Implement Speed, Bombs and Flames upgrade
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18 changed files with 453 additions and 13 deletions
121
Assets/DevMocks/BombsUpgrade.prefab
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121
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108
Assets/DevMocks/FlameUpgrade.prefab
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Assets/DevMocks/FlameUpgrade.prefab
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Assets/DevMocks/FlameUpgrade.prefab.meta
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108
Assets/DevMocks/SpeedUpgrade.prefab
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Assets/DevMocks/SpeedUpgrade.prefab
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7
Assets/DevMocks/SpeedUpgrade.prefab.meta
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{
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DebugHelper.LogInfo("Player hit by enemy");
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}
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public void IncreaseSpeed(float speed)
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{
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movementSpeed += speed;
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}
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}
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}
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public static GameManager Instance;
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private LevelManager _levelManager;
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private UpgradeManager _upgradeManager;
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private BombsUtilManager _bombsUtilManager;
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public void Awake()
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{
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_levelManager = GetComponent<LevelManager>();
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_upgradeManager = GetComponent<UpgradeManager>();
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_bombsUtilManager = BombsUtilManager.Instance;
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InitGame();
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}
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return _upgradeManager;
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}
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public BombsUtilManager GetBombsUtilManager()
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{
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return _bombsUtilManager;
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}
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private void InitGame()
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{
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_levelManager.InitLevel();
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Assets/Scripts/src/Upgrade/BombFlamesUpgrade.cs
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Assets/Scripts/src/Upgrade/BombFlamesUpgrade.cs
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namespace src.Upgrade
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{
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public class BombFlamesUpgrade : UpgradeBase
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{
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public override void PerformUpgrade()
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{
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var bombManager = gameManager.GetBombsUtilManager();
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bombManager.IncreasePower();
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}
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}
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}
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Assets/Scripts/src/Upgrade/BombFlamesUpgrade.cs.meta
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Assets/Scripts/src/Upgrade/BombFlamesUpgrade.cs.meta
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11
Assets/Scripts/src/Upgrade/BombPlacementUpgrade.cs
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Assets/Scripts/src/Upgrade/BombPlacementUpgrade.cs
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namespace src.Upgrade
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{
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public class BombPlacementUpgrade : UpgradeBase
|
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{
|
||||
public override void PerformUpgrade()
|
||||
{
|
||||
var bombManager = gameManager.GetBombsUtilManager();
|
||||
bombManager.IncreaseAllowedBombs();
|
||||
}
|
||||
}
|
||||
}
|
3
Assets/Scripts/src/Upgrade/BombPlacementUpgrade.cs.meta
Normal file
3
Assets/Scripts/src/Upgrade/BombPlacementUpgrade.cs.meta
Normal file
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 7fd512904859421b9f2b6420aa955d9a
|
||||
timeCreated: 1561283568
|
15
Assets/Scripts/src/Upgrade/PlayerSpeedUpgrade.cs
Normal file
15
Assets/Scripts/src/Upgrade/PlayerSpeedUpgrade.cs
Normal file
|
@ -0,0 +1,15 @@
|
|||
using src.Player;
|
||||
using UnityEngine;
|
||||
|
||||
namespace src.Upgrade
|
||||
{
|
||||
public class PlayerSpeedUpgrade : UpgradeBase
|
||||
{
|
||||
public override void PerformUpgrade()
|
||||
{
|
||||
/* TODO: Refactor to use a player manager. */
|
||||
var player = GameObject.Find("Player").GetComponent<PlayerController>();
|
||||
player.IncreaseSpeed(.5f);
|
||||
}
|
||||
}
|
||||
}
|
3
Assets/Scripts/src/Upgrade/PlayerSpeedUpgrade.cs.meta
Normal file
3
Assets/Scripts/src/Upgrade/PlayerSpeedUpgrade.cs.meta
Normal file
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0b8c723aa8c7476789cbee67fcadfbef
|
||||
timeCreated: 1561283202
|
|
@ -5,19 +5,11 @@ using UnityEngine;
|
|||
|
||||
namespace src.Upgrade
|
||||
{
|
||||
public class TestUpgrade : GameplayComponent, IUpgrade
|
||||
public class TestUpgrade : UpgradeBase
|
||||
{
|
||||
public void PerformUpgrade()
|
||||
{
|
||||
DebugHelper.LogError("Test upgrade works.");
|
||||
}
|
||||
|
||||
public void OnTriggerEnter2D(Collider2D other)
|
||||
{
|
||||
if (!other.CompareTag("Player")) return;
|
||||
|
||||
DebugHelper.LogWarning("TestUpgrade WORKS!");
|
||||
Destroy(gameObject);
|
||||
DebugHelper.LogWarning("Test upgrade works!");
|
||||
}
|
||||
}
|
||||
}
|
29
Assets/Scripts/src/Upgrade/UpgradeBase.cs
Normal file
29
Assets/Scripts/src/Upgrade/UpgradeBase.cs
Normal file
|
@ -0,0 +1,29 @@
|
|||
using src.Base;
|
||||
using src.Interfaces;
|
||||
using src.Managers;
|
||||
using UnityEngine;
|
||||
|
||||
namespace src.Upgrade
|
||||
{
|
||||
public class UpgradeBase : GameplayComponent, IUpgrade
|
||||
{
|
||||
protected GameManager gameManager;
|
||||
|
||||
public void Start()
|
||||
{
|
||||
gameManager = GameManager.Instance;
|
||||
}
|
||||
|
||||
public virtual void PerformUpgrade()
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public void OnTriggerEnter2D(Collider2D other)
|
||||
{
|
||||
if (!other.CompareTag("Player")) return;
|
||||
PerformUpgrade();
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
3
Assets/Scripts/src/Upgrade/UpgradeBase.cs.meta
Normal file
3
Assets/Scripts/src/Upgrade/UpgradeBase.cs.meta
Normal file
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: be2063b5b2df4c0b884f11a7ee5e3380
|
||||
timeCreated: 1561283281
|
Loading…
Reference in a new issue