Rename Player to PlayerController and move rigidbody to base class
This commit is contained in:
parent
21de9bff1a
commit
88ce9369da
2 changed files with 14 additions and 6 deletions
|
@ -1,7 +1,18 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace src.Base
|
||||
{
|
||||
public abstract class PlayerBase : GameplayComponent
|
||||
{
|
||||
public float movementSpeed = 4f;
|
||||
|
||||
/* Movement */
|
||||
protected Rigidbody2D Rigidbody2d;
|
||||
|
||||
protected void Start()
|
||||
{
|
||||
Rigidbody2d = GetComponent<Rigidbody2D>();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -4,14 +4,11 @@ using UnityEngine;
|
|||
|
||||
namespace src.Player
|
||||
{
|
||||
public class Player : PlayerBase
|
||||
public class PlayerController : PlayerBase
|
||||
{
|
||||
/* Movement */
|
||||
private Rigidbody2D _rigidbody2d;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_rigidbody2d = GetComponent<Rigidbody2D>();
|
||||
base.Start();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
|
@ -37,7 +34,7 @@ namespace src.Player
|
|||
|
||||
var movementVector = new Vector2(horizontal, vertical);
|
||||
|
||||
_rigidbody2d.position += movementSpeed * Time.deltaTime * movementVector;
|
||||
Rigidbody2d.position += movementSpeed * Time.deltaTime * movementVector;
|
||||
#elif UNITY_IOS || UNITY_ANDROID
|
||||
// Phone movement is not supported yet.
|
||||
#elif UNITY_PS4 || UNITY_XBOXONE
|
Loading…
Reference in a new issue