Implement Game Pause behaviour
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parent
2beb2395ce
commit
93f2a11e69
11 changed files with 342 additions and 112 deletions
8
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--- !u!1001 &6843575829779162303
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|
|
38
Assets/Scripts/src/Helpers/ApplicationActions.cs
Normal file
38
Assets/Scripts/src/Helpers/ApplicationActions.cs
Normal file
|
@ -0,0 +1,38 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace src.Helpers
|
||||
{
|
||||
public static class ApplicationActions
|
||||
{
|
||||
public static bool IsGamePaused { get; private set; }
|
||||
|
||||
public static void QuitGame()
|
||||
{
|
||||
Application.Quit();
|
||||
}
|
||||
|
||||
public static void PauseGame()
|
||||
{
|
||||
IsGamePaused = true;
|
||||
Time.timeScale = 0f;
|
||||
}
|
||||
|
||||
public static void UnpauseGame()
|
||||
{
|
||||
IsGamePaused = false;
|
||||
Time.timeScale = 1f;
|
||||
}
|
||||
|
||||
public static void HandlePauseKey()
|
||||
{
|
||||
if (IsGamePaused)
|
||||
{
|
||||
UnpauseGame();
|
||||
}
|
||||
else
|
||||
{
|
||||
PauseGame();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
3
Assets/Scripts/src/Helpers/ApplicationActions.cs.meta
Normal file
3
Assets/Scripts/src/Helpers/ApplicationActions.cs.meta
Normal file
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
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guid: 243966f3fa384f4dac96170eacc1bee1
|
||||
timeCreated: 1562422098
|
|
@ -1,4 +1,5 @@
|
|||
using UnityEngine;
|
||||
using src.Helpers;
|
||||
using UnityEngine;
|
||||
|
||||
namespace src.Managers
|
||||
{
|
||||
|
@ -45,11 +46,22 @@ namespace src.Managers
|
|||
_levelManager.InitLevel();
|
||||
}
|
||||
|
||||
/* Listen for meta keys */
|
||||
private void Update(){
|
||||
if (Input.GetKeyDown(KeyCode.Escape))
|
||||
Application.Quit();
|
||||
private void Update()
|
||||
{
|
||||
ListenForMetaKeys();
|
||||
}
|
||||
|
||||
private static void ListenForMetaKeys()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Escape))
|
||||
{
|
||||
Application.Quit();
|
||||
ApplicationActions.QuitGame();
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.P))
|
||||
{
|
||||
ApplicationActions.HandlePauseKey();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -35,11 +35,13 @@ namespace src.Player
|
|||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
if (ApplicationActions.IsGamePaused) {return;}
|
||||
HandleMovement();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (ApplicationActions.IsGamePaused) {return;}
|
||||
HandleBomb();
|
||||
}
|
||||
|
||||
|
|
|
@ -34,7 +34,6 @@ GraphicsSettings:
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- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 16002, guid: 0000000000000000f000000000000000, type: 0}
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m_PreloadedShaders: []
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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type: 0}
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|
|
Loading…
Reference in a new issue