Clean GameManager & UpgradeBase variable names
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parent
649a0f7b59
commit
5e6c27b672
8 changed files with 12 additions and 14 deletions
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@ -8,13 +8,11 @@ namespace src.Base
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{
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public class UpgradeBase : GameplayComponent, IUpgrade
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{
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protected GameManager gameManager;
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private UpgradeManager _upgradeManager;
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protected PlayerController _playerToUpgrade;
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protected PlayerController PlayerToUpgrade;
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public void Start()
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{
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gameManager = GameManager.instance;
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_upgradeManager = UpgradeManager.instance;
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}
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@ -26,7 +24,7 @@ namespace src.Base
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public void OnTriggerEnter2D(Collider2D other)
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{
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if (!other.CompareTag("Player")) return;
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_playerToUpgrade = other.GetComponent<PlayerController>();
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PlayerToUpgrade = other.GetComponent<PlayerController>();
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PerformUpgrade();
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_upgradeManager.ClaimUpgrade(gameObject);
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Destroy(gameObject);
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@ -9,7 +9,7 @@ namespace src.Managers
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{
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public class GameManager : MonoBehaviour
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{
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public static GameManager instance;
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public static GameManager Instance;
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// Inner Components
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private PlayerController _playerController;
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@ -19,11 +19,11 @@ namespace src.Managers
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public void Awake()
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{
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if (instance == null)
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if (Instance == null)
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{
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instance = this;
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Instance = this;
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}
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else if (instance != null)
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else if (Instance != null)
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{
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Destroy(gameObject);
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}
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@ -7,7 +7,7 @@ namespace src.Upgrade
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{
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public override void PerformUpgrade()
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{
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var bombManager = _playerToUpgrade.GetComponent<BombsUtilManager>();
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var bombManager = PlayerToUpgrade.GetComponent<BombsUtilManager>();
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bombManager.IncreasePower();
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}
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}
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@ -7,7 +7,7 @@ namespace src.Upgrade
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{
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public override void PerformUpgrade()
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{
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var bombManager = _playerToUpgrade.GetComponent<BombsUtilManager>();
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var bombManager = PlayerToUpgrade.GetComponent<BombsUtilManager>();
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bombManager.IncreaseAllowedBombs();
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}
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}
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@ -8,7 +8,7 @@ namespace src.Upgrade
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{
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public override void PerformUpgrade()
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{
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var bombManager = _playerToUpgrade.GetComponent<BombsUtilManager>();
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var bombManager = PlayerToUpgrade.GetComponent<BombsUtilManager>();
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bombManager.IncreaseAllowedBombs();
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bombManager.IncreasePower();
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}
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@ -7,7 +7,7 @@ namespace src.Upgrade
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{
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public override void PerformUpgrade()
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{
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var player = _playerToUpgrade.GetComponent<PlayerUpgrade>();
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var player = PlayerToUpgrade.GetComponent<PlayerUpgrade>();
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player.IncreaseSpeed(.5f);
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}
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}
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@ -16,7 +16,7 @@ namespace src.Wall
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private void Start()
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{
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_upgradeManager = GameManager.instance.GetUpgradeManager();
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_upgradeManager = GameManager.Instance.GetUpgradeManager();
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_explosionPrefab = PrefabAtlas.BombExplosion;
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_exitDoorPrefab = PrefabAtlas.ExitDoor;
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}
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@ -12,7 +12,7 @@ namespace src.Wall
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private void Start()
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{
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_gameManager = GameManager.instance;
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_gameManager = GameManager.Instance;
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}
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/* Trigger the next level and destroy itself. */
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