Merge pull request #34 from dnutiu/some-optimizations

Small Optimizations
This commit is contained in:
Denis-Cosmin Nutiu 2019-06-22 15:23:39 +03:00 committed by GitHub
commit 66a21fcd9f
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4 changed files with 27 additions and 12 deletions

View file

@ -68,7 +68,7 @@ SpriteRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 11
m_SortingOrder: 10
m_Sprite: {fileID: 21300064, guid: 9f5aa0a5274004a2d9ed6d24d3790c5f, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0

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@ -701,6 +701,10 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1778702657, guid: d3055091a17dc4aa1accf2e33ccef144, type: 3}
propertyPath: m_SortingOrder
value: 10
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: d3055091a17dc4aa1accf2e33ccef144, type: 3}
--- !u!1001 &7054975846332595845

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@ -1,4 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using src.Base;
using src.Helpers;
@ -8,6 +9,7 @@ namespace src.Wall
{
public class WallTransparency : GameplayComponent
{
public float secondsToWait = 0.1f;
private SpriteRenderer _spriteRenderer;
private Color _originalSpriteColor;
private bool _isTransparent;
@ -16,21 +18,27 @@ namespace src.Wall
{
_spriteRenderer = GetComponentInChildren<SpriteRenderer>();
_originalSpriteColor = _spriteRenderer.color;
StartCoroutine(CheckIfSomethingNear());
}
private void Update()
private IEnumerator CheckIfSomethingNear()
{
var position = transform.position;
/* RayCast from the center of the tile up one distance and set layerMask to Player only! */
var hit = Physics2D.Raycast(new Vector2(position.x + .5f, position.y + 0.5f),
Vector2.up, 1f, 1 << 15);
if (hit.collider)
while (true)
{
BecomeTransparent();
}
else
{
BecomeOpaque();
var position = transform.position;
/* RayCast from the center of the tile up one distance and set layerMask to Player only! */
var hit = Physics2D.Raycast(new Vector2(position.x + .5f, position.y + 0.5f),
Vector2.up, 1f, 1 << 15);
if (hit.collider)
{
BecomeTransparent();
}
else
{
BecomeOpaque();
}
yield return new WaitForSeconds(secondsToWait);
}
}

View file

@ -32,6 +32,9 @@ GraphicsSettings:
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
m_PreloadedShaders: []
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
type: 0}