Increase pre-stage font-size when on mobile

This commit is contained in:
Denis-Cosmin Nutiu 2019-07-14 11:11:44 +03:00
parent d9bdd30ab6
commit 6cc8a4e6b3
2 changed files with 6 additions and 3 deletions

View file

@ -34,8 +34,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 70.3, y: -35.5}
m_SizeDelta: {x: 160, y: 30} m_SizeDelta: {x: 300.5, y: 101.1}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5829552964612260718 --- !u!222 &5829552964612260718
CanvasRenderer: CanvasRenderer:
@ -71,7 +71,7 @@ MonoBehaviour:
m_FontStyle: 1 m_FontStyle: 1
m_BestFit: 0 m_BestFit: 0
m_MinSize: 1 m_MinSize: 1
m_MaxSize: 40 m_MaxSize: 50
m_Alignment: 0 m_Alignment: 0
m_AlignByGeometry: 0 m_AlignByGeometry: 0
m_RichText: 0 m_RichText: 0

View file

@ -13,6 +13,9 @@ namespace src.UI
public void Start() public void Start()
{ {
_stageText = GetComponentInChildren<Text>(); _stageText = GetComponentInChildren<Text>();
#if UNITY_ANDROID || UNITY_IOS
_stageText.fontSize = 50;
#endif
_stageText.text = $"Stage {_gameStateManager.Level}"; _stageText.text = $"Stage {_gameStateManager.Level}";
} }
} }