commit
9251f1e84b
36 changed files with 1197 additions and 207 deletions
7
.gitignore
vendored
7
.gitignore
vendored
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@ -140,8 +140,6 @@ fabric.properties
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# [Aa]ssets/AssetStoreTools*
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# [Aa]ssets/AssetStoreTools*
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# Ignore Rider Plugin
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[Aa]ssets/Plugins/Editor/JetBrains/*
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# TextMesh Pro files
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# TextMesh Pro files
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[Aa]ssets/TextMesh*Pro/
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[Aa]ssets/TextMesh*Pro/
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@ -534,6 +532,9 @@ MigrationBackup/
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# Never ignore Asset meta data
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# Never ignore Asset meta data
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![Aa]ssets/**/*.meta
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![Aa]ssets/**/*.meta
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Assets/Plugins/Editor/JetBrains.meta
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# Ignore editor plugins
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Assets/Plugins/Editor/*
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[Aa]ssets/Plugins/Editor/JetBrains/*
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# End of https://www.gitignore.io/api/unity,rider,jetbrains,visualstudio,visualstudiocode
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# End of https://www.gitignore.io/api/unity,rider,jetbrains,visualstudio,visualstudiocode
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174
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assetBundleVariant:
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@ -7781,7 +7781,7 @@ CompositeCollider2D:
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m_GameObject: {fileID: 69346940}
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@ -8238,10 +8238,11 @@ MonoBehaviour:
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boardHolder: {fileID: 585332173}
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boardHolder: {fileID: 585332173}
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startPosition: {fileID: 185746015}
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indestructibleWallPrefab: {fileID: 5959564480851182330, guid: dd25aabed7c6c491eb405f1e5c5f4d99,
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indestructibleWallPrefab: {fileID: 5996206011854593075, guid: 84b92ac1e96d940bda97d1b1125887d7,
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type: 3}
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destructibleWallPrefab: {fileID: 4177940729222266681, guid: da559e681f8d34d58bb5f3457045664a,
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type: 3}
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type: 3}
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destructibleWallPrefabs:
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- {fileID: 4177940729222266681, guid: da559e681f8d34d58bb5f3457045664a, type: 3}
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--- !u!4 &840487112
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Transform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -8410,5 +8411,10 @@ PrefabInstance:
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value:
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objectReference: {fileID: 185746015}
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: d3055091a17dc4aa1accf2e33ccef144, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: d3055091a17dc4aa1accf2e33ccef144, type: 3}
|
||||||
|
|
|
@ -1,18 +1,20 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using src.Managers;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace src.Ammo
|
||||||
|
{
|
||||||
public class BombController : MonoBehaviour, IExplosable
|
public class BombController : MonoBehaviour, IExplosable
|
||||||
{
|
{
|
||||||
public GameObject explosionPrefab;
|
public GameObject explosionPrefab;
|
||||||
|
|
||||||
BombStatsManager bombStatsUtil = BombStatsManager.Instance;
|
private readonly BombStatsManager _bombStatsUtil = BombStatsManager.Instance;
|
||||||
bool exploded = false;
|
private bool _exploded;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
Invoke("Explode", bombStatsUtil.Timer);
|
Invoke(nameof(Explode), _bombStatsUtil.Timer);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Explode()
|
void Explode()
|
||||||
|
@ -27,33 +29,33 @@ public class BombController : MonoBehaviour, IExplosable
|
||||||
StartCoroutine(CreateExplosions(Vector3.up));
|
StartCoroutine(CreateExplosions(Vector3.up));
|
||||||
StartCoroutine(CreateExplosions(Vector3.right));
|
StartCoroutine(CreateExplosions(Vector3.right));
|
||||||
|
|
||||||
exploded = true;
|
_exploded = true;
|
||||||
Destroy(gameObject, 0.3f);
|
Destroy(gameObject, 0.3f);
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator CreateExplosions(Vector3 direction)
|
private IEnumerator CreateExplosions(Vector3 direction)
|
||||||
{
|
{
|
||||||
for (int i = 1; i < bombStatsUtil.Power; i++)
|
for (int i = 1; i < _bombStatsUtil.Power; i++)
|
||||||
{
|
{
|
||||||
RaycastHit2D hit = Physics2D.Raycast(new Vector2(transform.position.x, transform.position.y), direction, i, 1 << 8);
|
RaycastHit2D hit = Physics2D.Raycast(transform.position, direction, i,
|
||||||
|
1 << 8);
|
||||||
if (!hit.collider)
|
if (!hit.collider)
|
||||||
{
|
{
|
||||||
Instantiate(explosionPrefab, transform.position + (i * direction), explosionPrefab.transform.rotation);
|
Instantiate(explosionPrefab, transform.position + i * direction,
|
||||||
|
explosionPrefab.transform.rotation);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
yield return new WaitForSeconds(0.05f);
|
yield return new WaitForSeconds(0.05f);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnTriggerEnter2D(Collider2D other)
|
public void OnTriggerEnter2D(Collider2D other)
|
||||||
{
|
{
|
||||||
if (!exploded && other.CompareTag("Explosion"))
|
if (!_exploded && other.CompareTag("Explosion"))
|
||||||
{
|
{
|
||||||
onExplosion();
|
onExplosion();
|
||||||
}
|
}
|
||||||
|
@ -61,8 +63,10 @@ public class BombController : MonoBehaviour, IExplosable
|
||||||
|
|
||||||
public void onExplosion()
|
public void onExplosion()
|
||||||
{
|
{
|
||||||
//In caz ca o bomba loveste bomba, dam cancel la explozie sa nu explodeze twice si o explodam automagic
|
// In caz ca o bomba loveste bomba, dam cancel la explozie
|
||||||
CancelInvoke("Explode");
|
// sa nu explodeze twice si o explodam automagic
|
||||||
|
CancelInvoke(nameof(Explode));
|
||||||
Explode();
|
Explode();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
|
@ -1,13 +1,14 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using src.Managers;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class Explosion : MonoBehaviour
|
public class Explosion : MonoBehaviour
|
||||||
{
|
{
|
||||||
BombStatsManager bombUtil = BombStatsManager.Instance;
|
private readonly BombStatsManager _bombUtil = BombStatsManager.Instance;
|
||||||
|
|
||||||
public void Start()
|
public void Start()
|
||||||
{
|
{
|
||||||
Destroy(gameObject, bombUtil.ExplosionDuration);
|
Destroy(gameObject, _bombUtil.ExplosionDuration);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
14
Assets/Scripts/src/Helpers/ArrayExtensions.cs
Normal file
14
Assets/Scripts/src/Helpers/ArrayExtensions.cs
Normal file
|
@ -0,0 +1,14 @@
|
||||||
|
using UnityEngine;
|
||||||
|
using Random = UnityEngine.Random;
|
||||||
|
|
||||||
|
namespace src.Helpers
|
||||||
|
{
|
||||||
|
public static class ArrayExtensions
|
||||||
|
{
|
||||||
|
public static T ChoseRandom<T>(this T[] arr)
|
||||||
|
{
|
||||||
|
var randomIndex = Mathf.FloorToInt(Random.Range(0, arr.Length));
|
||||||
|
return arr[randomIndex];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
3
Assets/Scripts/src/Helpers/ArrayExtensions.cs.meta
Normal file
3
Assets/Scripts/src/Helpers/ArrayExtensions.cs.meta
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: ade3c3b932ce48faba7da48a4662226e
|
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|
timeCreated: 1560109505
|
|
@ -1,11 +1,8 @@
|
||||||
using System.Collections;
|
namespace src.Managers
|
||||||
using System.Collections.Generic;
|
{
|
||||||
|
|
||||||
public sealed class BombStatsManager
|
public sealed class BombStatsManager
|
||||||
{
|
{
|
||||||
|
private const int MaxPower = 7;
|
||||||
private static readonly BombStatsManager instance = new BombStatsManager();
|
|
||||||
const int MAX_POWER = 7;
|
|
||||||
|
|
||||||
public int Power { get; private set; } = 3;
|
public int Power { get; private set; } = 3;
|
||||||
|
|
||||||
|
@ -17,20 +14,14 @@ public sealed class BombStatsManager
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public static BombStatsManager Instance
|
public static BombStatsManager Instance { get; } = new BombStatsManager();
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return instance;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void increasePower()
|
public void IncreasePower()
|
||||||
{
|
{
|
||||||
if(Power <= MAX_POWER)
|
if (Power <= MaxPower)
|
||||||
{
|
{
|
||||||
Power++;
|
Power++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -51,7 +51,7 @@ namespace src.Managers
|
||||||
/* Holds the starting position of the player */
|
/* Holds the starting position of the player */
|
||||||
public Transform startPosition;
|
public Transform startPosition;
|
||||||
public GameObject indestructibleWallPrefab;
|
public GameObject indestructibleWallPrefab;
|
||||||
public GameObject destructibleWallPrefab;
|
public GameObject[] destructibleWallPrefabs;
|
||||||
|
|
||||||
/* Specifies how many objects we want per level. */
|
/* Specifies how many objects we want per level. */
|
||||||
private Count _destructibleWallCount = new Count(150, 350);
|
private Count _destructibleWallCount = new Count(150, 350);
|
||||||
|
@ -160,7 +160,8 @@ namespace src.Managers
|
||||||
private void PlaceDestructibleTile(Vector3 position)
|
private void PlaceDestructibleTile(Vector3 position)
|
||||||
{
|
{
|
||||||
Debug.Log($"PlaceDestructibleTile: x:{position.x} y:{position.y}");
|
Debug.Log($"PlaceDestructibleTile: x:{position.x} y:{position.y}");
|
||||||
var instance = Instantiate(destructibleWallPrefab, position, Quaternion.identity);
|
var randomWall = destructibleWallPrefabs.ChoseRandom();
|
||||||
|
var instance = Instantiate(randomWall, position, Quaternion.identity);
|
||||||
_destructibleWalls.Add(instance);
|
_destructibleWalls.Add(instance);
|
||||||
instance.transform.SetParent(boardHolder);
|
instance.transform.SetParent(boardHolder);
|
||||||
}
|
}
|
||||||
|
|
8
Assets/Sprites/Walls.meta
Normal file
8
Assets/Sprites/Walls.meta
Normal file
|
@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
|
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|
guid: ddc18e25516ed49a4a38bb31b2338c6c
|
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|
folderAsset: yes
|
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|
DefaultImporter:
|
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|
externalObjects: {}
|
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|
userData:
|
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|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/Sprites/Walls/bman_sprite_crate_v01-01.png
Normal file
BIN
Assets/Sprites/Walls/bman_sprite_crate_v01-01.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 17 KiB |
110
Assets/Sprites/Walls/bman_sprite_crate_v01-01.png.meta
Normal file
110
Assets/Sprites/Walls/bman_sprite_crate_v01-01.png.meta
Normal file
|
@ -0,0 +1,110 @@
|
||||||
|
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Loading…
Reference in a new issue