_State: {fileID: 1102090544316477732}
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m_Position: {x: 240, y: -12, z: 0}
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- serializedVersion: 1
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||||
m_State: {fileID: 1102040734548923532}
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||||
m_Position: {x: 240, y: 60, z: 0}
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||||
- serializedVersion: 1
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||||
m_State: {fileID: 1102161050045560226}
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||||
m_Position: {x: 240, y: 120, z: 0}
|
||||
m_ChildStateMachines: []
|
||||
m_AnyStateTransitions:
|
||||
- {fileID: 1101231070825147440}
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||||
- {fileID: 1101143220421918298}
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||||
- {fileID: 1101796395514785804}
|
||||
- {fileID: 1101317931981451248}
|
||||
m_EntryTransitions: []
|
||||
m_StateMachineTransitions: {}
|
||||
m_StateMachineBehaviours: []
|
||||
m_AnyStatePosition: {x: 50, y: 20, z: 0}
|
||||
m_EntryPosition: {x: 50, y: 120, z: 0}
|
||||
m_ExitPosition: {x: 800, y: 120, z: 0}
|
||||
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
|
||||
m_DefaultState: {fileID: 1102762913524167192}
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
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||||
guid: de05f1f1430ea4aae8192fc639ee6a2c
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
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||||
mainObjectFileID: 9100000
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -8503,5 +8503,9 @@ PrefabInstance:
|
|||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1778702658, guid: d3055091a17dc4aa1accf2e33ccef144, type: 3}
|
||||
propertyPath: m_Controller
|
||||
value:
|
||||
objectReference: {fileID: 9100000, guid: de05f1f1430ea4aae8192fc639ee6a2c, type: 2}
|
||||
m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: d3055091a17dc4aa1accf2e33ccef144, type: 3}
|
||||
|
|
25
Assets/Scripts/src/Helpers/Vector2Extensions.cs
Normal file
25
Assets/Scripts/src/Helpers/Vector2Extensions.cs
Normal file
|
@ -0,0 +1,25 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace src.Helpers
|
||||
{
|
||||
public static class Vector2Extensions
|
||||
{
|
||||
/*
|
||||
* Normalizes a vector2 to maximum speed and allow only movement in one axis at a time.
|
||||
*/
|
||||
public static Vector2 NormalizeToCross(this Vector2 vector)
|
||||
{
|
||||
var x = Mathf.Round(vector.x);
|
||||
var y = Mathf.Round(vector.y);
|
||||
if (Mathf.Abs(y) > Mathf.Abs(x))
|
||||
{
|
||||
x = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
y = 0;
|
||||
}
|
||||
return new Vector2(x, y);
|
||||
}
|
||||
}
|
||||
}
|
3
Assets/Scripts/src/Helpers/Vector2Extensions.cs.meta
Normal file
3
Assets/Scripts/src/Helpers/Vector2Extensions.cs.meta
Normal file
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 72a889b67bf7450283dbc482cfadc1c5
|
||||
timeCreated: 1560679913
|
|
@ -37,13 +37,14 @@ namespace src.Player
|
|||
private void HandleMovement()
|
||||
{
|
||||
#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WEBGL
|
||||
var horizontal = Input.GetAxis("Horizontal");
|
||||
var vertical = Input.GetAxis("Vertical");
|
||||
var horizontal = Input.GetAxisRaw("Horizontal");
|
||||
var vertical = Input.GetAxisRaw("Vertical");
|
||||
var movementVector = new Vector2(horizontal, vertical).NormalizeToCross();
|
||||
|
||||
_animator.SetFloat(AnimHorizontal, movementVector.x);
|
||||
_animator.SetFloat(AnimVertical, movementVector.y);
|
||||
|
||||
_animator.SetFloat(AnimHorizontal, horizontal);
|
||||
_animator.SetFloat(AnimVertical, vertical);
|
||||
|
||||
var movementVector = new Vector2(horizontal, vertical);
|
||||
rigidbody2d.MovePosition(rigidbody2d.position + movementSpeed * Time.deltaTime * movementVector);
|
||||
#elif UNITY_IOS || UNITY_ANDROID
|
||||
// Phone movement is not supported yet.
|
||||
|
|
Loading…
Reference in a new issue