Change ExitDoor sprite
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parent
14c7fd7607
commit
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6 changed files with 198 additions and 53 deletions
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@ -9,7 +9,6 @@ GameObject:
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--- !u!114 &3858379993772342456
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@ -119,3 +71,82 @@ BoxCollider2D:
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@ -31,6 +31,8 @@ namespace src.Helpers
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Resources.Load<GameObject>("Items/Bomb");
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Resources.Load<GameObject>("Items/Bomb");
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public static readonly GameObject BombExplosion =
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public static readonly GameObject BombExplosion =
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Resources.Load<GameObject>("Items/BombExplosion");
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Resources.Load<GameObject>("Items/BombExplosion");
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public static readonly GameObject ExitDoor =
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Resources.Load<GameObject>("Items/ExitDoor");
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/* Enemies */
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/* Enemies */
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public static readonly GameObject GreenEnemy = Resources.Load<GameObject>("Enemies/SnowEnemyRandom");
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public static readonly GameObject GreenEnemy = Resources.Load<GameObject>("Enemies/SnowEnemyRandom");
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@ -11,12 +11,14 @@ namespace src.Wall
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private bool _spawnExit;
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private bool _spawnExit;
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private bool _spawnUpgrade;
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private bool _spawnUpgrade;
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private UpgradeManager _upgradeManager;
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private UpgradeManager _upgradeManager;
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public GameObject explosionPrefab;
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private GameObject explosionPrefab;
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public GameObject exitDoorPrefab;
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private GameObject exitDoorPrefab;
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private void Start()
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private void Start()
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{
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{
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_upgradeManager = GameManager.instance.GetUpgradeManager();
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_upgradeManager = GameManager.instance.GetUpgradeManager();
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explosionPrefab = PrefabAtlas.BombExplosion;
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exitDoorPrefab = PrefabAtlas.ExitDoor;
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}
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}
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public void SpawnsExit()
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public void SpawnsExit()
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BIN
Assets/Sprites/Ammo/ice_door.png
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BIN
Assets/Sprites/Ammo/ice_door.png
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After Width: | Height: | Size: 563 B |
110
Assets/Sprites/Ammo/ice_door.png.meta
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110
Assets/Sprites/Ammo/ice_door.png.meta
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@ -0,0 +1,110 @@
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