Clean GameManager & UpgradeBase variable names

This commit is contained in:
Denis-Cosmin Nutiu 2019-08-31 11:49:41 +03:00
parent 649a0f7b59
commit 5e6c27b672
8 changed files with 12 additions and 14 deletions

View file

@ -8,13 +8,11 @@ namespace src.Base
{
public class UpgradeBase : GameplayComponent, IUpgrade
{
protected GameManager gameManager;
private UpgradeManager _upgradeManager;
protected PlayerController _playerToUpgrade;
protected PlayerController PlayerToUpgrade;
public void Start()
{
gameManager = GameManager.instance;
_upgradeManager = UpgradeManager.instance;
}
@ -26,7 +24,7 @@ namespace src.Base
public void OnTriggerEnter2D(Collider2D other)
{
if (!other.CompareTag("Player")) return;
_playerToUpgrade = other.GetComponent<PlayerController>();
PlayerToUpgrade = other.GetComponent<PlayerController>();
PerformUpgrade();
_upgradeManager.ClaimUpgrade(gameObject);
Destroy(gameObject);

View file

@ -9,7 +9,7 @@ namespace src.Managers
{
public class GameManager : MonoBehaviour
{
public static GameManager instance;
public static GameManager Instance;
// Inner Components
private PlayerController _playerController;
@ -19,11 +19,11 @@ namespace src.Managers
public void Awake()
{
if (instance == null)
if (Instance == null)
{
instance = this;
Instance = this;
}
else if (instance != null)
else if (Instance != null)
{
Destroy(gameObject);
}

View file

@ -7,7 +7,7 @@ namespace src.Upgrade
{
public override void PerformUpgrade()
{
var bombManager = _playerToUpgrade.GetComponent<BombsUtilManager>();
var bombManager = PlayerToUpgrade.GetComponent<BombsUtilManager>();
bombManager.IncreasePower();
}
}

View file

@ -7,7 +7,7 @@ namespace src.Upgrade
{
public override void PerformUpgrade()
{
var bombManager = _playerToUpgrade.GetComponent<BombsUtilManager>();
var bombManager = PlayerToUpgrade.GetComponent<BombsUtilManager>();
bombManager.IncreaseAllowedBombs();
}
}

View file

@ -8,7 +8,7 @@ namespace src.Upgrade
{
public override void PerformUpgrade()
{
var bombManager = _playerToUpgrade.GetComponent<BombsUtilManager>();
var bombManager = PlayerToUpgrade.GetComponent<BombsUtilManager>();
bombManager.IncreaseAllowedBombs();
bombManager.IncreasePower();
}

View file

@ -7,7 +7,7 @@ namespace src.Upgrade
{
public override void PerformUpgrade()
{
var player = _playerToUpgrade.GetComponent<PlayerUpgrade>();
var player = PlayerToUpgrade.GetComponent<PlayerUpgrade>();
player.IncreaseSpeed(.5f);
}
}

View file

@ -16,7 +16,7 @@ namespace src.Wall
private void Start()
{
_upgradeManager = GameManager.instance.GetUpgradeManager();
_upgradeManager = GameManager.Instance.GetUpgradeManager();
_explosionPrefab = PrefabAtlas.BombExplosion;
_exitDoorPrefab = PrefabAtlas.ExitDoor;
}

View file

@ -12,7 +12,7 @@ namespace src.Wall
private void Start()
{
_gameManager = GameManager.instance;
_gameManager = GameManager.Instance;
}
/* Trigger the next level and destroy itself. */