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1; + for (var i = min; i < max; i++) + { + var randomPos = Mathf.FloorToInt(Random.Range(min, max)); + + /* Swap elements in list */ + var aux = list[randomPos]; + list[randomPos] = list[i]; + list[i] = aux; + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/src/Helpers/ListExtensions.cs.meta b/Assets/Scripts/src/Helpers/ListExtensions.cs.meta new file mode 100644 index 0000000..1124d88 --- /dev/null +++ b/Assets/Scripts/src/Helpers/ListExtensions.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 32857e6b1467430582862373999b7ec6 +timeCreated: 1559473277 \ No newline at end of file diff --git a/Assets/Scripts/src/Managers.meta b/Assets/Scripts/src/Managers.meta new file mode 100644 index 0000000..6bb05df --- /dev/null +++ b/Assets/Scripts/src/Managers.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f46c7bbdf3f6f471d83346ddafa5c9d7 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/src/Managers/LevelManager.cs b/Assets/Scripts/src/Managers/LevelManager.cs new file mode 100644 index 0000000..ffd4130 --- /dev/null +++ b/Assets/Scripts/src/Managers/LevelManager.cs @@ -0,0 +1,125 @@ +using System; +using System.Collections.Generic; +using src.Base; +using src.Helpers; +using UnityEngine; +using Random = UnityEngine.Random; + +namespace src.Managers +{ + public class LevelManager : GameplayComponent + { + public class Count + { + public readonly int Min; + public readonly int Max; + + public Count(int min, int max) + { + Min = min; + Max = max; + } + } + + public int columns = 30; + public int rows = 20; + + /* Specifies how many objects we want per level. */ + public Count destructibleWallCount = new Count(150, 350); + public Count enemyCount = new Count(20, 50); + + /* Holds the starting position of the player */ + public Transform startPosition; + public GameObject indestructibleWallPrefab; + public GameObject destructibleWallPrefab; + + /* Used to group spawned objects */ + public Transform boardHolder; + + /* Holds the available positions */ + private readonly List _gridPositions = new List(); + + /* Test only */ + public void Awake() + { + InitBoard(); + SetupLevel(); + } + + public void InitBoard() + { + _gridPositions.Clear(); + /* We want to iterate over the X axis taking into consideration the startPosition's offset */ + for (var x = startPosition.position.x; x < columns; x++) + { + for (var y = startPosition.position.y; y > rows * -1; y--) + { + /* We want the following positions to be a safe zone. */ + /* Don't place anything on starting position */ + if (Math.Abs(x) < 0.001 && Math.Abs(y) < 0.001) + { + continue; + } + + /* Don't place anything on X=1 and Y=0 */ + if (Math.Abs(x - 1) < 0.001 && Math.Abs(y) < 0.001) + { + continue; + } + + /* Don't place anything on X=0 and Y=1 */ + if (Math.Abs(x) < 0.001 && Math.Abs(y - 1) < 0.001) + { + continue; + } + + /* Place indestructible tiles */ + if (PlaceIndestructibleTile(x, y)) + { + continue; + } + + /* Add position to _gridPositions */ + _gridPositions.Add(new Vector3(x, y, 0f)); + } + } + } + + public void SetupLevel() + { + var random = new Random(); + var numberOfDestructilbeWallsToPlace = + Mathf.FloorToInt(Random.Range(destructibleWallCount.Min, destructibleWallCount.Max)); + + _gridPositions.ShuffleList(); + foreach (var nextPosition in _gridPositions) + { + if (numberOfDestructilbeWallsToPlace == 0) + { + break; + } + PlaceDestructibleTile(nextPosition); + numberOfDestructilbeWallsToPlace -= 1; + } + } + + private void PlaceDestructibleTile(Vector3 position) + { + var instance = Instantiate(destructibleWallPrefab, position, Quaternion.identity); + instance.transform.SetParent(boardHolder); + } + + private bool PlaceIndestructibleTile(float x, float y) + { + var absX = Mathf.FloorToInt(x); + var absY = Mathf.FloorToInt(y); + + if (absX % 2 == 0 || absY % 2 == 0) return false; + + var instance = + Instantiate(indestructibleWallPrefab, new Vector3(x, y, 0f), Quaternion.identity); + instance.transform.SetParent(boardHolder); + return true; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/src/Managers/LevelManager.cs.meta b/Assets/Scripts/src/Managers/LevelManager.cs.meta new file mode 100644 index 0000000..4f494fc --- /dev/null +++ b/Assets/Scripts/src/Managers/LevelManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 308dfc6b26c3b422faf1717231fc888b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: