diff --git a/Assets/Scripts/src/Level/LevelManager.cs b/Assets/Scripts/src/Level/LevelManager.cs index 61efa28..d193772 100644 --- a/Assets/Scripts/src/Level/LevelManager.cs +++ b/Assets/Scripts/src/Level/LevelManager.cs @@ -206,7 +206,6 @@ namespace src.Level private void SetupLevelEnemies() { var numberOfEnemiesToPlace = _enemyCount.RandomIntRange(); - _freeGridPositions.ShuffleList(); _freeGridPositions.RemoveAll(pos => pos.x <= XMaxEnemyPosition && pos.y >= YMinEnemyPosition); foreach (var nextPosition in _freeGridPositions)