Add levelnumber in level initialization log
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3 changed files with 7 additions and 4 deletions
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@ -90,7 +90,6 @@ namespace src.Managers
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public void StartNextLevel()
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{
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DebugHelper.LogInfo("Initializing next level!");
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_levelManager.DestroyLevel();
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_upgradeManager.DestroyUnclaimedUpgrades();
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_gameStateManager.IncreaseLevel();
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@ -68,6 +68,9 @@ namespace src.Managers
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private List<Vector3> _freeGridPositions;
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private List<GameObject> _destructibleWalls;
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private List<GameObject> _enemies;
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/* Singletons */
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private GameStateManager _gameStateManager = GameStateManager.Instance;
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/* Modifies walls from _destructibleWalls in order to setup upgrades*/
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private void SetupSpawnables()
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@ -218,6 +221,7 @@ namespace src.Managers
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/* Initializes the level. */
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public void InitLevel()
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{
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DebugHelper.LogInfo($"Initializing level: #{_gameStateManager.Level}");
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_freeGridPositions = new List<Vector3>(_freeGridPositionsBoard);
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_destructibleWalls = new List<GameObject>();
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_enemies = new List<GameObject>();
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@ -591,9 +591,9 @@ PlayerSettings:
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webGLThreadsSupport: 0
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scriptingDefineSymbols:
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1: CROSS_PLATFORM_INPUT
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4: CROSS_PLATFORM_INPUT
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7: CROSS_PLATFORM_INPUT
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14:
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4: CROSS_PLATFORM_INPUT;MOBILE_INPUT
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7: CROSS_PLATFORM_INPUT;MOBILE_INPUT
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14: MOBILE_INPUT
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platformArchitecture: {}
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scriptingBackend: {}
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il2cppCompilerConfiguration: {}
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