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@ -63,12 +63,6 @@ MonoBehaviour:
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21
Assets/Scripts/src/Helpers/Count.cs
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21
Assets/Scripts/src/Helpers/Count.cs
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@ -0,0 +1,21 @@
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|||
using UnityEngine;
|
||||
|
||||
namespace src.Helpers
|
||||
{
|
||||
public class Count
|
||||
{
|
||||
private readonly int _min;
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||||
private readonly int _max;
|
||||
|
||||
public Count(int min, int max)
|
||||
{
|
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_min = min;
|
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_max = max;
|
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}
|
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|
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public int RandomIntRange()
|
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{
|
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return Mathf.FloorToInt(Random.Range(_min, _max));
|
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}
|
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}
|
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}
|
3
Assets/Scripts/src/Helpers/Count.cs.meta
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3
Assets/Scripts/src/Helpers/Count.cs.meta
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guid: a2787d1c344641e3a5509f691156eab7
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|
27
Assets/Scripts/src/Helpers/PrefabAtlas.cs
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27
Assets/Scripts/src/Helpers/PrefabAtlas.cs
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@ -0,0 +1,27 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace src.Helpers
|
||||
{
|
||||
public static class PrefabAtlas
|
||||
{
|
||||
/* Snow Walls */
|
||||
public static readonly GameObject DestructibleHighSnow =
|
||||
Resources.Load<GameObject>("Walls/destructible_high_snow");
|
||||
public static readonly GameObject DestructibleSnow =
|
||||
Resources.Load<GameObject>("Walls/destructible_snow");
|
||||
public static readonly GameObject IndestructibleWoodCrate =
|
||||
Resources.Load<GameObject>("Walls/indestructible_crate");
|
||||
|
||||
/* Upgrades */
|
||||
public static readonly GameObject SpeedIncreaseUpgrade =
|
||||
Resources.Load<GameObject>("DevMocks/SpeedUpgrade");
|
||||
public static readonly GameObject BombsIncreaseUpgrade =
|
||||
Resources.Load<GameObject>("DevMocks/BombsUpgrade");
|
||||
public static readonly GameObject FlamesIncreaseUpgrade =
|
||||
Resources.Load<GameObject>("DevMocks/FlameUpgrade");
|
||||
|
||||
/* Enemies */
|
||||
public static readonly GameObject GreenEnemy = Resources.Load<GameObject>("DevMocks/Dumber");
|
||||
public static readonly GameObject RedEnemy = Resources.Load<GameObject>("DevMocks/Dumb");
|
||||
}
|
||||
}
|
3
Assets/Scripts/src/Helpers/PrefabAtlas.cs.meta
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3
Assets/Scripts/src/Helpers/PrefabAtlas.cs.meta
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|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
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guid: 7b381249f5dc4f8f972d66f5d6296478
|
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timeCreated: 1564336008
|
3
Assets/Scripts/src/Level.meta
Normal file
3
Assets/Scripts/src/Level.meta
Normal file
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: daae435e61b34b42a62a266cf7d71824
|
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timeCreated: 1564331113
|
55
Assets/Scripts/src/Level/LevelData.cs
Normal file
55
Assets/Scripts/src/Level/LevelData.cs
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|
@ -0,0 +1,55 @@
|
|||
using src.Helpers;
|
||||
|
||||
namespace src.Level
|
||||
{
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace src.Level
|
||||
{
|
||||
public struct LevelData
|
||||
{
|
||||
public int levelNumber;
|
||||
public Count destructibleWallCount;
|
||||
public Count upgradeCount;
|
||||
public Count enemyCount;
|
||||
public GameObject[] enemiesPrefab;
|
||||
public GameObject[] upgradesPrefab;
|
||||
public GameObject[] destructibleWallsPrefab;
|
||||
public GameObject[] indestructibleWallsPrefab;
|
||||
}
|
||||
|
||||
public static class LevelResource
|
||||
{
|
||||
private static readonly GameObject[] AllUpgrades =
|
||||
{PrefabAtlas.FlamesIncreaseUpgrade, PrefabAtlas.BombsIncreaseUpgrade, PrefabAtlas.SpeedIncreaseUpgrade};
|
||||
private static readonly GameObject[] SnowWallsDestructible =
|
||||
{PrefabAtlas.DestructibleSnow, PrefabAtlas.DestructibleHighSnow};
|
||||
private static readonly GameObject[] SnowWallsIndestructible = {PrefabAtlas.IndestructibleWoodCrate};
|
||||
|
||||
/* Used to store information about the level. */
|
||||
private static readonly LevelData[] LevelData =
|
||||
{
|
||||
new LevelData
|
||||
{
|
||||
levelNumber = 1,
|
||||
destructibleWallCount = new Count(150, 250),
|
||||
upgradeCount = new Count(0, 5),
|
||||
enemyCount = new Count(20, 50),
|
||||
enemiesPrefab = new[] {PrefabAtlas.GreenEnemy, PrefabAtlas.RedEnemy},
|
||||
upgradesPrefab = AllUpgrades,
|
||||
destructibleWallsPrefab = SnowWallsDestructible,
|
||||
indestructibleWallsPrefab = SnowWallsIndestructible
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
* Return data from level data, if it overflows, reset index.
|
||||
*/
|
||||
public static LevelData GetLevelData(int level)
|
||||
{
|
||||
return LevelData[level % LevelData.Length];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
3
Assets/Scripts/src/Level/LevelData.cs.meta
Normal file
3
Assets/Scripts/src/Level/LevelData.cs.meta
Normal file
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|||
fileFormatVersion: 2
|
||||
guid: c1fa3937b5264f67b7151b31ab8a70ec
|
||||
timeCreated: 1564331120
|
|
@ -1,32 +1,16 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using src.Base;
|
||||
using src.Helpers;
|
||||
using src.Level.src.Level;
|
||||
using src.Managers;
|
||||
using src.Wall;
|
||||
using UnityEngine;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
namespace src.Managers
|
||||
namespace src.Level
|
||||
{
|
||||
public class LevelManager : GameplayComponent
|
||||
{
|
||||
public class Count
|
||||
{
|
||||
private readonly int _min;
|
||||
private readonly int _max;
|
||||
|
||||
public Count(int min, int max)
|
||||
{
|
||||
_min = min;
|
||||
_max = max;
|
||||
}
|
||||
|
||||
public int RandomIntRange()
|
||||
{
|
||||
return Mathf.FloorToInt(Random.Range(_min, _max));
|
||||
}
|
||||
}
|
||||
|
||||
public Count DestructibleWallCount
|
||||
{
|
||||
get => _destructibleWallCount;
|
||||
|
@ -47,12 +31,12 @@ namespace src.Managers
|
|||
|
||||
/* Used to group spawned objects */
|
||||
public Transform boardHolder;
|
||||
|
||||
/* Holds the starting position of the player */
|
||||
public Transform startPosition;
|
||||
/* Holds references to prefabs for the specified level. */
|
||||
public GameObject indestructibleWallPrefab;
|
||||
public GameObject[] destructibleWallPrefabs;
|
||||
public GameObject[] enemiesPrefab;
|
||||
private GameObject[] _destructibleWallPrefabs;
|
||||
private GameObject[] _enemiesPrefab;
|
||||
|
||||
/* Specifies how many objects we want per level. */
|
||||
private Count _destructibleWallCount = new Count(150, 350);
|
||||
|
@ -72,6 +56,15 @@ namespace src.Managers
|
|||
/* Singletons */
|
||||
private GameStateManager _gameStateManager = GameStateManager.Instance;
|
||||
|
||||
public void SetLevelData(LevelData levelData)
|
||||
{
|
||||
_destructibleWallCount = levelData.destructibleWallCount;
|
||||
_upgradesCount = levelData.upgradeCount;
|
||||
_enemyCount = levelData.enemyCount;
|
||||
_enemiesPrefab = levelData.enemiesPrefab;
|
||||
_destructibleWallPrefabs = levelData.destructibleWallsPrefab;
|
||||
}
|
||||
|
||||
/* Modifies walls from _destructibleWalls in order to setup upgrades*/
|
||||
private void SetupSpawnables()
|
||||
{
|
||||
|
@ -168,7 +161,7 @@ namespace src.Managers
|
|||
private void PlaceDestructibleTile(Vector3 position)
|
||||
{
|
||||
DebugHelper.LogVerbose($"PlaceDestructibleTile: x:{position.x} y:{position.y}");
|
||||
var randomWall = destructibleWallPrefabs.ChoseRandom();
|
||||
var randomWall = _destructibleWallPrefabs.ChoseRandom();
|
||||
var instance = Instantiate(randomWall, position, Quaternion.identity);
|
||||
_destructibleWalls.Add(instance);
|
||||
instance.transform.SetParent(boardHolder);
|
||||
|
@ -211,7 +204,7 @@ namespace src.Managers
|
|||
private bool PlaceEnemy(Vector3 position)
|
||||
{
|
||||
DebugHelper.LogVerbose($"PlaceEnemy: x:{position.x} y:{position.y}");
|
||||
var randomEnemy = enemiesPrefab.ChoseRandom();
|
||||
var randomEnemy = _enemiesPrefab.ChoseRandom();
|
||||
var instance = Instantiate(randomEnemy, position, Quaternion.identity);
|
||||
_enemies.Add(instance);
|
||||
instance.transform.SetParent(boardHolder);
|
|
@ -1,5 +1,8 @@
|
|||
using System.Collections;
|
||||
using src.Ammo;
|
||||
using src.Helpers;
|
||||
using src.Level;
|
||||
using src.Level.src.Level;
|
||||
using src.Player;
|
||||
using UnityEngine;
|
||||
|
||||
|
@ -48,7 +51,11 @@ namespace src.Managers
|
|||
|
||||
private void StartLevel()
|
||||
{
|
||||
var levelData = LevelResource.GetLevelData(_gameStateManager.Level);
|
||||
StartCoroutine(PreInitGame());
|
||||
_levelManager.SetLevelData(levelData);
|
||||
_upgradeManager.SetLevelData(levelData);
|
||||
|
||||
_levelManager.InitLevel();
|
||||
_playerController.Respawn();
|
||||
}
|
||||
|
|
|
@ -2,6 +2,7 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using src.Base;
|
||||
using src.Helpers;
|
||||
using src.Level.src.Level;
|
||||
using UnityEngine;
|
||||
|
||||
namespace src.Managers
|
||||
|
@ -10,7 +11,7 @@ namespace src.Managers
|
|||
{
|
||||
public static UpgradeManager Instance;
|
||||
private List<GameObject> _unclaimedUpgrades = new List<GameObject>();
|
||||
public GameObject[] upgradePrefabs;
|
||||
private GameObject[] _upgradePrefabs;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
@ -23,10 +24,15 @@ namespace src.Managers
|
|||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetLevelData(LevelData levelData)
|
||||
{
|
||||
_upgradePrefabs = levelData.upgradesPrefab;
|
||||
}
|
||||
|
||||
public GameObject GetUpgradePrefab()
|
||||
{
|
||||
return upgradePrefabs.ChoseRandom();
|
||||
return _upgradePrefabs.ChoseRandom();
|
||||
}
|
||||
|
||||
/* Register unclaimed upgrades so then can be destroyed on level changed or other events. */
|
||||
|
|
Loading…
Reference in a new issue