Make Extensions/ShuffleList generic
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using System.Collections.Generic;
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using System.Collections;
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using UnityEngine;
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namespace src.Helpers
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{
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public static class ListExtensions
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{
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public static void ShuffleList(this List<Vector3> list)
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public static void ShuffleList(this IList list)
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{
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const int min = 0;
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var max = list.Count - 1;
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