fixed upgrades & bomb prefab order in layer
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b666bb33d4
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2beb2395ce
4 changed files with 41 additions and 8 deletions
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@ -11,7 +11,7 @@ GameObject:
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- component: {fileID: 7738746775589240714}
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- component: {fileID: 5909025813549437813}
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m_Layer: 0
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m_Name: BombsUpgrade
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m_TagString: Untagged
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@ -107,7 +107,7 @@ BoxCollider2D:
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serializedVersion: 2
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m_Size: {x: 1, y: 1}
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m_EdgeRadius: 0
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--- !u!114 &7738746775589240714
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--- !u!114 &5909025813549437813
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@ -12,6 +12,7 @@ GameObject:
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- component: {fileID: 5334633105760309190}
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- component: {fileID: 6293070509487257227}
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m_Layer: 0
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m_Name: FlameUpgrade
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m_TagString: Untagged
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@ -119,3 +120,15 @@ MonoBehaviour:
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m_Name:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7385886653159515755}
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m_Script: {fileID: 11500000, guid: 94153367f2364ab38597c8f4a6521909, type: 3}
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m_Name:
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@ -68,7 +68,7 @@ SpriteRenderer:
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 10
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m_SortingOrder: 9
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m_Sprite: {fileID: 21300008, guid: 1611b607563ac5b4d919348f10e92487, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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@ -404,7 +404,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 519420028}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 11.459104, y: -4.0430503, z: -10}
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m_LocalPosition: {x: 13.828903, y: -4.0430503, z: -10}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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@ -832,6 +832,30 @@ PrefabInstance:
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propertyPath: m_AnchoredPosition.y
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value: 16
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type: 3}
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propertyPath: m_IsActive
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 4ca131020414f4b1597dac2e1d292d7f, type: 3}
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@ -906,10 +930,6 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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m_RemovedComponents: []
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--- !u!1001 &7054975846332595845
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