Implement LogVerbose & update level manager's logging
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parent
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2 changed files with 13 additions and 4 deletions
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@ -8,6 +8,16 @@ namespace src.Helpers
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{
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{
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public static class DebugHelper
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public static class DebugHelper
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{
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{
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public static void LogVerbose(string message)
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{
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#if LOG_VERBOSE
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if (Debug.isDebugBuild)
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{
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Debug.Log(message);
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}
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#endif
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}
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public static void LogInfo(string message)
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public static void LogInfo(string message)
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{
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{
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if (Debug.isDebugBuild)
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if (Debug.isDebugBuild)
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@ -164,8 +164,7 @@ namespace src.Managers
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private void PlaceDestructibleTile(Vector3 position)
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private void PlaceDestructibleTile(Vector3 position)
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{
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// TODO ADD ENUMS AND DEFINES TO THE LOGGING SYSTEM
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DebugHelper.LogVerbose($"PlaceDestructibleTile: x:{position.x} y:{position.y}");
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// DebugHelper.LogInfo($"PlaceDestructibleTile: x:{position.x} y:{position.y}");
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var randomWall = destructibleWallPrefabs.ChoseRandom();
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var randomWall = destructibleWallPrefabs.ChoseRandom();
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var instance = Instantiate(randomWall, position, Quaternion.identity);
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var instance = Instantiate(randomWall, position, Quaternion.identity);
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_destructibleWalls.Add(instance);
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_destructibleWalls.Add(instance);
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@ -174,7 +173,7 @@ namespace src.Managers
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private bool PlaceIndestructibleTile(float x, float y)
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private bool PlaceIndestructibleTile(float x, float y)
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{
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{
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// DebugHelper.LogInfo($"PlaceIndestructibleTile: x:{x} y:{y}");
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DebugHelper.LogVerbose($"PlaceIndestructibleTile: x:{x} y:{y}");
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var absX = Mathf.RoundToInt(x);
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var absX = Mathf.RoundToInt(x);
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var absY = Mathf.RoundToInt(y);
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var absY = Mathf.RoundToInt(y);
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@ -208,7 +207,7 @@ namespace src.Managers
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private bool PlaceEnemy(Vector3 position)
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private bool PlaceEnemy(Vector3 position)
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{
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{
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// DebugHelper.LogInfo($"PlaceEnemy: x:{position.x} y:{position.y}");
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DebugHelper.LogVerbose($"PlaceEnemy: x:{position.x} y:{position.y}");
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var randomEnemy = enemiesPrefab.ChoseRandom();
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var randomEnemy = enemiesPrefab.ChoseRandom();
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var instance = Instantiate(randomEnemy, position, Quaternion.identity);
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var instance = Instantiate(randomEnemy, position, Quaternion.identity);
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_enemies.Add(instance);
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_enemies.Add(instance);
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